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authorjacopograndi <jacopo.grandi@outlook.it>2022-01-16 17:32:01 +0100
committerjacopograndi <jacopo.grandi@outlook.it>2022-01-16 17:32:01 +0100
commitbb154426c0c606cfc0103d8b8565393bac218dad (patch)
tree76d2046468a2dcfaa49ad23a375a0bf2ae79b0cf
parent46c22d9f293be98c6d59afa285fc6b9b00afc9b1 (diff)
modules design
-rw-r--r--docs/turret/modules.md21
-rw-r--r--docs/turret/turret.md6
2 files changed, 26 insertions, 1 deletions
diff --git a/docs/turret/modules.md b/docs/turret/modules.md
new file mode 100644
index 0000000..a542f82
--- /dev/null
+++ b/docs/turret/modules.md
@@ -0,0 +1,21 @@
+## modules
+
+### documentation
+Modules are power ups for turrets. They cost kads, not T, and are the main sink for those resources. Each turret defines how many module can be installed to it max. Multiple modules sum their contributions.
+
+Module list:
+- k
+ - cooldown -5%
+ - turn speed -10%
+ - projectile speed +10%
+- a
+ - double damage when hitting a new enemy
+ - +1 damage
+- d
+ - double resources when killing an enemy
+ - double shot after killing an enemy
+- s
+ - slowness time +20%
+ - slowness effectiveness +10%
+ - if enemy has >50% hp, +1 damage
+
diff --git a/docs/turret/turret.md b/docs/turret/turret.md
index 9d52995..534e5d2 100644
--- a/docs/turret/turret.md
+++ b/docs/turret/turret.md
@@ -1,12 +1,16 @@
## turret system
### design
-**upgrade graph:** <br>
+- upgrade graph
+```
laser -> (heavy laser -> minigun) or (sniper -> railgun) <br>
shotgun -> cannon -> tesla <br>
plastic -> heavy plastic -> plasma plastic <br>
slower -> (heavy slower -> final slower) or (stopper -> heavy stopper) <br>
T generator -> kad generator -> s generator <br>
+```
+
+- [modules](modules.md)
---