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-rw-r--r--CMakeCache.txt418
-rw-r--r--build/Arena.exebin166687 -> 166687 bytes
-rw-r--r--build/army/new army 0.txtbin25656 -> 25656 bytes
-rw-r--r--build/player.txt2
-rw-r--r--design/design.txt45
-rw-r--r--design/notes.txt10
-rw-r--r--net/net.c2
7 files changed, 473 insertions, 4 deletions
diff --git a/CMakeCache.txt b/CMakeCache.txt
new file mode 100644
index 0000000..391b4dc
--- /dev/null
+++ b/CMakeCache.txt
@@ -0,0 +1,418 @@
+# This is the CMakeCache file.
+# For build in directory: c:/Users/jaksk/Desktop/dev/_cgames/descript
+# It was generated by CMake: C:/Program Files/CMake/bin/cmake.exe
+# You can edit this file to change values found and used by cmake.
+# If you do not want to change any of the values, simply exit the editor.
+# If you do want to change a value, simply edit, save, and exit the editor.
+# The syntax for the file is as follows:
+# KEY:TYPE=VALUE
+# KEY is the name of a variable in the cache.
+# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!.
+# VALUE is the current value for the KEY.
+
+########################
+# EXTERNAL cache entries
+########################
+
+//Value Computed by CMake
+Arena_BINARY_DIR:STATIC=C:/Users/jaksk/Desktop/dev/_cgames/descript
+
+//Value Computed by CMake
+Arena_SOURCE_DIR:STATIC=C:/Users/jaksk/Desktop/dev/_cgames/descript
+
+//Path to a program.
+CMAKE_ADDR2LINE:FILEPATH=C:/MinGW64/bin/addr2line.exe
+
+//Path to a program.
+CMAKE_AR:FILEPATH=C:/MinGW64/bin/ar.exe
+
+//Choose the type of build, options are: None Debug Release RelWithDebInfo
+// MinSizeRel ...
+CMAKE_BUILD_TYPE:STRING=
+
+//Enable/Disable color output during build.
+CMAKE_COLOR_MAKEFILE:BOOL=ON
+
+//CXX compiler
+CMAKE_CXX_COMPILER:FILEPATH=C:/MinGW64/bin/g++.exe
+
+//A wrapper around 'ar' adding the appropriate '--plugin' option
+// for the GCC compiler
+CMAKE_CXX_COMPILER_AR:FILEPATH=C:/MinGW64/bin/gcc-ar.exe
+
+//A wrapper around 'ranlib' adding the appropriate '--plugin' option
+// for the GCC compiler
+CMAKE_CXX_COMPILER_RANLIB:FILEPATH=C:/MinGW64/bin/gcc-ranlib.exe
+
+//Flags used by the CXX compiler during all build types.
+CMAKE_CXX_FLAGS:STRING=
+
+//Flags used by the CXX compiler during DEBUG builds.
+CMAKE_CXX_FLAGS_DEBUG:STRING=-g
+
+//Flags used by the CXX compiler during MINSIZEREL builds.
+CMAKE_CXX_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG
+
+//Flags used by the CXX compiler during RELEASE builds.
+CMAKE_CXX_FLAGS_RELEASE:STRING=-O3 -DNDEBUG
+
+//Flags used by the CXX compiler during RELWITHDEBINFO builds.
+CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG
+
+//Libraries linked by default with all C++ applications.
+CMAKE_CXX_STANDARD_LIBRARIES:STRING=-lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32
+
+//C compiler
+CMAKE_C_COMPILER:FILEPATH=C:/MinGW64/bin/gcc.exe
+
+//A wrapper around 'ar' adding the appropriate '--plugin' option
+// for the GCC compiler
+CMAKE_C_COMPILER_AR:FILEPATH=C:/MinGW64/bin/gcc-ar.exe
+
+//A wrapper around 'ranlib' adding the appropriate '--plugin' option
+// for the GCC compiler
+CMAKE_C_COMPILER_RANLIB:FILEPATH=C:/MinGW64/bin/gcc-ranlib.exe
+
+//Flags used by the C compiler during all build types.
+CMAKE_C_FLAGS:STRING=
+
+//Flags used by the C compiler during DEBUG builds.
+CMAKE_C_FLAGS_DEBUG:STRING=-g
+
+//Flags used by the C compiler during MINSIZEREL builds.
+CMAKE_C_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG
+
+//Flags used by the C compiler during RELEASE builds.
