diff options
author | jacopo grandi <jak.sk8@hotmail.it> | 2021-02-18 14:14:23 +0100 |
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committer | jacopo grandi <jak.sk8@hotmail.it> | 2021-02-18 14:14:23 +0100 |
commit | 5f0fce4191309e9526b7109a0d87c092ce6a4193 (patch) | |
tree | 105257f876551814aa74a0760ec116bd1bf307a5 /gst/info.h | |
parent | ead78d51e662057467b79d3a65b20c4ba83cbf07 (diff) |
main
Diffstat (limited to 'gst/info.h')
-rw-r--r-- | gst/info.h | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/gst/info.h b/gst/info.h new file mode 100644 index 0000000..3ec17f9 --- /dev/null +++ b/gst/info.h @@ -0,0 +1,116 @@ +#ifndef INFO_H +#define INFO_H + +#define MAXTEMPLATES 128 + +#include <stdint.h> + +typedef struct { + char name[32]; + // indexes of info.* + int8_t chassis; + int8_t brain; + int8_t weapons[8]; + int8_t armor[8]; + int8_t augs[16]; + int8_t battery; + int8_t levels[34]; +} info_unit; + +typedef struct { + char name[32]; + int damage_type; + float weight; + float cooldown; + float damage; + float range; + float aoe; + int knockback; + float damage_battery; + int stun; + float reduce_armor[7]; +} info_weapon; + +typedef struct { + char name[32]; + int slot_weapon; + int slot_armor; + int slot_aug; + float weight_max; + float hp; + float speed; +} info_chassis; + +typedef struct { + char name[32]; + float weight; + float capacity; + int recharge; +} info_battery; + +typedef struct { + char name[32]; + float weight; + float armor[7]; +} info_armor; + +typedef struct { + char name[32]; + float weight; + float add_damage[7]; + float add_armor[7]; + float add_range; + float add_cooldown; + float add_speed; + float add_hp; +} info_aug; + +typedef struct { + char name[32]; +} info_brain; + +typedef struct { + char damage_types[7][32]; + info_unit templates[MAXTEMPLATES]; + int templateslen; + info_weapon weapons[64]; + int weaponslen; + info_chassis chassis[32]; + int chassislen; + info_battery batteries[32]; + int batterieslen; + info_armor armors[32]; + int armorslen; + info_aug augs[32]; + int augslen; + info_brain brains[32]; + int brainslen; +} infos; + +void info_unit_init (info_unit *u); +float info_unit_get_weight (infos *info, info_unit *u); +float info_unit_get_dps (infos *info, info_unit *u); +float info_unit_get_health(infos *info, info_unit *u); +float info_unit_get_speed(infos *info, info_unit *u); +float info_unit_get_damage(infos *info, info_unit *u, int w); +float info_unit_get_damage_target(infos *info, info_unit *u, int w, + info_unit *t); +float info_unit_get_cooldown(infos *info, info_unit *u, int w); +float info_unit_get_range(infos *info, info_unit *u, int w); +float info_unit_get_armor(infos *info, info_unit *u, int d); + +void info_load (infos *info); + +void info_save_templates (infos *info, char *filename); +void info_template_add (infos *info, info_unit *temp); + + +void info_load_army(struct army_ *ar, char *filename); +void info_save_army(struct army_ *ar, char *filename); + +int info_army_get_list(char l[][32]); + +void info_load_playername(char n[]); +void info_save_playername(char n[]); + +#endif
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