diff options
author | jacopo grandi <jak.sk8@hotmail.it> | 2021-02-18 14:14:23 +0100 |
---|---|---|
committer | jacopo grandi <jak.sk8@hotmail.it> | 2021-02-18 14:14:23 +0100 |
commit | 5f0fce4191309e9526b7109a0d87c092ce6a4193 (patch) | |
tree | 105257f876551814aa74a0760ec116bd1bf307a5 /gst/info.c | |
parent | ead78d51e662057467b79d3a65b20c4ba83cbf07 (diff) |
main
Diffstat (limited to 'gst/info.c')
-rw-r--r-- | gst/info.c | 754 |
1 files changed, 754 insertions, 0 deletions
diff --git a/gst/info.c b/gst/info.c new file mode 100644 index 0000000..82f1550 --- /dev/null +++ b/gst/info.c @@ -0,0 +1,754 @@ +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <math.h> + +#include <units.h> +#include <info.h> + +#include <vec.h> +#include <jsmn.h> +#include <jsonparse.h> + +int type_damage_map (char strdmg[][32]) { + strcpy(strdmg[0], "pierce"); + strcpy(strdmg[1], "laser"); + strcpy(strdmg[2], "impact"); + strcpy(strdmg[3], "fusion"); + strcpy(strdmg[4], "explosive"); + strcpy(strdmg[5], "emp"); + strcpy(strdmg[6], "spread"); +} + +int damage_type_map (char *strdmg) { + if (strcmp(strdmg, "pierce") == 0) return 0; + if (strcmp(strdmg, "laser") == 0) return 1; + if (strcmp(strdmg, "impact") == 0) return 2; + if (strcmp(strdmg, "fusion") == 0) return 3; + if (strcmp(strdmg, "explosive") == 0) return 4; + if (strcmp(strdmg, "emp") == 0) return 5; + if (strcmp(strdmg, "spread") == 0) return 6; + printf("info: damage type unknown\n"); return -1; +} + + +void info_unit_init (info_unit *u) { + strcpy(u->name, "nameless"); + u->chassis = -1; + u->battery = -1; + u->brain = -1; + for(int i=0; i<8; u->weapons[i] = -1, u->armor[i] = -1, i++); + for(int i=0; i<16; u->augs[i] = -1, i++); + for(int i=0; i<34; u->levels[i] = 0, i++); +} + +float info_unit_get_weight (infos *info, info_unit *u) { + float sum = 0; + if (u->battery != -1) { + sum += info->batteries[u->battery].weight; + } + for(int i=0; i<8; i++) { + if (u->weapons[i] != -1 && i<info->chassis[u->chassis].slot_weapon) { + sum += info->weapons[u->weapons[i]].weight; + } + if (u->armor[i] != -1 && i<info->chassis[u->chassis].slot_armor) { + sum += info->armors[u->armor[i]].weight; + } + } + for(int i=0; i<16; i++) { + if (u->augs[i] != -1 && info->chassis[u->chassis].slot_aug) { + sum += info->augs[u->augs[i]].weight; + } + } + return sum; +} + +float info_unit_get_dps (infos *info, info_unit *u) { + float sum = 0; + for(int i=0; i<8; i++) { + if (u->weapons[i] != -1 && i<info->chassis[u->chassis].slot_weapon) { + info_weapon *w = info->weapons+u->weapons[i]; + float damage = info_unit_get_damage(info, u, i); + sum += damage/w->cooldown; + } + } + return sum; +} + +float info_unit_get_health(infos *info, info_unit *u) { + float sum = 0; + for(int i=0; i<16; i++) { + if (u->augs[i] != -1 && info->chassis[u->chassis].slot_aug) { + sum += info->augs[u->augs[i]].add_hp; + } + } + sum += info->chassis[u->chassis].hp; + return sum; +} + +float info_unit_get_speed(infos *info, info_unit *u) { + float sum = 0; + for(int i=0; i<16; i++) { + if (u->augs[i] != -1 && info->chassis[u->chassis].slot_aug) { + sum += info->augs[u->augs[i]].add_speed; + } + } + sum += info->chassis[u->chassis].speed; + return sum; +} + +float info_unit_get_damage (infos *info, info_unit *u, int w) { + int damage_type = info->weapons[u->weapons[w]].damage_type; + float sum = 0; + for(int i=0; i<16; i++) { + if (u->augs[i] != -1 && info->chassis[u->chassis].slot_aug) { + sum += info->augs[u->augs[i]].add_damage[damage_type]; + } + } + float mult = (1 + sum/100.0f); + if (mult < 0) mult = 0; + float dam = info->weapons[u->weapons[w]].damage * mult; + return dam; +} + +float info_unit_get_damage_target (infos *info, info_unit *u, int w, + info_unit *t) +{ + // u shoots at t with w, which is lol + int