+CMAKE_C_FLAGS_RELEASE:STRING=-O3 -DNDEBUG
+
+//Flags used by the C compiler during RELWITHDEBINFO builds.
+CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG
+
+//Libraries linked by default with all C applications.
+CMAKE_C_STANDARD_LIBRARIES:STRING=-lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32
+
+//Path to a program.
+CMAKE_DLLTOOL:FILEPATH=C:/MinGW64/bin/dlltool.exe
+
+//Flags used by the linker during all build types.
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+
+//Flags used by the linker during DEBUG builds.
+CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING=
+
+//Flags used by the linker during MINSIZEREL builds.
+CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING=
+
+//Flags used by the linker during RELEASE builds.
+CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING=
+
+//Flags used by the linker during RELWITHDEBINFO builds.
+CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING=
+
+//Convert GNU import libraries to MS format (requires Visual Studio)
+CMAKE_GNUtoMS:BOOL=OFF
+
+//Install path prefix, prepended onto install directories.
+CMAKE_INSTALL_PREFIX:PATH=C:/Program Files (x86)/Arena
+
+//Path to a program.
+CMAKE_LINKER:FILEPATH=C:/MinGW64/bin/ld.exe
+
+//Path to a program.
+CMAKE_MAKE_PROGRAM:FILEPATH=C:/MinGW64/bin/mingw32-make.exe
+
+//Flags used by the linker during the creation of modules during
+// all build types.
+CMAKE_MODULE_LINKER_FLAGS:STRING=
+
+//Flags used by the linker during the creation of modules during
+// DEBUG builds.
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+
+//Flags used by the linker during the creation of modules during
+// MINSIZEREL builds.
+CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING=
+
+//Flags used by the linker during the creation of modules during
+// RELEASE builds.
+CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING=
+
+//Flags used by the linker during the creation of modules during
+// RELWITHDEBINFO builds.
+CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING=
+
+//Path to a program.
+CMAKE_NM:FILEPATH=C:/MinGW64/bin/nm.exe
+
+//Path to a program.
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+
+//Path to a program.
+CMAKE_OBJDUMP:FILEPATH=C:/MinGW64/bin/objdump.exe
+
+//Value Computed by CMake
+CMAKE_PROJECT_DESCRIPTION:STATIC=
+
+//Value Computed by CMake
+CMAKE_PROJECT_HOMEPAGE_URL:STATIC=
+
+//Value Computed by CMake
+CMAKE_PROJECT_NAME:STATIC=Arena
+
+//Value Computed by CMake
+CMAKE_PROJECT_VERSION:STATIC=1.0.0
+
+//Value Computed by CMake
+CMAKE_PROJECT_VERSION_MAJOR:STATIC=1
+
+//Value Computed by CMake
+CMAKE_PROJECT_VERSION_MINOR:STATIC=0
+
+//Value Computed by CMake
+CMAKE_PROJECT_VERSION_PATCH:STATIC=0
+
+//Value Computed by CMake
+CMAKE_PROJECT_VERSION_TWEAK:STATIC=
+
+//Path to a program.
+CMAKE_RANLIB:FILEPATH=C:/MinGW64/bin/ranlib.exe
+
+//RC compiler
+CMAKE_RC_COMPILER:FILEPATH=C:/MinGW64/bin/windres.exe
+
+//Flags for Windows Resource Compiler during all build types.
+CMAKE_RC_FLAGS:STRING=
+
+//Flags for Windows Resource Compiler during DEBUG builds.
+CMAKE_RC_FLAGS_DEBUG:STRING=
+
+//Flags for Windows Resource Compiler during MINSIZEREL builds.
+CMAKE_RC_FLAGS_MINSIZEREL:STRING=
+
+//Flags for Windows Resource Compiler during RELEASE builds.
+CMAKE_RC_FLAGS_RELEASE:STRING=
+
+//Flags for Windows Resource Compiler during RELWITHDEBINFO builds.
+CMAKE_RC_FLAGS_RELWITHDEBINFO:STRING=
+
+//Path to a program.
+CMAKE_READELF:FILEPATH=C:/MinGW64/bin/readelf.exe
+
+//Flags used by the linker during the creation of shared libraries
+// during all build types.
+CMAKE_SHARED_LINKER_FLAGS:STRING=
+
+//Flags used by the linker during the creation of shared libraries
+// during DEBUG builds.
+CMAKE_SHARED_LINKER_FLAGS_DEBUG:STRING=
+
+//Flags used by the linker during the creation of shared libraries
+// during MINSIZEREL builds.
+CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL:STRING=
+
+//Flags used by the linker during the creation of shared libraries
+// during RELEASE builds.
+CMAKE_SHARED_LINKER_FLAGS_RELEASE:STRING=
+
+//Flags used by the linker during the creation of shared libraries
+// during RELWITHDEBINFO builds.
+CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO:STRING=
+
+//If set, runtime paths are not added when installing shared libraries,
+// but are added when building.
+CMAKE_SKIP_INSTALL_RPATH:BOOL=NO
+
+//If set, runtime paths are not added when using shared libraries.
+CMAKE_SKIP_RPATH:BOOL=NO
+
+//Flags used by the linker during the creation of static libraries
+// during all build types.
+CMAKE_STATIC_LINKER_FLAGS:STRING=
+
+//Flags used by the linker during the creation of static libraries
+// during DEBUG builds.
+CMAKE_STATIC_LINKER_FLAGS_DEBUG:STRING=
+
+//Flags used by the linker during the creation of static libraries
+// during MINSIZEREL builds.
+CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL:STRING=
+
+//Flags used by the linker during the creation of static libraries
+// during RELEASE builds.
+CMAKE_STATIC_LINKER_FLAGS_RELEASE:STRING=
+
+//Flags used by the linker during the creation of static libraries
+// during RELWITHDEBINFO builds.
+CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO:STRING=
+
+//Path to a program.
+CMAKE_STRIP:FILEPATH=C:/MinGW64/bin/strip.exe
+
+//If this value is on, makefiles will be generated without the
+// .SILENT directive, and all commands will be echoed to the console
+// during the make. This is useful for debugging only. With Visual
+// Studio IDE projects all commands are done without /nologo.
+CMAKE_VERBOSE_MAKEFILE:BOOL=FALSE
+
+
+########################
+# INTERNAL cache entries
+########################
+
+//ADVANCED property for variable: CMAKE_ADDR2LINE
+CMAKE_ADDR2LINE-ADVANCED:INTERNAL=1
+//ADVANCED property for variable: CMAKE_AR
+CMAKE_AR-ADVANCED:INTERNAL=1
+//This is the directory where this CMakeCache.txt was created
+CMAKE_CACHEFILE_DIR:INTERNAL=c:/Users/jaksk/Desktop/dev/_cgames/descript
+//Major version of cmake used to create the current loaded cache
+CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3
+//Minor version of cmake used to create the current loaded cache
+CMAKE_CACHE_MINOR_VERSION:INTERNAL=18
+//Patch version of cmake used to create the current loaded cache
+CMAKE_CACHE_PATCH_VERSION:INTERNAL=1
+//ADVANCED property for variable: CMAKE_COLOR_MAKEFILE
+CMAKE_COLOR_MAKEFILE-ADVANCED:INTERNAL=1
+//Path to CMake executable.
+CMAKE_COMMAND:INTERNAL=C:/Program Files/CMake/bin/cmake.exe
+//Path to cpack program executable.
+CMAKE_CPACK_COMMAND:INTERNAL=C:/Program Files/CMake/bin/cpack.exe
+//Path to ctest program executable.
+CMAKE_CTEST_COMMAND:INTERNAL=C:/Program Files/CMake/bin/ctest.exe
+//ADVANCED property for variable: CMAKE_CXX_COMPILER
+CMAKE_CXX_COMPILER-ADVANCED:INTERNAL=1
+//ADVANCED property for variable: CMAKE_CXX_COMPILER_AR
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+//ADVANCED property for variable: CMAKE_CXX_COMPILER_RANLIB
+CMAKE_CXX_COMPILER_RANLIB-ADVANCED:INTERNAL=1
+//ADVANCED property for variable: CMAKE_CXX_FLAGS
+CMAKE_CXX_FLAGS-ADVANCED:INTERNAL=1
+//ADVANCED property for variable: CMAKE_CXX_FLAGS_DEBUG
+CMAKE_CXX_FLAGS_DEBUG-ADVANCED:INTERNAL=1
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diff --git a/build/Arena.exe b/build/Arena.exe
index 64a7a40..f4fdba2 100644
--- a/build/Arena.exe
+++ b/build/Arena.exe
Binary files differ
diff --git a/build/army/new army 0.txt b/build/army/new army 0.txt
index b85606b..bfa71b8 100644
--- a/build/army/new army 0.txt
+++ b/build/army/new army 0.txt
Binary files differ
diff --git a/build/player.txt b/build/player.txt
index e455990..b6a0d58 100644
--- a/build/player.txt
+++ b/build/player.txt
@@ -1 +1 @@
-the one \ No newline at end of file
+the \ No newline at end of file
diff --git a/design/design.txt b/design/design.txt
index 667ed7e..aebfcfb 100644
--- a/design/design.txt
+++ b/design/design.txt
@@ -2,9 +2,52 @@ major component redesign:
every component has a big struct with everything
when using the unit, condensate every component's struct into one, which is
used in parallel to the army array
+-> i actually did it i cant believe it.
+i want an overworld map graph
+why would you want to traverse the graph?
+ to get better loot
+ to get to the final boss
+ to evacuate -> i like this one
+what is in the nodes?
+ battles and loot
+
+expansion:
+ who are you?
+ a small army
+ what is the means of transportation?
+ a transport airship
+ a train
+ by foot, they are all vehicles afterall
+ what's the thing? the objective?
+ planetary explosion, evacuate
+ important information dispatching, get to comms facility
+ retreat to safety through a battlefield
+ do everybody know about the thing?
+ no, only you
+ yes, everybody is scrambling to save themself
+ what's the incentive to not blow up the infrastructure?
+ they don't even know
+ they need it
+ i need battles to happen:
+ there is a battlefield
+ everybody walks around with an army
+ there are enemy entities with the same objective as the player
-
+raid:
+ you and a small army are dropped in enemy territory
+
+ the objective is to
+ make a big army
+ by exploring and finding stuff
+ by battleing and scrapping enemy stuff
+ by events
+ get to a spaceship
+
+ you go around by train, combat troops do not transport themselves
+ every station has events/battles/shops
+ when you have a large enough army, get to a large spaceship and leave
+ the enemy redirects forces to fight you off, so be quick
descript: arena clone + autochess
diff --git a/design/notes.txt b/design/notes.txt
index 89776e6..e1ee8f0 100644
--- a/design/notes.txt
+++ b/design/notes.txt
@@ -1,5 +1,10 @@
tasks: (date)
+[ ] implement aoe (issued on 02:03:21)
+[ ] implement knockback (issued on 02:03:21)
+[ ] implement stun (issued on 02:03:21)
+[ ] implement armor reduction (issued on 02:03:21)
+[ ] implement battery damage (issued on 02:03:21)
[ ] implement healing beam (issued on 24:02:21)
[ ] implement battery recharge beam (issued on 24:02:21)
[ ] implement net hud and minilobby (issued on 18:02:21)
@@ -7,7 +12,6 @@ tasks: (date)
[ ] implement lobby cost constraints (issued on 18:02:21)
[ ] implement edit unit directly (issued on 18:02:21)
[ ] implement persistent settings ini (issued on 18:02:21)
-[ ] implement stats hud view (issued on 18:02:21)
[ ] implement explosions (issued on 18:02:21)
[ ] design 3d units (issued on 18:02:21)
[ ] design 3d map tiles (issued on 18:02:21)
@@ -15,7 +19,8 @@ tasks: (date)
[ ] design component sprites (issued on 18:02:21)
[ ] implement sound (issued on 18:02:21)
-
+[x] migrated to cmake env (issued on 01:03:21, done on 02:03:21)
+[x] implement stats hud view (issued on 18:02:21, done on 25:02:21)
[x] implement fire animation (issued on 18:02:21, done on 24:02:21)
[x] implement move animation (issued on 18:02:21, done on 24:02:21)
[x] implement army hud view (issued on 18:02:21, done on 22:02:21)
@@ -34,6 +39,7 @@ bugs:
[ ] symmetric integration (found on 18:02:21)
(on army movement and fire, equal armies should fair equally)
+[ ] cross platform net broken (found on 02:03:21)
testing:
diff --git a/net/net.c b/net/net.c
index 5088417..5409152 100644
--- a/net/net.c
+++ b/net/net.c
@@ -89,6 +89,8 @@ int net_client_connect (net_client *c, char ip[], int port) {
{
p_socket_address_free (c->addr_server);
p_socket_free (c->socket);
+ c->socket = NULL;
+ c->addr_server = NULL;
printf("error client socket freed\n");
return 1;
}