diff options
author | jacopo grandi <jak.sk8@hotmail.it> | 2021-02-18 14:14:23 +0100 |
---|---|---|
committer | jacopo grandi <jak.sk8@hotmail.it> | 2021-02-18 14:14:23 +0100 |
commit | 5f0fce4191309e9526b7109a0d87c092ce6a4193 (patch) | |
tree | 105257f876551814aa74a0760ec116bd1bf307a5 /gst | |
parent | ead78d51e662057467b79d3a65b20c4ba83cbf07 (diff) |
main
Diffstat (limited to 'gst')
-rw-r--r-- | gst/gst.c | 82 | ||||
-rw-r--r-- | gst/gst.h | 30 | ||||
-rw-r--r-- | gst/info.c | 754 | ||||
-rw-r--r-- | gst/info.h | 116 | ||||
-rw-r--r-- | gst/map.c | 19 | ||||
-rw-r--r-- | gst/map.h | 16 | ||||
-rw-r--r-- | gst/units.c | 212 | ||||
-rw-r--r-- | gst/units.h | 40 |
8 files changed, 1269 insertions, 0 deletions
diff --git a/gst/gst.c b/gst/gst.c new file mode 100644 index 0000000..56db22f --- /dev/null +++ b/gst/gst.c @@ -0,0 +1,82 @@ +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <float.h> + +#include <gst.h> + +void gst_init (gamestate *gst) { + map_init(&gst->map_editor, MAXMAP, MAXMAP, 32); + army_init(gst->army_bp, &gst->map_editor); + gst->playernum = 1; + gst->state = 0; + gst->starttime = FLT_MAX; + gst->turn = 0; + gst->coveredtime = 0; + gst->turnspeed = 0.35f; +} + +void gst_destroy (gamestate *gst) { + army_destory(gst->army_bp+0); + map_destroy(&gst->map_editor); +} + +void gst_get_maparmy(gamestate *gst, map **m, army **ar) { + if (gst->state == 0) { + *m = &gst->map_editor; + *ar = gst->army_bp+0; + } + if (gst->state == 1) { + *m = &gst->map_battle; + *ar = &gst->ar; + } +} + +void gst_tobattle (gamestate *gst) { + if (gst->playernum == 1) { + //info_load_army(gst->army_bp+1, "army"); + gst->army_bp[1] = gst->army_bp[0]; + gst->playernum = 2; + } + gst->state = 1; + int maxx = MAXMAP, maxy = MAXMAP; + int dx = 5, dy = 10; + int sx = dx*2+maxx, sy = dy+maxy*2; + map_init(&gst->map_battle, sx, sy, 32); + army_init(&gst->ar, &gst->map_battle); + unit u; + for (int i=0; i<gst->playernum; i++) { + for (int j=0; j<gst->army_bp[i].uslen; j++) { + u = gst->army_bp[i].us[j]; + u.owner = i; + if (i==0) { + u.gridpos[0] += dx; + u.gridpos[1] += dy+maxy; + } + if (i==1) { + u.gridpos[0] = maxx-u.gridpos[0]+dx; + u.gridpos[1] = maxy-u.gridpos[1]; + } + u.pos[0] = u.gridpos[0]*gst->map_battle.ts; + u.pos[1] = u.gridpos[1]*gst->map_battle.ts; + army_spawn(&gst->ar, &gst->map_battle, u); + gst->ar.us[gst->ar.uslen].owner = i; + } + } + gst->starttime = FLT_MAX; + gst->turn = 0; + gst->coveredtime = 0; +} + +void gst_process (gamestate *gst, infos *info, float t) { + if (gst->starttime > t) gst->starttime = t; + float t_elapsed = t-gst->starttime; + if (t_elapsed > gst->coveredtime) { + gst->coveredtime += gst->turnspeed; + gst->turn ++; + map *m; army *ar; + gst_get_maparmy(gst, &m, &ar); + army_move(info, ar, m); + army_fire(info, ar, m); + } +}
\ No newline at end of file diff --git a/gst/gst.h b/gst/gst.h new file mode 100644 index 0000000..8acb699 --- /dev/null +++ b/gst/gst.h @@ -0,0 +1,30 @@ +#ifndef GST_H +#define GST_H + +#include <info.h> +#include <units.h> +#include <map.h> + +#define MAXMAP 10 + +typedef struct { + map map_editor; + army army_bp[8]; + int playernum; + map map_battle; + army ar; + int state; + float cam[2]; + float starttime; + float coveredtime; + int turn; + float turnspeed; +} gamestate; + +void gst_init (gamestate *gst); +void gst_destroy (gamestate *gst); +void gst_get_maparmy(gamestate *gst, map **m, army **ar); +void gst_tobattle (gamestate *gst); +void gst_process (gamestate *gst, infos *info, float t); + +#endif
\ No newline at end of file diff --git a/gst/info.c b/gst/info.c new file mode 100644 index 0000000..82f1550 --- /dev/null +++ b/gst/info.c @@ -0,0 +1,754 @@ +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <math.h> + +#include <units.h> +#include <info.h> + +#include <vec.h> +#include <jsmn.h> +#include <jsonparse.h> + +int type_damage_map (char strdmg[][32]) { + strcpy(strdmg[0], "pierce"); + strcpy(strdmg[1], "laser"); + strcpy(strdmg[2], "impact"); + strcpy(strdmg[3], "fusion"); + strcpy(strdmg[4], "explosive"); + strcpy(strdmg[5], "emp"); + strcpy(strdmg[6], "spread"); +} + +int damage_type_map (char *strdmg) { + if (strcmp(strdmg, "pierce") == 0) return 0; + if (strcmp(strdmg, "laser") == 0) return 1; + if (strcmp(strdmg, "impact") == 0) return 2; + if (strcmp(strdmg, "fusion") == 0) return 3; + if (strcmp(strdmg, "explosive") == 0) return 4; + if (strcmp(strdmg, "emp") == 0) return 5; + if (strcmp(strdmg, "spread") == 0) return 6; + printf("info: damage type unknown\n"); return -1; +} + + +void