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#ifndef INFO_H
#define INFO_H
#define MAXTEMPLATES 128
#include <stdint.h>
typedef struct {
char name[32];
// indexes of info.*
int8_t chassis;
int8_t brain;
int8_t weapons[8];
int8_t armor[8];
int8_t augs[16];
int8_t battery;
int8_t levels[34];
} info_unit;
typedef struct {
char name[32];
int damage_type;
float weight;
float cooldown;
float damage;
float range;
float aoe;
int knockback;
float damage_battery;
int stun;
float reduce_armor[7];
} info_weapon;
typedef struct {
char name[32];
int slot_weapon;
int slot_armor;
int slot_aug;
float weight_max;
float hp;
float speed;
} info_chassis;
typedef struct {
char name[32];
float weight;
float capacity;
int recharge;
} info_battery;
typedef struct {
char name[32];
float weight;
float armor[7];
} info_armor;
typedef struct {
char name[32];
float weight;
float add_damage[7];
float add_armor[7];
float add_range;
float add_cooldown;
float add_speed;
float add_hp;
} info_aug;
typedef struct {
char name[32];
} info_brain;
typedef struct {
char damage_types[7][32];
info_unit templates[MAXTEMPLATES];
int templateslen;
info_weapon weapons[64];
int weaponslen;
info_chassis chassis[32];
int chassislen;
info_battery batteries[32];
int batterieslen;
info_armor armors[32];
int armorslen;
info_aug augs[32];
int augslen;
info_brain brains[32];
int brainslen;
} infos;
void info_unit_init (info_unit *u);
float info_unit_get_weight (infos *info, info_unit *u);
float info_unit_get_dps (infos *info, info_unit *u);
float info_unit_get_health(infos *info, info_unit *u);
float info_unit_get_speed(infos *info, info_unit *u);
float info_unit_get_damage(infos *info, info_unit *u, int w);
float info_unit_get_damage_target(infos *info, info_unit *u, int w,
info_unit *t);
float info_unit_get_cooldown(infos *info, info_unit *u, int w);
float info_unit_get_range(infos *info, info_unit *u, int w);
float info_unit_get_armor(infos *info, info_unit *u, int d);
void info_load (infos *info);
void info_save_templates (infos *info, char *filename);
void info_template_add (infos *info, info_unit *temp);
void info_load_army(struct army_ *ar, char *filename);
void info_save_army(struct army_ *ar, char *filename);
int info_army_get_list(char l[][32]);
void info_load_playername(char n[]);
void info_save_playername(char n[]);
#endif
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