diff options
author | jacopo grandi <jak.sk8@hotmail.it> | 2021-02-20 10:26:22 +0100 |
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committer | jacopo grandi <jak.sk8@hotmail.it> | 2021-02-20 10:26:22 +0100 |
commit | d1dc6ddc035193ab6e2570f58b7e3a79fc335bce (patch) | |
tree | 6d2f1ab0c2e2d11fa7faa4060624585e870b567f /design | |
parent | 2eef87c8970db643c4ef09e0fd9e8110c8193043 (diff) |
sock work
Diffstat (limited to 'design')
-rw-r--r-- | design/notes.txt | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/design/notes.txt b/design/notes.txt index c9903bb..0cd57c3 100644 --- a/design/notes.txt +++ b/design/notes.txt @@ -52,6 +52,13 @@ view from 18:02:21 to the end: details: +implement stats hud view: +? stats have to include individual weapon cooldowns and damage, what to do + either put all as lines in stats (clean, but ugly) + or modify the components directly (messy) + or have the components hold both values, with mouse over showing the chain of effects +! components hold both values, stats screen is for stats only. + implement cost function: oh boy cost of a component = c_c @@ -160,12 +167,6 @@ implement augment calculation: ok add_speed -> done, not tested -implement stats hud view: -? stats have to include individual weapon cooldowns and damage, what to do - either put all as lines in stats (clean, but ugly) - or modify the components directly (messy) -! put them in stats later - implement sound: partially done, need sound design |