info_unit_init (info_unit *u) { + strcpy(u->name, "nameless"); + u->chassis = -1; + u->battery = -1; + u->brain = -1; + for(int i=0; i<8; u->weapons[i] = -1, u->armor[i] = -1, i++); + for(int i=0; i<16; u->augs[i] = -1, i++); + for(int i=0; i<34; u->levels[i] = 0, i++); +} + +float info_unit_get_weight (infos *info, info_unit *u) { + float sum = 0; + if (u->battery != -1) { + sum += info->batteries[u->battery].weight; + } + for(int i=0; i<8; i++) { + if (u->weapons[i] != -1 && i<info->chassis[u->chassis].slot_weapon) { + sum += info->weapons[u->weapons[i]].weight; + } + if (u->armor[i] != -1 && i<info->chassis[u->chassis].slot_armor) { + sum += info->armors[u->armor[i]].weight; + } + } + for(int i=0; i<16; i++) { + if (u->augs[i] != -1 && info->chassis[u->chassis].slot_aug) { + sum += info->augs[u->augs[i]].weight; + } + } + return sum; +} + +float info_unit_get_dps (infos *info, info_unit *u) { + float sum = 0; + for(int i=0; i<8; i++) { + if (u->weapons[i] != -1 && i<info->chassis[u->chassis].slot_weapon) { + info_weapon *w = info->weapons+u->weapons[i]; + float damage = info_unit_get_damage(info, u, i); + sum += damage/w->cooldown; + } + } + return sum; +} + +float info_unit_get_health(infos *info, info_unit *u) { + float sum = 0; + for(int i=0; i<16; i++) { + if (u->augs[i] != -1 && info->chassis[u->chassis].slot_aug) { + sum += info->augs[u->augs[i]].add_hp; + } + } + sum += info->chassis[u->chassis].hp; + return sum; +} + +float info_unit_get_speed(infos *info, info_unit *u) { + float sum = 0; + for(int i=0; i<16; i++) { + if (u->augs[i] != -1 && info->chassis[u->chassis].slot_aug) { + sum += info->augs[u->augs[i]].add_speed; + } + } + sum += info->chassis[u->chassis].speed; + return sum; +} + +float info_unit_get_damage (infos *info, info_unit *u, int w) { + int damage_type = info->weapons[u->weapons[w]].damage_type; + float sum = 0; + for(int i=0; i<16; i++) { + if (u->augs[i] != -1 && info->chassis[u->chassis].slot_aug) { + sum += info->augs[u->augs[i]].add_damage[damage_type]; + } + } + float mult = (1 + sum/100.0f); + if (mult < 0) mult = 0; + float dam = info->weapons[u->weapons[w]].damage * mult; + return dam; +} + +float info_unit_get_damage_target (infos *info, info_unit *u, int w, + info_unit *t) +{ + // u shoots at t with w, which is lol + int damage_type = info->weapons[u->weapons[w]].damage_type; + float reduction_perc = info_unit_get_armor(info, t, damage_type); + float damage = info_unit_get_damage(info, u, w); + float mult = (1 - reduction_perc / 100.0f); + return damage * mult; +} + +float info_unit_get_cooldown(infos *info, info_unit *u, int w) { + float sum = 0; + for(int i=0; i<16; i++) { + if (u->augs[i] != -1 && info->chassis[u->chassis].slot_aug) { + sum += info->augs[u->augs[i]].add_cooldown; + } + } + sum += info->weapons[u->weapons[w]].cooldown; + return sum; +} + +float info_unit_get_range(infos *info, info_unit *u, int w) { + float sum = 0; + for(int i=0; i<16; i++) { + if (u->augs[i] != -1 && info->chassis[u->chassis].slot_aug) { + sum += info->augs[u->augs[i]].add_range; + } + } + sum += info->weapons[u->weapons[w]].range; + return sum; +} + +float info_unit_get_armor(infos *info, info_unit *u, int d) { + float sum = 0; + for(int i=0; i<8; i++) { + if (u->armor[i] != -1 && i<info->chassis[u->chassis].slot_armor) { + sum += info->armors[u->armor[i]].armor[d]; + } + } + for(int i=0; i<16; i++) { + if (u->augs[i] != -1 && info->chassis[u->chassis].slot_aug) { + sum += info->augs[u->augs[i]].add_armor[d]; + } + } + return sum; +} + + +void weapon_init (info_weapon *w) { + strcpy(w->name, "nameless"); + w->damage_type = 0; + w->weight = 0; w->cooldown = 1; + w->damage = 0; w->range = 0; w->aoe = 0; + w->knockback = 0; w->stun = 0; + for (int i=0; i<7; i++) { w->reduce_armor[i]=0; } +} + +void chassis_init (info_chassis *c) { + strcpy(c->name, "nameless"); + c->slot_weapon = 0; c->slot_armor = 0; c->slot_aug = 0; + c->weight_max = 0; c->hp = 0; +} + +void battery_init (info_battery *b) { + strcpy(b->name, "nameless"); + b->weight = 0; b->capacity = 0; b->recharge = 0; +} + +void armor_init (info_armor *a) { + strcpy(a->name, "nameless"); + a->weight = 0; + for (int i=0; i<7; i++) { a->armor[i]=0; } +} + +void aug_init (info_aug *a) { + strcpy(a->name, "nameless"); + a->weight = 0; + for (int i=0; i<7; i++) { a->add_damage[i]=0; } + for (int i=0; i<7; i++) { a->add_armor[i]=0; } + a->add_range = 0; + a->add_cooldown = 0; + a->add_speed = 0; + a->add_hp = 0; +} + +void brain_init (info_brain *a) { + strcpy(a->name, "nameless"); +} + + +void