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authorjacopograndi <jacopo.grandi@outlook.it>2022-01-14 17:27:24 +0100
committerjacopograndi <jacopo.grandi@outlook.it>2022-01-14 17:27:24 +0100
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+## resources
+
+### design
+Player resources are
+- T (Tetrahedrons) - white
+- k (kis) - green
+- a (ambo) - red
+- d (dual) - blue
+- s (snub) - yellow
+- lives - purple
+
+Each time an enemy is damaged, it gives the resource equal to its last operator. So if daT is damaged, d is gained, if T is damaged, T is gained and if sT is damaged, s is gained.
+
+- T is used to buy turrets and upgrades.
+- k, a, d, s are used to buy modules.
+
+Another way to generate resources is to buy finance generators and modules for them.
+
+At the end of each wave, generator produce and 1 life is gained.
+TODO: There may be a generator module to increase the life gain.
+
+When an enemy reaches the end of the path, it removes lives equal to its current life total.
+
+---
+
+### Tkads
+- **gui**
+- **logic**
+
+### lives
+- gui
+- logic
+
+### economy
+- **cash on hit**
+- generators
+- modules for life