diff options
author | jacopograndi <jacopo.grandi@outlook.it> | 2022-01-18 18:04:34 +0100 |
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committer | jacopograndi <jacopo.grandi@outlook.it> | 2022-01-18 18:04:34 +0100 |
commit | 0eb22020e380643ec5cd2c12f983403c2dd3b751 (patch) | |
tree | ff23a3e26611c04e3ba72c8c1504b9ae86dfdeb8 /docs | |
parent | f75ee64e21f67b4f27404147aedaa63750058d5a (diff) |
load map gui & start doc balance
Diffstat (limited to 'docs')
-rw-r--r-- | docs/balance.md | 9 | ||||
-rw-r--r-- | docs/main.md | 2 |
2 files changed, 11 insertions, 0 deletions
diff --git a/docs/balance.md b/docs/balance.md new file mode 100644 index 0000000..ee6572b --- /dev/null +++ b/docs/balance.md @@ -0,0 +1,9 @@ +# balance + +### turret stats +How strong is a turret compared to another? Are there trivial winning strategies? + +### random wave generation: +A wave is generated based on a lives budget, which is a function of the wave number. Tuning that function changes the difficulty of the game. + +The current function is `hp_budget = pow((x + 10), 2.7) * 1.8 - 850` diff --git a/docs/main.md b/docs/main.md index b2b596b..2d791df 100644 --- a/docs/main.md +++ b/docs/main.md @@ -4,6 +4,8 @@ snub is inspired by [Terrorhedron](https://store.steampowered.com/app/299720/Terrorhedron_Tower_Defense/). <br> The goal of this project is to expand the Terrorhedron ideas. The main addition are a map editor (even the terrain), a more complex enemy system (topological hierarchy) and more turret upgrades and customization (modules for small bonuses). Mod support and multiplayer are planned. +### [balance](balance.md) + --- ### credits: |