damage_type = info->weapons[u->weapons[w]].damage_type; + float reduction_perc = info_unit_get_armor(info, t, damage_type); + float damage = info_unit_get_damage(info, u, w); + float mult = (1 - reduction_perc / 100.0f); + return damage * mult; +} + +float info_unit_get_cooldown(infos *info, info_unit *u, int w) { + float sum = 0; + for(int i=0; i<16; i++) { + if (u->augs[i] != -1 && info->chassis[u->chassis].slot_aug) { + sum += info->augs[u->augs[i]].add_cooldown; + } + } + sum += info->weapons[u->weapons[w]].cooldown; + return sum; +} + +float info_unit_get_range(infos *info, info_unit *u, int w) { + float sum = 0; + for(int i=0; i<16; i++) { + if (u->augs[i] != -1 && info->chassis[u->chassis].slot_aug) { + sum += info->augs[u->augs[i]].add_range; + } + } + sum += info->weapons[u->weapons[w]].range; + return sum; +} + +float info_unit_get_armor(infos *info, info_unit *u, int d) { + float sum = 0; + for(int i=0; i<8; i++) { + if (u->armor[i] != -1 && i<info->chassis[u->chassis].slot_armor) { + sum += info->armors[u->armor[i]].armor[d]; + } + } + for(int i=0; i<16; i++) { + if (u->augs[i] != -1 && info->chassis[u->chassis].slot_aug) { + sum += info->augs[u->augs[i]].add_armor[d]; + } + } + return sum; +} + + +void weapon_init (info_weapon *w) { + strcpy(w->name, "nameless"); + w->damage_type = 0; + w->weight = 0; w->cooldown = 1; + w->damage = 0; w->range = 0; w->aoe = 0; + w->knockback = 0; w->stun = 0; + for (int i=0; i<7; i++) { w->reduce_armor[i]=0; } +} + +void chassis_init (info_chassis *c) { + strcpy(c->name, "nameless"); + c->slot_weapon = 0; c->slot_armor = 0; c->slot_aug = 0; + c->weight_max = 0; c->hp = 0; +} + +void battery_init (info_battery *b) { + strcpy(b->name, "nameless"); + b->weight = 0; b->capacity = 0; b->recharge = 0; +} + +void armor_init (info_armor *a) { + strcpy(a->name, "nameless"); + a->weight = 0; + for (int i=0; i<7; i++) { a->armor[i]=0; } +} + +void aug_init (info_aug *a) { + strcpy(a->name, "nameless"); + a->weight = 0; + for (int i=0; i<7; i++) { a->add_damage[i]=0; } + for (int i=0; i<7; i++) { a->add_armor[i]=0; } + a->add_range = 0; + a->add_cooldown = 0; + a->add_speed = 0; + a->add_hp = 0; +} + +void brain_init (info_brain *a) { + strcpy(a->name, "nameless"); +} + + +void info_unit_parse (char *json, info_unit *u, jsmntok_t *t, int r) { + info_unit_init(u); + int obj_i = 0, dict_i = -1; + for (int i=0; i<r; i+=2) { + if (t[i].type == JSMN_STRING) { + char key[32]; substr_token(json, key, t+i); + if (strcmp(key, "name") == 0) { + substr_token(json, u->name, t+i+1); + } + if (strcmp(key, "chassis") == 0) { + char val[32]; substr_token(json, val, t+i+1); + u->chassis = atoi(val); + } + if (strcmp(key, "brain") == 0) { + char val[32]; substr_token(json, val, t+i+1); + u->brain = atoi(val); + } + if (strcmp(key, "battery") == 0) { + char val[32]; substr_token(json, val, t+i+1); + u->battery = atoi(val); + } + if (strcmp(key, "weapons") == 0) { + int rt = json_parse_subtokens(json, t, r, i+1); + json_parse_array(json, u->weapons, t+i+2, rt-1, 'c'); + } + if (strcmp(key, "armor") == 0) { + int rt = json_parse_subtokens(json, t, r, i+1); + json_parse_array(json, u->armor, t+i+2, rt-1, 'c'); + } + if (strcmp(key, "augs") == 0) { + int rt = json_parse_subtokens(json, t, r, i+1); + json_parse_array(json, u->augs, t+i+2, rt-1, 'c'); + } + if (strcmp(key, "levels") == 0) { + int rt = json_parse_subtokens(json, t, r, i+1); + json_parse_array(json, u->levels, t+i+2, rt-1, 'c'); + } + } + } +} + +void info_weapon_parse (char *json, info_weapon *w, jsmntok_t *t, int r) { + weapon_init(w); + int obj_i = 0, dict_i = -1; + for (int i=0; i<r; i+=2) { + if (t[i].type == JSMN_STRING) { + char key[32]; substr_token(json, key, t+i); + if (strcmp(key, "name") == 0) { + substr_token(json, w->name, t+i+1); + } + if (strcmp(key, "damage_type") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->damage_type = damage_type_map(val); + } + if (strcmp(key, "weight") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->weight = atof(val); + } + if (strcmp(key, "cooldown") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->cooldown = atof(val); + } + if (strcmp(key, "damage") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->damage = atof(val); + } + if (strcmp(key, "range") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->range = atof(val); + } + if (strcmp(key, "aoe") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->aoe = atof(val); + } + if (strcmp(key, "knockback") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->knockback = atoi(val); + } + if (strcmp(key, "damage_battery") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->damage_battery = atof(val); + } + if (strcmp(key, "stun") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->stun = atoi(val); + } + if (strcmp(key, "reduce_pierce") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->reduce_armor[0] = atof(val); + } + if (strcmp(key, "reduce_laser") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->reduce_armor[1] = atof(val); + } + if (strcmp(key, "reduce_impact") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->reduce_armor[2] = atof(val); + } + if (strcmp(key, "reduce_fusion") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->reduce_armor[3] = atof(val); + } + if (strcmp(key, "reduce_explosive") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->reduce_armor[4] = atof(val); + } + if (strcmp(key, "reduce_emp") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->reduce_armor[5] = atof(val); + } + if (strcmp(key, "reduce_spread") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->reduce_armor[6] = atof(val); + } + } + } +} + +void info_chassis_parse (char *json, info_chassis *c, jsmntok_t *t, int r) { + chassis_init(c); + int obj_i = 0, dict_i = -1; + for (int i=0; i<r; i+=2) { + if (t[i].type == JSMN_STRING) { + char key[32]; substr_token(json, key, t+i); + if (strcmp(key, "name") == 0) { + substr_token(json, c->name, t+i+1); + } + if (strcmp(key, "slot_weapon") == 0) { + char val[32]; substr_token(json, val, t+i+1); + c->slot_weapon = atoi(val); + } + if (strcmp(key, "slot_armor") == 0) { + char val[32]; substr_token(json, val, t+i+1); + c->slot_armor = atoi(val); + } + if (strcmp(key, "slot_aug") == 0) { + char val[32]; substr_token(json, val, t+i+1); + c->slot_aug = atoi(val); + } + if (strcmp(key, "weight_max") == 0) { + char val[32]; substr_token(json, val, t+i+1); + c->weight_max = atof(val); + } + if (strcmp(key, "hp") == 0) { + char val[32]; substr_token(json, val, t+i+1); + c->hp = atof(val); + } + if (strcmp(key, "speed") == 0) { + char val[32]; substr_token(json, val, t+i+1); + c->speed = atof(val); + } + } + } +} + +void info_battery_parse (char *json, info_battery *b, jsmntok_t *t, int r) { + battery_init(b); + int obj_i = 0, dict_i = -1; + for (int i=0; i<r; i+=2) { + if (t[i].type == JSMN_STRING) { + char key[32]; substr_token(json, key, t+i); + if (strcmp(key, "name") == 0) { + substr_token(json, b->name, t+i+1); + } + if (strcmp(key, "weight") == 0) { + char val[32]; substr_token(json, val, t+i+1); + b->weight = atof(val); + } + if (strcmp(key, "capacity") == 0) { + char val[32]; substr_token(json, val, t+i+1); + b->capacity = atof(val); + } + if (strcmp(key, "recharge") == 0) { + char val[32]; substr_token(json, val, t+i+1); + b->recharge = atoi(val); + } + } + } +} + +void info_armor_parse (char *json, info_armor *a, jsmntok_t *t, int r) { + armor_init(a); + int obj_i = 0, dict_i = -1; + for (int i=0; i<r; i+=2) { + if (t[i].type == JSMN_STRING) { + char