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-rw-r--r--gst/fxs.c1
-rw-r--r--gst/gst.c46
-rw-r--r--gst/gst.h3
-rw-r--r--gst/info.c150
-rw-r--r--gst/info.h5
-rw-r--r--gst/units.c1
6 files changed, 155 insertions, 51 deletions
diff --git a/gst/fxs.c b/gst/fxs.c
index 90f56b2..25ddf18 100644
--- a/gst/fxs.c
+++ b/gst/fxs.c
@@ -12,6 +12,7 @@ void fx_init (fxs *fx) {
}
void fx_add_bullet (fxs *fx, bullet *b) {
+ if (fx->bulletslen >= 1024-1) return;
fx->bullets[fx->bulletslen] = *b;
fx->bulletslen++;
}
diff --git a/gst/gst.c b/gst/gst.c
index 77ca46d..d3d4ee8 100644
--- a/gst/gst.c
+++ b/gst/gst.c
@@ -76,6 +76,7 @@ void gst_tobattle (gamestate *gst, infos *info) {
gst->ar.us[gst->ar.uslen].owner = i;
}
}
+
gst_compute_stats(gst, info);
gst_lastpos(gst);
gst->starttime = FLT_MAX;
@@ -139,7 +140,9 @@ void gst_spawn_bullets (gamestate *gst, fxs *fx, a_dmg dmgs[], int dmgslen,
int gst_check_victory (gamestate *gst) {
int counts[gst->playernum], max=-1, imax = -1;
- for (int i=0; i<gst->ar.uslen; i++) {
+ for (int i=0; i<gst->ar.uslen; i++) {
+ if (gst->ar.us[i].hp <= 0) continue;
+ if (gst->ar.us[i].charge <= 0) continue;
counts[gst->ar.us[i].owner] ++;
if (counts[gst->ar.us[i].owner] > max) {
imax = gst->ar.us[i].owner;
@@ -149,29 +152,32 @@ int gst_check_victory (gamestate *gst) {
return imax;
}
+void gst_next_turn (gamestate *gst, infos *info, fxs *fx, float t) {
+ gst_lastpos(gst);
+ gst->coveredtime += gst->turnspeed;
+ gst->turn ++;
+ map *m; army *ar;
+ gst_get_maparmy(gst, &m, &ar);
+ int move = army_move(info, ar, m, gst->ustats);
+
+ a_dmg dmgs[1024*8];
+ int fire = army_fire(info, ar, m, dmgs, gst->ustats);
+ army_upkeep(info, ar, m, gst->ustats);
+ if (move == 0 && fire == 0) {
+ gst->turn_until_finish--;
+ } else { gst->turn_until_finish = 5; }
+ if (gst->turn_until_finish <= 0) {
+ gst->over = 1;
+ }
+ gst_spawn_bullets(gst, fx, dmgs, fire, t);
+}
+
void gst_process (gamestate *gst, infos *info, fxs *fx, float t) {
if (gst->state == 1) {
if (gst->starttime > t) gst->starttime = t;
float t_elapsed = t-gst->starttime;
- if (t_elapsed > gst->coveredtime) {
- // next turn
- gst_lastpos(gst);
- gst->coveredtime += gst->turnspeed;
- gst->turn ++;
- map *m; army *ar;
- gst_get_maparmy(gst, &m, &ar);
- int move = army_move(info, ar, m, gst->ustats);
-
- a_dmg dmgs[1024*8];
- int fire = army_fire(info, ar, m, dmgs, gst->ustats);
- army_upkeep(info, ar, m, gst->ustats);
- if (move == 0 && fire == 0) {
- gst->turn_until_finish--;
- } else { gst->turn_until_finish = 5; }
- if (gst->turn_until_finish <= 0) {
- gst->over = 1;
- }
- gst_spawn_bullets(gst, fx, dmgs, fire, t);
+ if (t_elapsed >= gst->coveredtime) {
+ gst_next_turn(gst, info, fx, t);
}
}
}
diff --git a/gst/gst.h b/gst/gst.h
index 3178278..c7ba752 100644
--- a/gst/gst.h
+++ b/gst/gst.h
@@ -39,6 +39,9 @@ void gst_get_maparmy(gamestate *gst, map **m, army **ar);
void gst_tobattle (gamestate *gst, infos *info);
void gst_toeditor (gamestate *gst);
+void gst_next_turn (gamestate *gst, infos *info, fxs *fx, float t);
+int gst_check_victory (gamestate *gst);
+
void gst_process (gamestate *gst, infos *info, fxs *fx, float t);
void gst_render (SDL_Renderer *rend, SDL_Texture *txsprites, txtd *textd,
gamestate *gst, infos *info, float t);
diff --git a/gst/info.c b/gst/info.c
index a1ad3b2..74b2d19 100644
--- a/gst/info.c
+++ b/gst/info.c
@@ -31,7 +31,6 @@ int damage_type_map (char *strdmg) {
printf("info: damage type unknown\n"); return -1;
}
-
void info_unit_init (info_unit *u) {
strcpy(u->name, "nameless");
u->chassis = -1;
@@ -334,43 +333,117 @@ void stats_unit_comp_sum (stats_unit *base, stats_unit *perc,
