aboutsummaryrefslogtreecommitdiff
path: root/design
diff options
context:
space:
mode:
authorjacopo grandi <jak.sk8@hotmail.it>2021-02-22 14:52:31 +0100
committerjacopo grandi <jak.sk8@hotmail.it>2021-02-22 14:52:31 +0100
commit02c89fceeb915e31b36dd4acb4218ccd913b2ce8 (patch)
tree005c263cbbe49f299d02b5dd8ccdf7d0157ad19e /design
parentd1dc6ddc035193ab6e2570f58b7e3a79fc335bce (diff)
rename ingame template and army
Diffstat (limited to 'design')
-rw-r--r--design/notes.txt8
1 files changed, 6 insertions, 2 deletions
diff --git a/design/notes.txt b/design/notes.txt
index 0cd57c3..2caa6f7 100644
--- a/design/notes.txt
+++ b/design/notes.txt
@@ -1,13 +1,11 @@
tasks: (date)
-[ ] implement cost function (issued on 18:02:21)
[ ] implement stats hud view (issued on 18:02:21)
[ ] implement net hud and minilobby (issued on 18:02:21)
[ ] implement brain behaviour (issued on 18:02:21)
[ ] implement army hud view (issued on 18:02:21)
[ ] implement lobby cost constraints (issued on 18:02:21)
[ ] implement edit unit directly (issued on 18:02:21)
-[ ] implement naming template and army (issued on 18:02:21)
[ ] implement persistent settings (issued on 18:02:21)
[ ] implement move animation (issued on 18:02:21)
[ ] implement fire animation (issued on 18:02:21)
@@ -18,6 +16,8 @@ tasks: (date)
[ ] design component sprites (issued on 18:02:21)
[ ] implement sound (issued on 18:02:21)
+[x] implement naming template and army (issued on 18:02:21, done on 22:02:21)
+[x] implement cost function (issued on 18:02:21, done on 20:02:21)
[x] implement end of battle condition (issued on 19:02:21, done on 19:02:21)
[x] implement battery calculation (issued on 18:02:21, done on 19:02:21)
[x] implement component levels (issued on 18:02:21, done on 19:02:21)
@@ -52,6 +52,9 @@ view from 18:02:21 to the end:
details:
+implement naming army -> done
+implement naming template -> almost
+
implement stats hud view:
? stats have to include individual weapon cooldowns and damage, what to do
either put all as lines in stats (clean, but ugly)
@@ -121,6 +124,7 @@ implement cost function:
. sum of cost of components but with the final modified values
i can also price components based on no bonuses to provide a price gauge -> meh
i think it's better to focus on the cost indipendently of weight for now
+-> done inpependent wrt weight
implement end of battle condition:
i was thinking i can detect the end as no damage is being dealt in 10 turns