diff options
-rw-r--r-- | CMakeCache.txt | 418 | ||||
-rw-r--r-- | build/Arena.exe | bin | 166687 -> 166687 bytes | |||
-rw-r--r-- | build/army/new army 0.txt | bin | 25656 -> 25656 bytes | |||
-rw-r--r-- | build/player.txt | 2 | ||||
-rw-r--r-- | design/design.txt | 45 | ||||
-rw-r--r-- | design/notes.txt | 10 | ||||
-rw-r--r-- | net/net.c | 2 |
7 files changed, 473 insertions, 4 deletions
diff --git a/CMakeCache.txt b/CMakeCache.txt new file mode 100644 index 0000000..391b4dc --- /dev/null +++ b/CMakeCache.txt @@ -0,0 +1,418 @@ +# This is the CMakeCache file. +# For build in directory: c:/Users/jaksk/Desktop/dev/_cgames/descript +# It was generated by CMake: C:/Program Files/CMake/bin/cmake.exe +# You can edit this file to change values found and used by cmake. +# If you do not want to change any of the values, simply exit the editor. +# If you do want to change a value, simply edit, save, and exit the editor. +# The syntax for the file is as follows: +# KEY:TYPE=VALUE +# KEY is the name of a variable in the cache. +# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!. +# VALUE is the current value for the KEY. + +######################## +# EXTERNAL cache entries +######################## + +//Value Computed by CMake +Arena_BINARY_DIR:STATIC=C:/Users/jaksk/Desktop/dev/_cgames/descript + +//Value Computed by CMake +Arena_SOURCE_DIR:STATIC=C:/Users/jaksk/Desktop/dev/_cgames/descript + +//Path to a program. +CMAKE_ADDR2LINE:FILEPATH=C:/MinGW64/bin/addr2line.exe + +//Path to a program. +CMAKE_AR:FILEPATH=C:/MinGW64/bin/ar.exe + +//Choose the type of build, options are: None Debug Release RelWithDebInfo +// MinSizeRel ... +CMAKE_BUILD_TYPE:STRING= + +//Enable/Disable color output during build. +CMAKE_COLOR_MAKEFILE:BOOL=ON + +//CXX compiler +CMAKE_CXX_COMPILER:FILEPATH=C:/MinGW64/bin/g++.exe + +//A wrapper around 'ar' adding the appropriate '--plugin' option +// for the GCC compiler +CMAKE_CXX_COMPILER_AR:FILEPATH=C:/MinGW64/bin/gcc-ar.exe + +//A wrapper around 'ranlib' adding the appropriate '--plugin' option +// for the GCC compiler +CMAKE_CXX_COMPILER_RANLIB:FILEPATH=C:/MinGW64/bin/gcc-ranlib.exe + +//Flags used by the CXX compiler during all build types. +CMAKE_CXX_FLAGS:STRING= + +//Flags used by the CXX compiler during DEBUG builds. +CMAKE_CXX_FLAGS_DEBUG:STRING=-g + +//Flags used by the CXX compiler during MINSIZEREL builds. +CMAKE_CXX_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG + +//Flags used by the CXX compiler during RELEASE builds. +CMAKE_CXX_FLAGS_RELEASE:STRING=-O3 -DNDEBUG + +//Flags used by the CXX compiler during RELWITHDEBINFO builds. +CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG + +//Libraries linked by default with all C++ applications. +CMAKE_CXX_STANDARD_LIBRARIES:STRING=-lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32 + +//C compiler +CMAKE_C_COMPILER:FILEPATH=C:/MinGW64/bin/gcc.exe + +//A wrapper around 'ar' adding the appropriate '--plugin' option +// for the GCC compiler +CMAKE_C_COMPILER_AR:FILEPATH=C:/MinGW64/bin/gcc-ar.exe + +//A wrapper around 'ranlib' adding the appropriate '--plugin' option +// for the GCC compiler +CMAKE_C_COMPILER_RANLIB:FILEPATH=C:/MinGW64/bin/gcc-ranlib.exe + +//Flags used by the C compiler during all build types. +CMAKE_C_FLAGS:STRING= + +//Flags used by the C compiler during DEBUG builds. +CMAKE_C_FLAGS_DEBUG:STRING=-g + +//Flags used by the C compiler during MINSIZEREL builds. +CMAKE_C_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG + +//Flags used by the C compiler during RELEASE builds. +CMAKE_C_FLAGS_RELEASE:STRING=-O3 -DNDEBUG + +//Flags used by the C compiler during RELWITHDEBINFO builds. +CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG + +//Libraries linked by default with all C applications. +CMAKE_C_STANDARD_LIBRARIES:STRING=-lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32 + +//Path to a program. +CMAKE_DLLTOOL:FILEPATH=C:/MinGW64/bin/dlltool.exe + +//Flags used by the linker during all build types. +CMAKE_EXE_LINKER_FLAGS:STRING= + +//Flags used by the linker during DEBUG builds. +CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING= + +//Flags used by the linker during MINSIZEREL builds. +CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING= + +//Flags used by the linker during RELEASE builds. +CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING= 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+//Flags used by the linker during the