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authorjacopograndi <jacopo.grandi@outlook.it>2022-01-18 18:04:34 +0100
committerjacopograndi <jacopo.grandi@outlook.it>2022-01-18 18:04:34 +0100
commit0eb22020e380643ec5cd2c12f983403c2dd3b751 (patch)
treeff23a3e26611c04e3ba72c8c1504b9ae86dfdeb8 /docs
parentf75ee64e21f67b4f27404147aedaa63750058d5a (diff)
load map gui & start doc balance
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+# balance
+
+### turret stats
+How strong is a turret compared to another? Are there trivial winning strategies?
+
+### random wave generation:
+A wave is generated based on a lives budget, which is a function of the wave number. Tuning that function changes the difficulty of the game.
+
+The current function is `hp_budget = pow((x + 10), 2.7) * 1.8 - 850`
diff --git a/docs/main.md b/docs/main.md
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snub is inspired by [Terrorhedron](https://store.steampowered.com/app/299720/Terrorhedron_Tower_Defense/). <br>
The goal of this project is to expand the Terrorhedron ideas. The main addition are a map editor (even the terrain), a more complex enemy system (topological hierarchy) and more turret upgrades and customization (modules for small bonuses). Mod support and multiplayer are planned.
+### [balance](balance.md)
+
---
### credits: