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Diffstat (limited to 'design/design.txt')
-rw-r--r-- | design/design.txt | 45 |
1 files changed, 44 insertions, 1 deletions
diff --git a/design/design.txt b/design/design.txt index 667ed7e..aebfcfb 100644 --- a/design/design.txt +++ b/design/design.txt @@ -2,9 +2,52 @@ major component redesign: every component has a big struct with everything when using the unit, condensate every component's struct into one, which is used in parallel to the army array +-> i actually did it i cant believe it. +i want an overworld map graph +why would you want to traverse the graph? + to get better loot + to get to the final boss + to evacuate -> i like this one +what is in the nodes? + battles and loot + +expansion: + who are you? + a small army + what is the means of transportation? + a transport airship + a train + by foot, they are all vehicles afterall + what's the thing? the objective? + planetary explosion, evacuate + important information dispatching, get to comms facility + retreat to safety through a battlefield + do everybody know about the thing? + no, only you + yes, everybody is scrambling to save themself + what's the incentive to not blow up the infrastructure? + they don't even know + they need it + i need battles to happen: + there is a battlefield + everybody walks around with an army + there are enemy entities with the same objective as the player - +raid: + you and a small army are dropped in enemy territory + + the objective is to + make a big army + by exploring and finding stuff + by battleing and scrapping enemy stuff + by events + get to a spaceship + + you go around by train, combat troops do not transport themselves + every station has events/battles/shops + when you have a large enough army, get to a large spaceship and leave + the enemy redirects forces to fight you off, so be quick descript: arena clone + autochess |