}
}
-#define PERC_NORM(x) x*0.01+1
+float f_perc_norm (float x) { return x*0.01+1; }
// frame a *= b
void stats_frame_mul (stats_frame *a, stats_frame *b) {
- a->hp *= PERC_NORM(b->hp);
- a->weight *= PERC_NORM(b->weight);
- a->weight_max *= PERC_NORM(b->weight_max);
- a->slot_weapon *= PERC_NORM(b->slot_weapon);
- a->slot_armor *= PERC_NORM(b->slot_armor);
- a->slot_aug *= PERC_NORM(b->slot_aug);
- a->speed *= PERC_NORM(b->speed);
- a->upkeep *= PERC_NORM(b->upkeep);
- a->capacity *= PERC_NORM(b->capacity);
- a->recharge *= PERC_NORM(b->recharge);
- LOOP(7) a->armor[z] *= PERC_NORM(b->armor[z]);
+ a->hp *= b->hp;
+ a->weight *= b->weight;
+ a->weight_max *= b->weight_max;
+ a->slot_weapon *= b->slot_weapon;
+ a->slot_armor *= b->slot_armor;
+ a->slot_aug *= b->slot_aug;
+ a->speed *= b->speed;
+ a->upkeep *= b->upkeep;
+ a->capacity *= b->capacity;
+ a->recharge *= b->recharge;
+ LOOP(7) a->armor[z] *= b->armor[z];
}
// weapon a *= b
void stats_weapon_mul (stats_weapon *a, stats_weapon *b) {
- LOOP(7) a->damage[z] *= PERC_NORM(b->damage[z]);
- a->cooldown *= PERC_NORM(b->cooldown);
- a->range *= PERC_NORM(b->range);
- a->aoe *= PERC_NORM(b->aoe);
- a->knockback *= PERC_NORM(b->knockback);
- a->damage_battery *= PERC_NORM(b->damage_battery);
- a->stun *= PERC_NORM(b->stun);
- LOOP(7) a->armor_reduce[z] *= PERC_NORM(b->armor_reduce[z]);
- a->charge_per_shot * PERC_NORM(b->charge_per_shot);
-}
-
-void stats_unit_apply_perc (stats_unit *base, stats_unit *perc) {
+ LOOP(7) a->damage[z] *= b->damage[z];
+ a->cooldown *= b->cooldown;
+ a->range *= b->range;
+ a->aoe *= b->aoe;
+ a->knockback *= b->knockback;
+ a->damage_battery *= b->damage_battery;
+ a->stun *= b->stun;
+ LOOP(7) a->armor_reduce[z] *= b->armor_reduce[z];
+ a->charge_per_shot *= b->charge_per_shot;
+}
+
+void stats_unit_mul (stats_unit *base, stats_unit *perc) {
stats_frame_mul (&base->frame, &perc->frame);
for (int i=0; i<8; i++) {
stats_weapon_mul (&base->weapon[i], &perc->weapon[i]);
}
}
+// map
+void stats_frame_map (stats_frame *a, float (*f)(float)) {
+ a->hp = f(a->hp);
+ a->weight = f(a->weight);
+ a->weight_max = f(a->weight_max);
+ a->slot_weapon = f(a->slot_weapon);
+ a->slot_armor = f(a->slot_armor);
+ a->slot_aug = f(a->slot_aug);
+ a->speed = f(a->speed);
+ a->upkeep = f(a->upkeep);
+ a->capacity = f(a->capacity);
+ a->recharge = f(a->recharge);
+ LOOP(7) a->armor[z] = f(a->armor[z]);
+}
+
+void stats_weapon_map (stats_weapon *a, float (*f)(float)) {
+ LOOP(7) a->damage[z] = f(a->damage[z]);
+ a->cooldown = f(a->cooldown);
+ a->range = f(a->range);
+ a->aoe = f(a->aoe);
+ a->knockback = f(a->knockback);
+ a->damage_battery = f(a->damage_battery);
+ a->stun = f(a->stun);
+ LOOP(7) a->armor_reduce[z] = f(a->armor_reduce[z]);
+ a->charge_per_shot = f(a->charge_per_shot);
+}
+
+void stats_unit_map (stats_unit *base, float (*f)(float)) {
+ stats_frame_map (&base->frame, f);
+ for (int i=0; i<8; i++) {
+ stats_weapon_map (&base->weapon[i], f);
+ }
+}
+
+// fold
+float stats_frame_fold (stats_frame *frame, float (*f)(float, float)) {
+ float v = 0;
+ v = f(v, frame->hp);
+ v = f(v, frame->weight);
+ v = f(v, frame->weight_max);
+ v = f(v, frame->slot_weapon);
+ v = f(v, frame->slot_armor);
+ v = f(v, frame->slot_aug);
+ v = f(v, frame->speed);
+ v = f(v, frame->upkeep);
+ v = f(v, frame->capacity);
+ v = f(v, frame->recharge);
+ LOOP(7) v = f(v, frame->armor[z]);
+ return v;
+}
+
+float stats_weapon_fold (stats_weapon *weapon, float (*f)(float, float)) {
+ float v = 0;
+ LOOP(7) v = f(v, weapon->damage[z]);
+ v = f(v, weapon->cooldown);
