diff options
author | jacopo grandi <jak.sk8@hotmail.it> | 2021-02-22 14:52:31 +0100 |
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committer | jacopo grandi <jak.sk8@hotmail.it> | 2021-02-22 14:52:31 +0100 |
commit | 02c89fceeb915e31b36dd4acb4218ccd913b2ce8 (patch) | |
tree | 005c263cbbe49f299d02b5dd8ccdf7d0157ad19e /design | |
parent | d1dc6ddc035193ab6e2570f58b7e3a79fc335bce (diff) |
rename ingame template and army
Diffstat (limited to 'design')
-rw-r--r-- | design/notes.txt | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/design/notes.txt b/design/notes.txt index 0cd57c3..2caa6f7 100644 --- a/design/notes.txt +++ b/design/notes.txt @@ -1,13 +1,11 @@ tasks: (date) -[ ] implement cost function (issued on 18:02:21) [ ] implement stats hud view (issued on 18:02:21) [ ] implement net hud and minilobby (issued on 18:02:21) [ ] implement brain behaviour (issued on 18:02:21) [ ] implement army hud view (issued on 18:02:21) [ ] implement lobby cost constraints (issued on 18:02:21) [ ] implement edit unit directly (issued on 18:02:21) -[ ] implement naming template and army (issued on 18:02:21) [ ] implement persistent settings (issued on 18:02:21) [ ] implement move animation (issued on 18:02:21) [ ] implement fire animation (issued on 18:02:21) @@ -18,6 +16,8 @@ tasks: (date) [ ] design component sprites (issued on 18:02:21) [ ] implement sound (issued on 18:02:21) +[x] implement naming template and army (issued on 18:02:21, done on 22:02:21) +[x] implement cost function (issued on 18:02:21, done on 20:02:21) [x] implement end of battle condition (issued on 19:02:21, done on 19:02:21) [x] implement battery calculation (issued on 18:02:21, done on 19:02:21) [x] implement component levels (issued on 18:02:21, done on 19:02:21) @@ -52,6 +52,9 @@ view from 18:02:21 to the end: details: +implement naming army -> done +implement naming template -> almost + implement stats hud view: ? stats have to include individual weapon cooldowns and damage, what to do either put all as lines in stats (clean, but ugly) @@ -121,6 +124,7 @@ implement cost function: . sum of cost of components but with the final modified values i can also price components based on no bonuses to provide a price gauge -> meh i think it's better to focus on the cost indipendently of weight for now +-> done inpependent wrt weight implement end of battle condition: i was thinking i can detect the end as no damage is being dealt in 10 turns |