info_unit_parse (char *json, info_unit *u, jsmntok_t *t, int r) { + info_unit_init(u); + int obj_i = 0, dict_i = -1; + for (int i=0; i<r; i+=2) { + if (t[i].type == JSMN_STRING) { + char key[32]; substr_token(json, key, t+i); + if (strcmp(key, "name") == 0) { + substr_token(json, u->name, t+i+1); + } + if (strcmp(key, "chassis") == 0) { + char val[32]; substr_token(json, val, t+i+1); + u->chassis = atoi(val); + } + if (strcmp(key, "brain") == 0) { + char val[32]; substr_token(json, val, t+i+1); + u->brain = atoi(val); + } + if (strcmp(key, "battery") == 0) { + char val[32]; substr_token(json, val, t+i+1); + u->battery = atoi(val); + } + if (strcmp(key, "weapons") == 0) { + int rt = json_parse_subtokens(json, t, r, i+1); + json_parse_array(json, u->weapons, t+i+2, rt-1, 'c'); + } + if (strcmp(key, "armor") == 0) { + int rt = json_parse_subtokens(json, t, r, i+1); + json_parse_array(json, u->armor, t+i+2, rt-1, 'c'); + } + if (strcmp(key, "augs") == 0) { + int rt = json_parse_subtokens(json, t, r, i+1); + json_parse_array(json, u->augs, t+i+2, rt-1, 'c'); + } + if (strcmp(key, "levels") == 0) { + int rt = json_parse_subtokens(json, t, r, i+1); + json_parse_array(json, u->levels, t+i+2, rt-1, 'c'); + } + } + } +} + +void info_weapon_parse (char *json, info_weapon *w, jsmntok_t *t, int r) { + weapon_init(w); + int obj_i = 0, dict_i = -1; + for (int i=0; i<r; i+=2) { + if (t[i].type == JSMN_STRING) { + char key[32]; substr_token(json, key, t+i); + if (strcmp(key, "name") == 0) { + substr_token(json, w->name, t+i+1); + } + if (strcmp(key, "damage_type") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->damage_type = damage_type_map(val); + } + if (strcmp(key, "weight") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->weight = atof(val); + } + if (strcmp(key, "cooldown") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->cooldown = atof(val); + } + if (strcmp(key, "damage") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->damage = atof(val); + } + if (strcmp(key, "range") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->range = atof(val); + } + if (strcmp(key, "aoe") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->aoe = atof(val); + } + if (strcmp(key, "knockback") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->knockback = atoi(val); + } + if (strcmp(key, "damage_battery") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->damage_battery = atof(val); + } + if (strcmp(key, "stun") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->stun = atoi(val); + } + if (strcmp(key, "reduce_pierce") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->reduce_armor[0] = atof(val); + } + if (strcmp(key, "reduce_laser") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->reduce_armor[1] = atof(val); + } + if (strcmp(key, "reduce_impact") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->reduce_armor[2] = atof(val); + } + if (strcmp(key, "reduce_fusion") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->reduce_armor[3] = atof(val); + } + if (strcmp(key, "reduce_explosive") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->reduce_armor[4] = atof(val); + } + if (strcmp(key, "reduce_emp") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->reduce_armor[5] = atof(val); + } + if (strcmp(key, "reduce_spread") == 0) { + char val[32]; substr_token(json, val, t+i+1); + w->reduce_armor[6] = atof(val); + } + } + } +} + +void info_chassis_parse (char *json, info_chassis *c, jsmntok_t *t, int r) { + chassis_init(c); + int obj_i = 0, dict_i = -1; + for (int i=0; i<r; i+=2) { + if (t[i].type == JSMN_STRING) { + char key[32]; substr_token(json, key, t+i); + if (strcmp(key, "name") == 0) { + substr_token(json, c->name, t+i+1); + } + if (strcmp(key, "slot_weapon") == 0) { + char val[32]; substr_token(json, val, t+i+1); + c->slot_weapon = atoi(val); + } + if (strcmp(key, "slot_armor") == 0) { + char val[32]; substr_token(json, val, t+i+1); + c->slot_armor = atoi(val); + } + if (strcmp(key, "slot_aug") == 0) { + char val[32]; substr_token(json, val, t+i+1); + c->slot_aug = atoi(val); + } + if (strcmp(key, "weight_max") == 0) { + char val[32]; substr_token(json, val, t+i+1); + c->weight_max = atof(val); + } + if (strcmp(key, "hp") == 0) { + char val[32]; substr_token(json, val, t+i+1); + c->hp = atof(val); + } + if (strcmp(key, "speed") == 0) { + char val[32]; substr_token(json, val, t+i+1); + c->speed = atof(val); + } + } + } +} + +void info_battery_parse (char *json, info_battery *b, jsmntok_t *t, int r) { + battery_init(b); + int obj_i = 0, dict_i = -1; + for (int i=0; i<r; i+=2) { + if (t[i].type == JSMN_STRING) { + char key[32]; substr_token(json, key, t+i); + if (strcmp(key, "name") == 0) { + substr_token(json, b->name, t+i+1); + } + if (strcmp(key, "weight") == 0) { + char val[32]; substr_token(json, val, t+i+1); + b->weight = atof(val); + } + if (strcmp(key, "capacity") == 0) { + char val[32]; substr_token(json, val, t+i+1); + b->capacity = atof(val); + } + if (strcmp(key, "recharge") == 0) { + char val[32]; substr_token(json, val, t+i+1); + b->recharge = atoi(val); + } + } + } +} + +void info_armor_parse (char *json, info_armor *a, jsmntok_t *t, int r) { + armor_init(a); + int obj_i = 0, dict_i = -1; + for (int i=0; i<r; i+=2) { + if (t[i].type == JSMN_STRING) { + char key[32]; substr_token(json, key, t+i); + if (strcmp(key, "name") == 0) { + substr_token(json, a->name, t+i+1); + } + if (strcmp(key, "weight") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->weight = atof(val); + } + if (strcmp(key, "pierce") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->armor[0] = atof(val); + } + if (strcmp(key, "laser") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->armor[1] = atof(val); + } + if (strcmp(key, "impact") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->armor[2] = atof(val); + } + if (strcmp(key, "fusion") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->armor[3] = atof(val); + } + if (strcmp(key, "explosive") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->armor[4] = atof(val); + } + if (strcmp(key, "emp") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->armor[5] = atof(val); + } + if (strcmp(key, "spread") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->armor[6] = atof(val); + } + } + } +} + +void info_aug_parse (char *json, info_aug *a, jsmntok_t *t, int r) { + aug_init(a); + int obj_i = 0, dict_i = -1; + for (int i=0; i<r; i+=2) { + if (t[i].type == JSMN_STRING) { + char key[32]; substr_token(json, key, t+i); + if (strcmp(key, "name") == 0) { + substr_token(json, a->name, t+i+1); + } + if (strcmp(key, "weight") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->weight = atof(val); + } + if (strcmp(key, "damage_pierce") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_damage[0] = atof(val); + } + if (strcmp(key, "damage_laser") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_damage[1] = atof(val); + } + if (strcmp(key, "damage_impact") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_damage[2] = atof(val); + } + if (strcmp(key, "damage_fusion") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_damage[3] = atof(val); + } + if (strcmp(key, "damage_explosive") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_damage[4] = atof(val); + } + if (strcmp(key, "damage_emp") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_damage[5] = atof(val); + } + if (strcmp(key, "add_spread") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_damage[6] = atof(val); + } + if (strcmp(key, "armor_pierce") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_armor[0] = atof(val); + } + if (strcmp(key, "armor_laser") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_armor[1] = atof(val); + } + if (strcmp(key, "armor_impact") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_armor[2] = atof(val); + } + if (strcmp(key, "armor_fusion") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_armor[3] = atof(val); + } + if (strcmp(key, "armor_explosive") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_armor[4] = atof(val); + } + if (strcmp(key, "armor_emp") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_armor[5] = atof(val); + } + if (strcmp(key, "armor_spread") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_armor[6] = atof(val); + } + if (strcmp(key, "add_range") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_range = atof(val); + } + if (strcmp(key, "add_cooldown") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_cooldown = atof(val); + } + if (strcmp(key, "add_hp") == 0) { + char val[32]; substr_token(json, val, t+i+1); + a->add_hp = atof(val); + } + } + } +} + +void info_brain_parse (char *json, info_brain *a, jsmntok_t *t, int r) { + brain_init(a); + int obj_i = 0, dict_i = -1; + for (int i=0; i<r; i+=2) { + if (t[i].type == JSMN_STRING) { + char key[32]; substr_token(json, key, t+i); + if (strcmp(key, "name") == 0) { + substr_token(json, a->name, t+i+1); + } + } + } +} + +void info_parse_json (infos *info, char *json, char *obj) { + jsmn_parser p; jsmn_init(&p); + jsmntok_t t[MAXTOKENS]; + int r = jsmn_parse(&p, json, strlen(json), t, MAXTOKENS); + int index = 0; + for (int i=1; i<r; i++) { // i=1: ignore outer [] + if (t[i].type == JSMN_OBJECT) { + int rt = json_parse_subtokens(json, t, r, i); + if (strcmp(obj, "template") == 0) { + info_unit_parse(json, info->templates+index, t+i+1, rt); + info->templateslen = index+1; + } + if (strcmp(obj, "weapon") == 0) { + info_weapon_parse(json, info->weapons+index, t+i+1, rt); + info->weaponslen = index+1; + } + if (strcmp(obj, "chassis") == 0) { + info_chassis_parse(json, info->chassis+index, t+i+1, rt); + info->chassislen = index+1; + } + if (strcmp(obj, "battery") == 0) { + info_battery_parse(json, info->batteries+index, t+i+1, rt); + info->batterieslen = index+1; + } + if (strcmp(obj, "armor") == 0) { + info_armor_parse(json, info->armors+index, t+i+1, rt); + info->armorslen = index+1; + } + if (strcmp(obj, "aug") == 0) { + info_aug_parse(json, info->augs+index, t+i+1, rt); + info->augslen = index+1; + } + if (strcmp(obj, "brain") == 0) { + info_brain_parse(json, info->brains+index, t+i+1, rt); + info->brainslen = index+1; + } + index ++; + i += rt-1; + } + } +} + +int info_read_file (char *dst, char *name, int size) { + memset(dst, 0, size*sizeof(char)); + FILE *f = fopen(name, "rb"); + fseek(f, 0, SEEK_END); + long fsize = ftell(f); + fseek(f, 0, SEEK_SET); + fread(dst, 1, fsize, f); + fclose(f); + dst[fsize] = '\0'; + return fsize; +} + +void info_load (infos *info) { + int size = 1024*64; + char json[size]; + type_damage_map(info->damage_types); + info->augslen = 0; + info_read_file(json, "content/weapons.txt", size); + info_parse_json(info, json, "weapon"); + info_read_file(json, "content/chassis.txt", size); + info_parse_json(info, json, "chassis"); + info_read_file(json, "content/batteries.txt", size); + info_parse_json(info, json, "battery"); + info_read_file(json, "content/armor.txt", size); + info_parse_json(info, json, "armor"); + info_read_file(json, "content/augments.txt", size); + info_parse_json(info, json, "aug"); + info_read_file(json, "content/brains.txt", size); + info_parse_json(info, json, "brain"); + + info_read_file(json, "content/templates/default.txt", size); + info_parse_json(info, json, "template"); + /* + for (int i=0; i<info->unitslen; i++) { + printf("name: %s\n", info->units[i].name); + printf(" hp: %f\n", info->units[i].hp); + printf(" damage: %f\n", info->units[i].damage); + printf(" range: %f\n", info->units[i].range); + }*/ + /* + for (int i=0; i<info->weaponslen; i++) { + printf("name: %s\n", info->weapons[i].name); + printf(" damage_type: %d\n", info->weapons[i].damage_type); + printf(" weight: %f\n", info->weapons[i].weight); + printf(" cooldown: %f\n", info->weapons[i].cooldown); + printf(" damage: %f\n", info->weapons[i].damage); + printf(" range: %f\n", info->weapons[i].range); + printf(" aoe: %f\n", info->weapons[i].aoe); + printf(" knockback: %d\n", info->weapons[i].knockback); + printf(" damage_battery: %f\n", info->weapons[i].damage_battery); + printf(" stun: %d\n", info->weapons[i].stun); + float sum = 0; for (int j=0; j<7; j++) { + sum += info->weapons[i].reduce_armor[j]; + } + if (sum > 0) { + printf(" red pierce: %f\n", info->weapons[i].reduce_armor[0]); + printf(" red laser: %f\n", info->weapons[i].reduce_armor[1]); + printf(" red impact: %f\n", info->weapons[i].reduce_armor[2]); + printf(" red fusion: %f\n", info->weapons[i].reduce_armor[3]); + printf(" red explosive: %f\n", info->weapons[i].reduce_armor[4]); + printf(" red emp: %f\n", info->weapons[i].reduce_armor[5]); + printf(" red spread: %f\n", info->weapons[i].reduce_armor[6]); + } + }*/ + /* + for (int i=0; i<info->chassislen; i++) { + printf("name: %s\n", info->chassis[i].name); + printf(" slot_weapon: %d\n", info->chassis[i].slot_weapon); + printf(" slot_armor: %d\n", info->chassis[i].slot_armor); + printf(" slot_aug: %d\n", info->chassis[i].slot_aug); + printf(" weight_max: %f\n", info->chassis[i].weight_max); + printf(" hp: %f\n", info->chassis[i].hp); + }*/ + /* + for (int i=0; i<info->batterieslen; i++) { + printf("name: %s\n", info->batteries[i].name); + printf(" weight: %f\n", info->batteries[i].weight); + printf(" capacity: %f\n", info->batteries[i].capacity); + printf(" recharge: %d\n", info->batteries[i].recharge); + }*/ + /* + for (int i=0; i<info->armorslen; i++) { + printf("name: %s\n", info->armors[i].name); + printf(" weight: %f\n", info->armors[i].weight); + printf(" pierce: %f\n", info->armors[i].armor[0]); + printf(" laser: %f\n", info->armors[i].armor[1]); + printf(" impact: %f\n", info->armors[i].armor[2]); + printf(" fusion: %f\n", info->armors[i].armor[3]); + printf(" explosive: %f\n", info->armors[i].armor[4]); + printf(" emp: %f\n", info->armors[i].armor[5]); + printf(" spread: %f\n", info->armors[i].armor[6]); + }*/ +} + +void info_dump_json_templates (infos *info, char *str) { + int len = 0; + sprintf(str+len, "[ \n"); len = strlen(str); + for (int i=0; i<info->templateslen; i++) { + info_unit *u = info->templates+i; + sprintf(str+len, " { \n \"name\": \"%s\",\n", u->name); + len = strlen(str); + sprintf(str+len, " \"chassis\": \"%d\",\n", u->chassis); + len = strlen(str); + sprintf(str+len, " \"brain\": \"%d\",\n", u->brain); + len = strlen(str); + sprintf(str+len, " \"battery\": \"%d\",\n", u->battery); + len = strlen(str); + char w0[64]; json_dump_array(w0, u->weapons, 8, 'c'); + sprintf(str+len, " \"weapons\": %s,\n", w0); + len = strlen(str); + char w1[64]; json_dump_array(w1, u->armor, 8, 'c'); + sprintf(str+len, " \"armor\": %s,\n", w1); + len = strlen(str); + char w2[64]; json_dump_array(w2, u->augs, 8, 'c'); + sprintf(str+len, " \"augs\": %s,\n", w2); + len = strlen(str); + char w3[128]; json_dump_array(w3, u->levels, 34, 'c'); + sprintf(str+len, " \"levels\": %s\n", w3); + len = strlen(str); + char comma = ','; if(i==info->templateslen-1) comma = ' '; + sprintf(str+len, " }%c\n", comma); + len = strlen(str); + } + sprintf(str+len, "]"); len = strlen(str); +} + +void info_save_templates (infos *info, char *filename) { + char src[1024*64]; + info_dump_json_templates(info, src); + char pathname[64]; sprintf(pathname, "content/templates/%s.txt", filename); + FILE *f = fopen(pathname, "wb"); + fwrite(src, 1, strlen(src)*sizeof(char), f); + fclose(f); +} + +void info_template_add (infos *info, info_unit *temp) { + if (info->templateslen < MAXTEMPLATES) { + info->templates[info->templateslen] = *temp; + info->templateslen++; + } +} + +void info_load_army(struct army_ *ar, char *filename) { + char buf[1024*64]; + char pathname[64]; sprintf(pathname, "army/%s.txt", filename); + int len = info_read_file(buf, pathname, 1024*64); + memcpy(ar, buf, len-1); + ar->grid = NULL; + army_grid_init(ar); +} + +void info_save_army(struct army_ *ar, char *filename) { + char pathname[64]; sprintf(pathname, "army/%s.txt", filename); + FILE *f = fopen(pathname, "wb"); + fwrite(ar, 1, sizeof(army), f); + fclose(f); +} + + +void info_load_playername(char n[]) { + char buf[1024]; + int len = info_read_file(buf, "player.txt", 1024); + memcpy(n, buf, sizeof(char)*len); +} + +void info_save_playername(char n[]) { + FILE *f = fopen("player.txt", "wb"); + fwrite(n, 1, strlen(n)*sizeof(char), f); fclose(f); +} + + +#include <plibsys.h> +int info_army_get_list (char l[][32]) { + int len = 0; + PDirEntry *entry; + PDir *dir = p_dir_new ("army/", NULL); + while ((entry = p_dir_get_next_entry (dir, NULL)) != NULL) { + if (entry->type == P_DIR_ENTRY_TYPE_FILE) { + strcpy(l[len], entry->name); + l[len][strlen(l[len])-4] = '\0'; // del .txt + len++; + } + } + return len; +} diff --git a/gst/info.h b/gst/info.h new file mode 100644 index 0000000..3ec17f9 --- /dev/null +++ b/gst/info.h @@ -0,0 +1,116 @@ +#ifndef INFO_H +#define INFO_H + +#define MAXTEMPLATES 128 + +#include <stdint.h> + +typedef struct { + char name[32]; + // indexes of info.* + int8_t chassis; + int8_t brain; + int8_t weapons[8]; + int8_t armor[8]; + int8_t augs[16]; + int8_t battery; + int8_t levels[34]; +} info_unit; + +typedef struct { + char name[32]; + int damage_type; + float weight; + float cooldown; + float damage; + float range; + float aoe; + int knockback; + float damage_battery; + int stun; + float reduce_armor[7]; +} info_weapon; + +typedef struct { + char name[32]; + int slot_weapon; + int slot_armor; + int slot_aug; + float weight_max; + float hp; + float speed; +} info_chassis; + +typedef struct { + char name[32]; + float weight; + float capacity; + int recharge; +} info_battery; + +typedef struct { + char name[32]; + float weight; + float armor[7]; +} info_armor; + +typedef struct { + char name[32]; + float weight; + float add_damage[7]; + float add_armor[7]; + float add_range; + float add_cooldown; + float add_speed; + float add_hp; +} info_aug; + +typedef struct { + char name[32]; +} info_brain; + +typedef struct { + char damage_types[7][32]; + info_unit templates[MAXTEMPLATES]; + int templateslen; + info_weapon weapons[64]; + int weaponslen; + info_chassis chassis[32]; + int chassislen; + info_battery batteries[32]; + int batterieslen; + info_armor armors[32]; + int armorslen; + info_aug