creation of static libraries +// during RELEASE builds. +CMAKE_STATIC_LINKER_FLAGS_RELEASE:STRING= + +//Flags used by the linker during the creation of static libraries +// during RELWITHDEBINFO builds. +CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO:STRING= + +//Path to a program. +CMAKE_STRIP:FILEPATH=C:/MinGW64/bin/strip.exe + +//If this value is on, makefiles will be generated without the +// .SILENT directive, and all commands will be echoed to the console +// during the make. This is useful for debugging only. With Visual +// Studio IDE projects all commands are done without /nologo. +CMAKE_VERBOSE_MAKEFILE:BOOL=FALSE + + +######################## +# INTERNAL cache entries +######################## + +//ADVANCED property for variable: CMAKE_ADDR2LINE +CMAKE_ADDR2LINE-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_AR +CMAKE_AR-ADVANCED:INTERNAL=1 +//This is the directory where this CMakeCache.txt was created +CMAKE_CACHEFILE_DIR:INTERNAL=c:/Users/jaksk/Desktop/dev/_cgames/descript +//Major version of cmake used to create the current loaded cache +CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3 +//Minor version of cmake used to create the current loaded cache +CMAKE_CACHE_MINOR_VERSION:INTERNAL=18 +//Patch version of cmake used to create the current loaded cache +CMAKE_CACHE_PATCH_VERSION:INTERNAL=1 +//ADVANCED property for variable: CMAKE_COLOR_MAKEFILE +CMAKE_COLOR_MAKEFILE-ADVANCED:INTERNAL=1 +//Path to CMake executable. +CMAKE_COMMAND:INTERNAL=C:/Program Files/CMake/bin/cmake.exe 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+CMAKE_EXTRA_GENERATOR:INTERNAL= +//Name of generator. +CMAKE_GENERATOR:INTERNAL=MinGW Makefiles +//Generator instance identifier. +CMAKE_GENERATOR_INSTANCE:INTERNAL= +//Name of generator platform. +CMAKE_GENERATOR_PLATFORM:INTERNAL= +//Name of generator toolset. +CMAKE_GENERATOR_TOOLSET:INTERNAL= +//Source directory with the top level CMakeLists.txt file for this +// project +CMAKE_HOME_DIRECTORY:INTERNAL=C:/Users/jaksk/Desktop/dev/_cgames/descript +//ADVANCED property for variable: CMAKE_LINKER +CMAKE_LINKER-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_MAKE_PROGRAM +CMAKE_MAKE_PROGRAM-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS +CMAKE_MODULE_LINKER_FLAGS-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_DEBUG +CMAKE_MODULE_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL +CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_RELEASE +CMAKE_MODULE_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO +CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_NM +CMAKE_NM-ADVANCED:INTERNAL=1 +//number of local generators +CMAKE_NUMBER_OF_MAKEFILES:INTERNAL=1 +//ADVANCED property for variable: CMAKE_OBJCOPY +CMAKE_OBJCOPY-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_OBJDUMP +CMAKE_OBJDUMP-ADVANCED:INTERNAL=1 +//Platform information initialized +CMAKE_PLATFORM_INFO_INITIALIZED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_RANLIB +CMAKE_RANLIB-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_RC_COMPILER +CMAKE_RC_COMPILER-ADVANCED:INTERNAL=1 +CMAKE_RC_COMPILER_WORKS:INTERNAL=1 +//ADVANCED property for variable: CMAKE_RC_FLAGS +CMAKE_RC_FLAGS-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_RC_FLAGS_DEBUG +CMAKE_RC_FLAGS_DEBUG-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_RC_FLAGS_MINSIZEREL +CMAKE_RC_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_RC_FLAGS_RELEASE +CMAKE_RC_FLAGS_RELEASE-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_RC_FLAGS_RELWITHDEBINFO +CMAKE_RC_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_READELF +CMAKE_READELF-ADVANCED:INTERNAL=1 +//Path to CMake installation. +CMAKE_ROOT:INTERNAL=C:/Program Files/CMake/share/cmake-3.18 +//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS +CMAKE_SHARED_LINKER_FLAGS-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_DEBUG +CMAKE_SHARED_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL +CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_RELEASE +CMAKE_SHARED_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO +CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_SKIP_INSTALL_RPATH +CMAKE_SKIP_INSTALL_RPATH-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_SKIP_RPATH +CMAKE_SKIP_RPATH-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS +CMAKE_STATIC_LINKER_FLAGS-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_DEBUG +CMAKE_STATIC_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL +CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELEASE +CMAKE_STATIC_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO +CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_STRIP +CMAKE_STRIP-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_VERBOSE_MAKEFILE +CMAKE_VERBOSE_MAKEFILE-ADVANCED:INTERNAL=1 + diff --git a/build/Arena.exe b/build/Arena.exe Binary files differindex 64a7a40..f4fdba2 100644 --- a/build/Arena.exe +++ b/build/Arena.exe diff --git a/build/army/new army 0.txt b/build/army/new army 0.txt Binary files differindex b85606b..bfa71b8 100644 --- a/build/army/new army 0.txt +++ b/build/army/new army 0.txt diff --git a/build/player.txt b/build/player.txt index e455990..b6a0d58 100644 --- a/build/player.txt +++ b/build/player.txt @@ -1 +1 @@ -the one
\ No newline at end of file +the
\ No newline at end of file diff --git a/design/design.txt b/design/design.txt index 667ed7e..aebfcfb 100644 --- a/design/design.txt +++ b/design/design.txt @@ -2,9 +2,52 @@ major component redesign: every component has a big struct with everything when using the unit, condensate every component's struct into one, which is used in parallel to the army array +-> i actually did it i cant believe it. +i want an overworld map graph +why would you want to traverse the graph? + to get better loot + to get to the final boss + to evacuate -> i like this one +what is in the nodes? + battles and loot + +expansion: + who are you? + a small army + what is the means of transportation? + a transport airship + a train + by foot, they are all vehicles afterall + what's the thing? the objective? + planetary explosion, evacuate + important information dispatching, get to comms facility + retreat to safety through a battlefield + do everybody know about the thing? + no, only you + yes, everybody is scrambling to save themself + what's the incentive to not blow up the infrastructure? + they don't even know + they need it + i need battles to happen: + there is a battlefield + everybody walks around with an army + there are enemy entities with the same objective as the player - +raid: + you and a small army are dropped in enemy territory + + the objective is to + make a big army + by exploring and finding stuff + by battleing and scrapping enemy stuff + by events + get to a spaceship + + you go around by train, combat troops do not transport themselves + every station has events/battles/shops + when you have a large enough army, get to a large spaceship and leave + the enemy redirects forces to fight you off, so be quick descript: arena clone + autochess diff --git a/design/notes.txt b/design/notes.txt index 89776e6..e1ee8f0 100644 --- a/design/notes.txt +++ b/design/notes.txt @@ -1,5 +1,10 @@ tasks: (date) +[ ] implement aoe (issued on 02:03:21) +[ ] implement knockback (issued on 02:03:21) +[ ] implement stun (issued on 02:03:21) +[ ] implement armor reduction (issued on 02:03:21) +[ ] implement battery damage (issued on 02:03:21) [ ] implement healing beam (issued on 24:02:21) [ ] implement battery recharge beam (issued on 24:02:21) [ ] implement net hud and minilobby (issued on 18:02:21) @@ -7,7 +12,6 @@ tasks: (date) [ ] implement lobby cost constraints (issued on 18:02:21) [ ] implement edit unit directly (issued on 18:02:21) [ ] implement persistent settings ini (issued on 18:02:21) -[ ] implement stats hud view (issued on 18:02:21) [ ] implement explosions (issued on 18:02:21) [ ] design 3d units (issued on 18:02:21) [ ] design 3d map tiles (issued on 18:02:21) @@ -15,7 +19,8 @@ tasks: (date) [ ] design component sprites (issued on 18:02:21) [ ] implement sound (issued on 18:02:21) - +[x] migrated to cmake env (issued on 01:03:21, done on 02:03:21) +[x] implement stats hud view (issued on 18:02:21, done on 25:02:21) [x] implement fire animation (issued on 18:02:21, done on 24:02:21) [x] implement move animation (issued on 18:02:21, done on 24:02:21) [x] implement army hud view (issued on 18:02:21, done on 22:02:21) @@ -34,6 +39,7 @@ bugs: [ ] symmetric integration (found on 18:02:21) (on army movement and fire, equal armies should fair equally) +[ ] cross platform net broken (found on 02:03:21) testing: @@ -89,6 +89,8 @@ int net_client_connect (net_client *c, char ip[], int port) { { p_socket_address_free (c->addr_server); p_socket_free (c->socket); + c->socket = NULL; + c->addr_server = NULL; printf("error client socket freed\n"); return 1; } |