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author | jacopograndi <jacopo.grandi@outlook.it> | 2023-05-14 00:02:58 +0200 |
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committer | jacopograndi <jacopo.grandi@outlook.it> | 2023-05-14 00:02:58 +0200 |
commit | e71add5ae10121f7a821456e7f6960ea96210131 (patch) | |
tree | bb988d444f9ad0d7dcbf9388067ab64facb7a94b /design.md | |
parent | f2019713decb9dd1b486e4576eccb1bbac2c1d61 (diff) |
Diffstat (limited to 'design.md')
-rw-r--r-- | design.md | 47 |
1 files changed, 41 insertions, 6 deletions
@@ -1,12 +1,47 @@ -terrorhedron -+ conway polyhedral notation -+ editable voxel map -+ deterministic multiplayer +# terrorhedron, but +- conway polyhedral notation leading to different enemy/turret design and balance +- editable voxel map +- deterministic multiplayer -enemies are shapes: -[ ] generate a table with all shapes generated from T (tetrahedron) +## enemies are shapes: +- [x] generate a table with all shapes generated from T (tetrahedron) with at most 5 operators between s (snub), k (kis), a (ambo), d (dual) in canonical form. provide the vertex number, time needed to see if it's viable to generate them on the fly. + +-> it's not viable to generate on the fly any shape using the topological operators. +they act only on the topology, which leaves some degrees of freedom. + +- [x] evaluate pregenerated options + - use the 5 platonic, 13 archimedean and their dual the 13 catalans -> 31 shapes. + - precalc all variations of "skad" up to depth n=3: 84, n=4: 340, n=5: 1364. + +-> i'll stick to the 31 for now + +## reference of the 31=(13+13+5) shapes. +T, kT, dkT, +aT, kaT, dkaT, aaT, daaT, kdaaT, dkdaaT, aaaT, daaaT, daT, kdaT, dkdaT, saT, dsaT +sT, ksT, dksT, asT, dasT, kdasT, dkdasT, aasT, daasT, dsT, kdsT, dkdsT, ssT, dssT + +### properties of all available shapes up to depth n +contain duplicates, dddT = ddT = dT = T or saT = sdaT +contain canonicalization artifacts + +- [ ] shape shader + - used to indicate both the topology and a variant + - used only to indicate the topology + +shader variants: striped, dotted, translucient, negative, burning, wireframe + +## enemies +### operator effects + +they stack multiplicativly. + +- T: no effect +- k: +20% speed +- a: +3 life, 2x damage +- d: -2 life, duplicates on death (only when losing the d) +- s: multiplies life by 3, speed -20% |