augs[32]; + int augslen; + info_brain brains[32]; + int brainslen; +} infos; + +void info_unit_init (info_unit *u); +float info_unit_get_weight (infos *info, info_unit *u); +float info_unit_get_dps (infos *info, info_unit *u); +float info_unit_get_health(infos *info, info_unit *u); +float info_unit_get_speed(infos *info, info_unit *u); +float info_unit_get_damage(infos *info, info_unit *u, int w); +float info_unit_get_damage_target(infos *info, info_unit *u, int w, + info_unit *t); +float info_unit_get_cooldown(infos *info, info_unit *u, int w); +float info_unit_get_range(infos *info, info_unit *u, int w); +float info_unit_get_armor(infos *info, info_unit *u, int d); + +void info_load (infos *info); + +void info_save_templates (infos *info, char *filename); +void info_template_add (infos *info, info_unit *temp); + + +void info_load_army(struct army_ *ar, char *filename); +void info_save_army(struct army_ *ar, char *filename); + +int info_army_get_list(char l[][32]); + +void info_load_playername(char n[]); +void info_save_playername(char n[]); + +#endif
\ No newline at end of file diff --git a/gst/map.c b/gst/map.c new file mode 100644 index 0000000..59d1ad1 --- /dev/null +++ b/gst/map.c @@ -0,0 +1,19 @@ +#include <stdlib.h> +#include <stdio.h> +#include <units.h> +#include <string.h> + +#include <map.h> + +int ptoi (map *m, int *p) { return p[0]+p[1]*m->sx; } +int xytoi (map *m, int x, int y) { return x+y*m->sx; } + +void map_init (map *m, int sx, int sy, int ts) { + m->t = (int*)malloc(sizeof(int)*sx*sy); + m->sx = sx; m->sy = sy; m->ts = ts; + memset(m->t, 0, sizeof(int)*sx*sy); +} + +void map_destroy (map *m) { + free(m->t); +}
\ No newline at end of file diff --git a/gst/map.h b/gst/map.h new file mode 100644 index 0000000..415281a --- /dev/null +++ b/gst/map.h @@ -0,0 +1,16 @@ +#ifndef MAP_H +#define MAP_H + +typedef struct { + int *t; + int sx; + int sy; + int ts; +} map; + +int ptoi (map *m, int *p); +int xytoi (map *m, int x, int y); +void map_init (map *m, int sx, int sy, int ts); +void map_destroy (map *m); + +#endif
\ No newline at end of file diff --git a/gst/units.c b/gst/units.c new file mode 100644 index 0000000..72089f2 --- /dev/null +++ b/gst/units.c @@ -0,0 +1,212 @@ +#include <stdlib.h> +#include <stdio.h> +#include <units.h> +#include <string.h> + +#include <vec.h> +#include <jsonparse.h> + +void army_grid_init(army *ar) { + if (ar->grid != NULL) free(ar->grid); + ar->grid = (unit**)malloc(sizeof(unit*)*ar->sx*ar->sy); + memset(ar->grid, NULL, sizeof(unit*)*ar->sx*ar->sy); + for (int i=0; i<ar->uslen; i++) { + unit *u = ar->us+i; + // not using ptoi, don't have map, why have map anyway? + ar->grid[ar->sx*u->gridpos[1]+u->gridpos[0]] = u; + } +} + +void army_init (army *ar, map *m) { + ar->uslen = 0; + ar->sx = m->sx; ar->sy = m->sy; + army_grid_init(ar); +} + +void army_destory(army *ar) { + free(ar->grid); +} + +void unit_init (infos *info, army *ar, map *m, + int x, int y, info_unit *iu, int owner, unit *u) +{ + u->pos[0] = x*m->ts; u->pos[1] = y*m->ts; + u->gridpos[0] = x; u->gridpos[1] = y; + u->info = *iu; + u->owner = owner; + u->hp = info_unit_get_health(info, iu); + u->move_points = 0; + for (int i=0; i<8; u->cooldown[i] = 1, i++); +} + +void army_spawn (army *ar, map *m, unit u) { + ar->us[ar->uslen] = u; + ar->grid[ptoi(m, u.gridpos)] = ar->us+ar->uslen; + ar->uslen++; +} + +void unit_move (army *ar, map *m, unit *u, int *dest) { + ar->grid[ptoi(m, u->gridpos)] = NULL; + u->gridpos[0] = dest[0]; + u->gridpos[1] = dest[1]; + ar->grid[ptoi(m, u->gridpos)] = u; + u->pos[0] = dest[0]*m->ts; + u->pos[1] = dest[1]*m->ts; +} + +void unit_remove (army *ar, map *m, unit *u) { + unit *t = ar->us+ar->uslen-1; + int ux = u->gridpos[0], uy = u->gridpos[1]; + int tx = t->gridpos[0], ty = t->gridpos[1]; + *u = *t; + ar->uslen--; + ar->grid[xytoi(m, tx, ty)] = u; + ar->grid[xytoi(m, ux, uy)] = NULL; + printf("ar->uslen: %d\n", ar->uslen); +} + +void unit_dead (army *ar, map *m, unit *u) { + ar->grid[ptoi(m, u->gridpos)] = NULL; +} + +void unit_search (infos *info, army *ar, map *m, unit *u, + unit **t, float range) +{ + for (int f=0; f<32; t[f] = NULL, f++); + int mult[4][2] = { {1, 1},{1,-1},{-1,-1},{-1,1} }, x, y, dx, dy, tmp; + *t = NULL; + for (int r=1; r<range*1.42 && *t==NULL; r++) { + for (int k=0; k<4 && *t==NULL; k++) { + for (int j=0; j<r && *t==NULL; j++) { + if (k%2==1) { // invert them if k=1 || k=3 + dx = (j)*mult[k][0]; dy = (r-j)*mult[k][1]; + } else { + dx = (r-j)*mult[k][0]; dy = (j)*mult[k][1]; + } + x = u->gridpos[0]+dx; y = u->gridpos[1]+dy; + //printf(" (%d, %d) -> (%d, %d), %d, %d, %d\n", u->gridpos[0], u->gridpos[1], x, y, r, k, j); + if (!