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authorjacopograndi <jacopo.grandi@outlook.it>2022-01-17 11:02:06 +0100
committerjacopograndi <jacopo.grandi@outlook.it>2022-01-17 11:02:06 +0100
commit53342a1bdae615aead21163ed0636b68be5ea55f (patch)
treefe0262b04d57c0b40494ce72c377a7d6735c8588 /docs/turret/modules.md
parentdefad86c3f40d781cb9370bdfe42b6e72e7621ff (diff)
doc turrets
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diff --git a/docs/turret/modules.md b/docs/turret/modules.md
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@@ -1,7 +1,9 @@
## modules
### documentation
-Modules are power ups for turrets. They cost kads, not T, and are the main sink for those resources. Each turret defines how many module can be installed to it max. Multiple modules sum their contributions.
+Modules are power ups for turrets. They cost kads, not T, and are the main sink for those resources. Each turret defines how many module can be installed to it max. Multiple modules sum their contributions. Each module using the same resources costs more (doubling each time).
+
+Modules are shown in the game as attached boxes to the gun.
Module list:
- k
@@ -10,13 +12,18 @@ Module list:
- projectile speed +10%
- a
- double damage when hitting a new enemy
+ - _a new enemy is an enemy never hit by the turret_
- +1 damage
+ - range +15%
- d
- double resources when killing an enemy
- double shot after killing an enemy
- s
- slowness time +20%
- slowness effectiveness +10%
+ - _works both for slower and stopper_
- if enemy has >50% hp, +1 damage
- T
- +1 resource production
+ - advanced targeting
+ - _unlocks more targeting options_