key[32]; substr_token(json, key, t+i); + if (strcmp(key, "name") == 0) { + substr_token(json, a->name, t+i+1); + } + if (strcmp(key, "weight") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->weight = atof(val); + } + if (strcmp(key, "pierce") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->armor[0] = atof(val); + } + if (strcmp(key, "laser") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->armor[1] = atof(val); + } + if (strcmp(key, "impact") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->armor[2] = atof(val); + } + if (strcmp(key, "fusion") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->armor[3] = atof(val); + } + if (strcmp(key, "explosive") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->armor[4] = atof(val); + } + if (strcmp(key, "emp") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->armor[5] = atof(val); + } + if (strcmp(key, "spread") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->armor[6] = atof(val); + } + } + } +} + +void info_aug_parse (char *json, info_aug *a, jsmntok_t *t, int r) { + aug_init(a); + int obj_i = 0, dict_i = -1; + for (int i=0; i<r; i+=2) { + if (t[i].type == JSMN_STRING) { + char key[32]; substr_token(json, key, t+i); + if (strcmp(key, "name") == 0) { + substr_token(json, a->name, t+i+1); + } + if (strcmp(key, "weight") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->weight = atof(val); + } + if (strcmp(key, "damage_pierce") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_damage[0] = atof(val); + } + if (strcmp(key, "damage_laser") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_damage[1] = atof(val); + } + if (strcmp(key, "damage_impact") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_damage[2] = atof(val); + } + if (strcmp(key, "damage_fusion") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_damage[3] = atof(val); + } + if (strcmp(key, "damage_explosive") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_damage[4] = atof(val); + } + if (strcmp(key, "damage_emp") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_damage[5] = atof(val); + } + if (strcmp(key, "add_spread") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_damage[6] = atof(val); + } + if (strcmp(key, "armor_pierce") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_armor[0] = atof(val); + } + if (strcmp(key, "armor_laser") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_armor[1] = atof(val); + } + if (strcmp(key, "armor_impact") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_armor[2] = atof(val); + } + if (strcmp(key, "armor_fusion") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_armor[3] = atof(val); + } + if (strcmp(key, "armor_explosive") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_armor[4] = atof(val); + } + if (strcmp(key, "armor_emp") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_armor[5] = atof(val); + } + if (strcmp(key, "armor_spread") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_armor[6] = atof(val); + } + if (strcmp(key, "add_range") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_range = atof(val); + } + if (strcmp(key, "add_cooldown") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_cooldown = atof(val); + } + if (strcmp(key, "add_hp") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_hp = atof(val); + } + } + } +} + +void info_brain_parse (char *json, info_brain *a, jsmntok_t *t, int r) { + brain_init(a); + int obj_i = 0, dict_i = -1; + for (int i=0; i<r; i+=2) { + if (t[i].type == JSMN_STRING) { + char key[32]; substr_token(json, key, t+i); + if (strcmp(key, "name") == 0) { + substr_token(json, a->name, t+i+1); + } + } + } +} + +void info_parse_json (infos *info, char *json, char *obj) { + jsmn_parser p; jsmn_init(&p); + jsmntok_t t[MAXTOKENS]; + int r = jsmn_parse(&p, json, strlen(json), t, MAXTOKENS); + int index = 0; + for (int i=1; i<r; i++) { // i=1: ignore outer [] + if (t[i].type == JSMN_OBJECT) { + int rt = json_parse_subtokens(json, t, r, i); + if (strcmp(obj, "template") == 0) { + info_unit_parse(json, info->templates+index, t+i+1, rt); + info->templateslen = index+1; + } + if (strcmp(obj, "weapon") == 0) { + info_weapon_parse(json, info->weapons+index, t+i+1, rt); + info->weaponslen = index+1; + } + if (strcmp(obj, "chassis") == 0) { + info_chassis_parse(json, info->chassis+index, t+i+1, rt); + info->chassislen = index+1; + } + if (strcmp(obj, "battery") == 0) { + info_battery_parse(json, info->batteries+index, t+i+1, rt); + info->batterieslen = index+1; + } + if (strcmp(obj, "armor") == 0) { + info_armor_parse(json, info->armors+index, t+i+1, rt); + info->armorslen = index+1; + } + if (strcmp(obj, "aug") == 0) { + info_aug_parse(json, info->augs+index, t+i+1, rt); + info->augslen = index+1; + } + if (strcmp(obj, "brain") == 0) { + info_brain_parse(json, info->brains+index, t+i+1, rt); + info->brainslen = index+1; + } + index ++; + i += rt-1; + } + } +} + +int info_read_file (char *dst, char *name, int size) { + memset(dst, 0, size*sizeof(char)); + FILE *f = fopen(name, "rb"); + fseek(f, 0, SEEK_END); + long fsize = ftell(f); + fseek(f, 0, SEEK_SET); + fread(dst, 1, fsize, f); + fclose(f); + dst[fsize] = '\0'; + return fsize; +} + +void info_load (infos *info) { + int size = 1024*64; + char json[size]; + type_damage_map(info->damage_types); + info->augslen = 0; + info_read_file(json, "content/weapons.txt", size); + info_parse_json(info, json, "weapon"); + info_read_file(json, "content/chassis.txt", size); + info_parse_json(info, json, "chassis"); + info_read_file(json, "content/batteries.txt", size); + info_parse_json(info, json, "battery"); + info_read_file(json, "content/armor.txt", size); + info_parse_json(info, json, "armor"); + info_read_file(json, "content/augments.txt", size); + info_parse_json(info, json, "aug"); + info_read_file(json, "content/brains.txt", size); + info_parse_json(info, json, "brain"); + + info_read_file(json, "content/templates/default.txt", size); + info_parse_json(info, json, "template"); + /* + for (int i=0; i<info->unitslen; i++) { + printf("name: %s\n", info->units[i].name); + printf(" hp: %f\n", info->units[i].hp); + printf(" damage: %f\n", info->units[i].damage); + printf(" range: %f\n", info->units[i].range); + }*/ + /* + for (int i=0; i<info->weaponslen; i++) { + printf("name: %s\n", info->weapons[i].name); + printf(" damage_type: %d\n", info->weapons[i].damage_type); + printf(" weight: %f\n", info->weapons[i].weight); + printf(" cooldown: %f\n", info->weapons[i].cooldown); + printf(" damage: %f\n", info->weapons[i].damage); + printf(" range: %f\n", info->weapons[i].range); + printf(" aoe: %f\n", info->weapons[i].aoe); + printf(" knockback: %d\n", info->weapons[i].knockback); + printf(" damage_battery: %f\n", info->weapons[i].damage_battery); + printf(" stun: %d\n", info->weapons[i].stun); + float sum = 0; for (int j=0; j<7; j++) { + sum += info->weapons[i].reduce_armor[j]; + } + if (sum > 0) { + printf(" red pierce: %f\n", info->weapons[i].reduce_armor[0]); + printf(" red laser: %f\n", info->weapons[i].reduce_armor[1]); + printf(" red impact: %f\n", info->weapons[i].reduce_armor[2]); + printf(" red fusion: %f\n", info->weapons[i].reduce_armor[3]); + printf(" red explosive: %f\n", info->weapons[i].reduce_armor[4]); + printf(" red emp: %f\n", info->weapons[i].reduce_armor[5]); + printf(" red spread: %f\n", info->weapons[i].reduce_armor[6]); + } + }*/ + /* + for (int i=0; i<info->chassislen; i++) { + printf("name: %s\n", info->chassis[i].name); + printf(" slot_weapon: %d\n", info->chassis[i].slot_weapon); + printf(" slot_armor: %d\n", info->chassis[i].slot_armor); + printf(" slot_aug: %d\n", info->chassis[i].slot_aug); + printf(" weight_max: %f\n", info->chassis[i].weight_max); + printf(" hp: %f\n", info->chassis[i].hp); + }*/ + /* + for (int i=0; i<info->batterieslen; i++) { + printf("name: %s\n", info->batteries[i].name); + printf(" weight: %f\n", info->batteries[i].weight); + printf(" capacity: %f\n", info->batteries[i].capacity); + printf(" recharge: %d\n", info->batteries[i].recharge); + }*/ + /* + for (int i=0; i<info->armorslen; i++) { + printf("name: %s\n", info->armors[i].name); + printf(" weight: %f\n", info->armors[i].weight); + printf(" pierce: %f\n", info->armors[i].armor[0]); + printf(" laser: %f\n", info->armors[i].armor[1]); + printf(" impact: %f\n", info->armors[i].armor[2]); + printf(" fusion: %f\n", info->armors[i].armor[3]); + printf(" explosive: %f\n", info->armors[i].armor[4]); + printf(" emp: %f\n", info->armors[i].armor[5]); + printf(" spread: %f\n", info->armors[i].armor[6]); + }*/ +} + +void info_dump_json_templates (infos *info, char *str) { + int len = 0; + sprintf(str+len, "[ \n"); len = strlen(str); + for (int i=0; i<info->templateslen; i++) { + info_unit *u = info->templates+i; + sprintf(str+len, " { \n \"name\": \"%s\",\n", u->name); + len = strlen(str); + sprintf(str+len, " \"chassis\": \"%d\",\n", u->chassis); + len = strlen(str); + sprintf(str+len, " \"brain\": \"%d\",\n", u->brain); + len = strlen(str); + sprintf(str+len, " \"battery\": \"%d\",\n", u->battery); + len = strlen(str); + char w0[64]; json_dump_array(w0, u->weapons, 8, 'c'); + sprintf(str+len, " \"weapons\": %s,\n", w0); + len = strlen(str); + char w1[64]; json_dump_array(w1, u->armor, 8, 'c'); + sprintf(str+len, " \"armor\": %s,\n", w1); + len = strlen(str); + char w2[64]; json_dump_array(w2, u->augs, 8, 'c'); + sprintf(str+len, " \"augs\": %s,\n", w2); + len = strlen(str); + char w3[128]; json_dump_array(w3, u->levels, 34, 'c'); + sprintf(str+len, " \"levels\": %s\n", w3); + len = strlen(str); + char comma = ','; if(i==info->templateslen-1) comma = ' '; + sprintf(str+len, " }%c\n", comma); + len = strlen(str); + } + sprintf(str+len, "]"); len = strlen(str); +} + +void info_save_templates (infos *info, char *filename) { + char src[1024*64]; + info_dump_json_templates(info, src); + char pathname[64]; sprintf(pathname, "content/templates/%s.txt", filename); + FILE *f = fopen(pathname, "wb"); + fwrite(src, 1, strlen(src)*sizeof(char), f); + fclose(f); +} + +void info_template_add (infos *info, info_unit *temp) { + if (info->templateslen < MAXTEMPLATES) { + info->templates[info->templateslen] = *temp; + info->templateslen++; + } +} + +void info_load_army(struct army_ *ar, char *filename) { + char buf[1024*64]; + char pathname[64]; sprintf(pathname, "army/%s.txt", filename); + int len = info_read_file(buf, pathname, 1024*64); + memcpy(ar, buf, len-1); + ar->grid = NULL; + army_grid_init(ar); +} + +void info_save_army(struct army_ *ar, char *filename) { + char pathname[64]; sprintf(pathname, "army/%s.txt", filename); + FILE *f = fopen(pathname, "wb"); + fwrite(ar, 1, sizeof(army), f); + fclose(f); +} + + +void info_load_playername(char n[]) { + char buf[1024]; + int len = info_read_file(buf, "player.txt", 1024); + memcpy(n, buf, sizeof(char)*len); +} + +void info_save_playername(char n[]) { + FILE *f = fopen("player.txt", "wb"); + fwrite(n, 1, strlen(n)*sizeof(char), f); fclose(f); +} + + +#include <plibsys.h> +int info_army_get_list (char l[][32]) { + int len = 0; + PDirEntry *entry; + PDir *dir = p_dir_new ("army/", NULL); + while ((entry = p_dir_get_next_entry (dir, NULL)) != NULL) { + if (entry->type == P_DIR_ENTRY_TYPE_FILE) { + strcpy(l[len], entry->name); + l[len][strlen(l[len])-4] = '\0'; // del .txt + len++; + } + } + return len; +} |