(x>=0 && y>=0 && x<m->sx && y<m->sy)) continue; // oob + *t = ar->grid[xytoi(m, x, y)]; + if (*t!=NULL && (*t)->owner == u->owner) *t = NULL; // owner check + if (*t!=NULL && (*t)->hp <= 0) *t = NULL; // owner check + if (*t!=NULL) { + // range check + float diff[2] = { + u->gridpos[0] - (*t)->gridpos[0], + u->gridpos[1] - (*t)->gridpos[1] + }; float mag = vec2_mag(diff); + if (mag > range) *t = NULL; + } + }}} +} + + +typedef struct { unit *u; int *dir; int done; } mcom; +int army_move_step (infos *info, army *ar, map *m) { + int dirs[4][2] = { {1, 0},{0, 1},{-1,0},{0,-1} }; + mcom mcs[ar->uslen]; + int mclen = 0; + float diff[2]; + int orders = 0; + // planning + for (int i=0; i<ar->uslen; i++) { + unit *u = ar->us+i; + if (u->move_points <= 0) continue; + if (u->hp <= 0) continue; + // search target + unit *t[32]; + unit_search(info, ar, m, u, t, 100); + if (t[0] != NULL) { + // in range to shoot + diff[0] = u->gridpos[0] - t[0]->gridpos[0]; + diff[1] = u->gridpos[1] - t[0]->gridpos[1]; + if (vec2_mag(diff) > /*info->units[u->who].range*/1) { + // movement command issued + float dist[4] = { 9999, 9999, 9999, 9999 }; + for (int j=0; j<4; j++) { + diff[0] = u->gridpos[0]+dirs[j][0] + - t[0]->gridpos[0]; + diff[1] = u->gridpos[1]+dirs[j][1] + - t[0]->gridpos[1]; + dist[j] = vec2_mag(diff); + } + float min = dist[0]; int minj = 0; + for (int j=1; j<4; j++) { + if (dist[j] < min) { min = dist[j]; minj = j; } + } + mcs[mclen].u = u; + mcs[mclen].dir = dirs[minj]; + mcs[mclen].done = 0; + mclen++; + } + } + } + // execution + int sum = 0, lastsum = -1, step = 0; + for (; step<MAXSOLVESTEPS; step++) { + if (sum == lastsum) { break; } + lastsum = sum; + sum = 0; + for (int i=0; i<mclen; i++) { + int dest[2] = { + mcs[i].u->gridpos[0]+mcs[i].dir[0], + mcs[i].u->gridpos[1]+mcs[i].dir[1] + }; + if (!mcs[i].done && ar->grid[ptoi(m, dest)] == NULL) { + unit_move(ar, m, mcs[i].u, dest); + mcs[i].done = 1; + mcs[i].u->move_points -= 1; + orders++; + } + sum += mcs[i].done; + } + } + if (step == MAXSOLVESTEPS) { printf("army: max steps reached\n"); } + if (orders > 0) return 0; + else return 1; +} + +void army_move (infos *info, army *ar, map *m) { + for (int i=0; i<ar->uslen; i++) { + ar->us[i].move_points += info_unit_get_speed(info, &ar->us[i].info); + } + int iter = 0, finished = 0; + for (; iter<5 && !finished; iter++) { + finished = army_move_step(info, ar, m); + } + //printf("stepped %d %d\n", iter, finished); +} + +void army_fire (infos *info, army *ar, map *m) { + for (int i=0; i<ar->uslen; i++) { + unit *u = ar->us+i; + for (int j=0; j<info->chassis[u->info.chassis].slot_weapon; j++) { + u->cooldown[j] += 1; + } + } + struct dmg { unit *u; float dam; } dmgs[1024*8]; int dmgslen = 0; + unit *t[32]; + for (int i=0; i<ar->uslen; i++) { + unit *u = ar->us+i; + if (u->hp <= 0) continue; + for (int j=0; j<info->chassis[u->info.chassis].slot_weapon; j++) { + if (u->info.weapons[j] == -1) continue; + if (u->cooldown[j] <= 0) continue; + float range = info_unit_get_range(info, &u->info, j); + unit_search(info, ar, m, u, t, range); + if (t[0]!=NULL) { + dmgs[dmgslen].u = t[0]; + dmgs[dmgslen].dam = info_unit_get_damage_target( + info, &u->info, j, &t[0]->info); + dmgslen++; + u->cooldown[j] -= info_unit_get_cooldown(info, &u->info, j); + } + } + } + for (int i=0; i<dmgslen; i++) { + dmgs[i].u->hp -= dmgs[i].dam; + if (dmgs[i].u->hp <= 0) { + unit_dead(ar, m, dmgs[i].u); + } + } +}
\ No newline at end of file diff --git a/gst/units.h b/gst/units.h new file mode 100644 index 0000000..86f7fd7 --- /dev/null +++ b/gst/units.h @@ -0,0 +1,40 @@ +#ifndef UNITS_H +#define UNITS_H + +#define MAXUNITS 128 +#define MAXSOLVESTEPS 128 + +#include <info.h> + +typedef struct unit_ { + float pos[2]; + int gridpos[2]; + info_unit info; + int owner; + float hp; + float move_points; + float cooldown[8]; + float charge; +} unit; + +typedef struct army_ { + unit us[MAXUNITS]; + unit **grid; + int uslen; + int sx, sy; +} army; + + +#include <map.h> + +void unit_init (infos *info, army *ar, map *m, + int x, int y, info_unit *iu, int owner, unit *u); +void unit_remove (army *ar, map *m, unit *u); +void army_grid_init(army *ar); +void army_init (army *ar, map *m); +void army_destory(army *ar); +void army_spawn (army *ar, map *m, unit u); +void army_move (infos *info, army *ar, map *m); +void army_fire (infos *info, army *ar, map *m); + +#endif
\ No newline at end of file |