+ v = f(v, weapon->range);
+ v = f(v, weapon->aoe);
+ v = f(v, weapon->knockback);
+ v = f(v, weapon->damage_battery);
+ v = f(v, weapon->stun);
+ LOOP(7) v = f(v, weapon->armor_reduce[z]);
+ v = f(v, weapon->charge_per_shot);
+ return v;
+}
+
+float stats_unit_fold (stats_unit *base, float (*f)(float, float)) {
+ float v = 0;
+ v = f(v, stats_frame_fold (&base->frame, f));
+ for (int i=0; i<8; i++) {
+ v = f(v, stats_weapon_fold (&base->weapon[i], f));
+ }
+ return v;
+}
+
// compute all necessary components stats of u into base
void stats_unit_compute (infos *info, info_unit *u, stats_unit *base) {
stats_unit_init(base);
@@ -423,7 +496,8 @@ void stats_unit_compute (infos *info, info_unit *u, stats_unit *base) {
}
base->weaponlen = wn;
- stats_unit_apply_perc(base, &perc);
+ stats_unit_map(&perc, f_perc_norm);
+ stats_unit_mul(base, &perc);
}
float stats_compute_damage (stats_weapon *weapon, stats_frame *frame,
@@ -437,6 +511,23 @@ float stats_compute_damage (stats_weapon *weapon, stats_frame *frame,
return damage;
}
+float f_add1 (float x) { return x+1; }
+
+void cost_weights_init (stats_unit *w) {
+ stats_unit_init(w);
+ stats_unit_map(w, f_add1);
+}
+
+
+float f_sum (float a, float b) { return a+b; }
+
+float stats_compute_cost (stats_unit *w, stats_unit *base) {
+ stats_unit costed = *base;
+ stats_unit_mul(&costed, w);
+ float cost = stats_unit_fold(&costed, f_sum);
+ return cost;
+}
+
#define MATCH(frame, attr, type) {\
if (strcmp(key, #frame"_"#attr) == 0) {\
@@ -462,7 +553,6 @@ float stats_compute_damage (stats_weapon *weapon, stats_frame *frame,
}\
}
-/* REMOVE AFTER THIS */ #include <conio.h>
void stats_comp_parse (char *json, stats_comp *comp, jsmntok_t *t, int r,
infos *info)
@@ -555,8 +645,6 @@ void info_stats_parse (infos *info, char *json, int stats_type) {
stats_comp_parse(json, comp, t+i+1, rt, info);
info->statslen[stats_type] ++;
i += rt-1;
-
- //stats_comp_printf(info, comp);
}
}
}
@@ -577,6 +665,7 @@ void info_load (infos *info) {
int size = 1024*64;
char json[size];
type_damage_map(info->damage_types);
+ cost_weights_init(&info->cost_weights);
info->templateslen = 0;
info_read_file(json, "content/templates/default.txt", size);
@@ -596,14 +685,15 @@ void info_load (infos *info) {
info->statslen[i] = 0;
info_read_file(json, files[i], size);
info_stats_parse(info, json, i);
- printf("info->statslen[%d]: %d\n", i, info->statslen[i]);
} else { printf("error: out of memory in allocating for stats"); }
}
+ /*
info_unit *u = info->templates+0;
stats_unit base;
stats_unit_compute(info, u, &base);
stats_unit_printf(info, &base);
+ */
}
diff --git a/gst/info.h b/gst/info.h
index ce4d3fd..e0d784a 100644
--- a/gst/info.h
+++ b/gst/info.h
@@ -80,6 +80,8 @@ typedef struct {
typedef struct {
char damage_types[7][32];
+ stats_unit cost_weights;
+
info_unit templates[MAXTEMPLATES];
int templateslen;
@@ -89,13 +91,14 @@ typedef struct {
void info_unit_init (info_unit *u);
-
int stats_frame_sprintf (infos *info, stats_frame *frame, char arr[][64]);
int stats_weapon_sprintf (infos *info, stats_weapon *weap, char arr[][64]);
void stats_unit_compute (infos *info, info_unit *u, stats_unit *base);
float stats_compute_damage (stats_weapon *weapon, stats_frame *frame,
float *red);
+
+float stats_compute_cost (stats_unit *w, stats_unit *base);
void info_load (infos *info);
diff --git a/gst/units.c b/gst/units.c
index 78b28ab..0297266 100644
--- a/gst/units.c
+++ b/gst/units.c
@@ -17,6 +17,7 @@ void army_grid_init(army *ar) {
}
void army_init (army *ar, map *m) {
+ ar->grid = NULL;
ar->uslen = 0;
ar->sx = m->sx; ar->sy = m->sy;
strcpy(ar->name, "-");