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#include "menu.h"
void Menu::close () {
active = false;
}
void Menu::open (vec2 res) {
active = true;
pos = vec2 { (float)res.x, (float)res.y };
float height = options.size() * 20;
size = vec2 { 120, height+10 };
pos *= 0.5f;
pos -= size/2;
}
int Menu::mouse_option (vec2 mouse) {
int i=0;
for (Option opt : options) {
vec2 off { 10, 10.0f + i*20 };
vec2 sizeopt { 100, 20 };
off += pos;
if (off.x < mouse.x && mouse.x < off.x+sizeopt.x
&& off.y < mouse.y && mouse.y < off.y+sizeopt.y ) {
return opt.id;
}
i++;
}
return -1;
}
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