diff options
author | jacopograndi <jacopo.grandi@outlook.it> | 2022-01-18 18:04:34 +0100 |
---|---|---|
committer | jacopograndi <jacopo.grandi@outlook.it> | 2022-01-18 18:04:34 +0100 |
commit | 0eb22020e380643ec5cd2c12f983403c2dd3b751 (patch) | |
tree | ff23a3e26611c04e3ba72c8c1504b9ae86dfdeb8 /scripts | |
parent | f75ee64e21f67b4f27404147aedaa63750058d5a (diff) |
load map gui & start doc balance
Diffstat (limited to 'scripts')
-rw-r--r-- | scripts/control.gd | 86 | ||||
-rw-r--r-- | scripts/enemies.gd | 20 | ||||
-rw-r--r-- | scripts/gui.gd | 38 | ||||
-rw-r--r-- | scripts/gui_bottom_bar.gd | 17 | ||||
-rw-r--r-- | scripts/gui_button.gd | 2 | ||||
-rw-r--r-- | scripts/gui_load_map.gd | 51 | ||||
-rw-r--r-- | scripts/gui_picker.gd | 12 | ||||
-rw-r--r-- | scripts/load_map.gd | 21 | ||||
-rw-r--r-- | scripts/load_shapes.gd | 1 | ||||
-rw-r--r-- | scripts/placer.gd | 13 |
10 files changed, 208 insertions, 53 deletions
diff --git a/scripts/control.gd b/scripts/control.gd index a2d7d2b..0b94adb 100644 --- a/scripts/control.gd +++ b/scripts/control.gd @@ -15,24 +15,28 @@ var pointer : Node var turret_holder : Node var enemies_holder : Node var load_turrets : Node +var saveload_map : Node var path : Node var world : VoxelMesh func fetch (): if load_turrets != null: return var root = get_tree().root.get_node("world") - wave = root.get_node("wave") player = root.get_node("player") resources = player.get_node("resources") placer = player.get_node("placer") + + wave = root.get_node("wave") pointer = root.get_node("pointer") gui = root.get_node("gui") world = root.get_node("world") path = root.get_node("path") turret_holder = root.get_node("turrets") enemies_holder = root.get_node("enemies") + var saveload = root.get_node("saveload") load_turrets = saveload.get_node("load_turrets") + saveload_map = saveload.get_node("saveload_map") if !load_turrets.loaded: yield(load_turrets, "done_loading") func _ready (): @@ -59,16 +63,18 @@ func build_option (st, sttype): var details = world.voxel_set.get_voxel(i) var color = Color(1, 0, 1) if details.has("color"): color = details.color - opts += [ { "type": "color", "name": i, "color": color} ] + opts += [ { "type": "color", "name": str(i), "color": color} ] Globals.PlayerState.EDIT: match sttype: Globals.StateType.TURRET: - var tname = turret_holder.get_node(editing_turret).info.name - for t in load_turrets.get_upg_turrets(tname): + var tinfo = turret_holder.get_node(editing_turret).info + for t in load_turrets.get_upg_turrets(tinfo.name): opts += [ { "type": "turret upg", "name": t.name } ] - opts += [ { "type": "text", "name": "targeting" } ] - opts += [ { "type": "text", "name": "modules" } ] + if tinfo.has("projectile"): + opts += [ { "type": "text", "name": "targeting" } ] + if tinfo.get("modules_max", 0) > 0: + opts += [ { "type": "text", "name": "modules" } ] opts += [ { "type": "text", "name": "sell" } ] opts += [ { "type": "text", "name": "back" } ] @@ -106,7 +112,7 @@ func do (action, par = {}): Globals.PlayerState.PICK: match action: Globals.PlayerActions.PICK: - selected = par.selected + selected = par.name state = Globals.PlayerState.PLACE Globals.PlayerActions.SELECT: @@ -143,10 +149,10 @@ func do (action, par = {}): "path": placer.inst_path(par.pos, par.rot) "end path": placer.inst_path_end(par.pos, par.rot) Globals.StateType.VOXEL: - placer.inst_voxel(par.pos, par.rot) + placer.inst_voxel(par.pos, par.rot, selected) Globals.PlayerActions.PICK: - selected = par.selected + selected = par.name Globals.PlayerActions.DELETE: placer.delete(statetype, par.pos, par.rot) @@ -165,29 +171,40 @@ func do (action, par = {}): Globals.PlayerActions.PICK: match statetype: Globals.StateType.TURRET: - selected = par.selected - match par.selected: - "targeting": - statetype = Globals.StateType.TARGETING + selected = par.name + match par.type: + "turret upg": + var prv = turret_holder.get_node(editing_turret) + var pos = prv.transform.origin + var rot = prv.transform.basis.get_rotation_quat() + placer.delete(statetype, pos, rot) + var obj = placer.inst_turret(pos, rot, par.name) + editing_turret = obj.name + state = Globals.PlayerState.EDIT build_option(state, statetype) - "modules": - statetype = Globals.StateType.MODULES - build_option(state, statetype) - "sell": - sell(editing_turret) - to_pick() - "back": to_pick() + _ : + match par.name: + "targeting": + statetype = Globals.StateType.TARGETING + build_option(state, statetype) + "modules": + statetype = Globals.StateType.MODULES + build_option(state, statetype) + "sell": + sell(editing_turret) + to_pick() + "back": to_pick() Globals.StateType.TARGETING: - selected = par.selected - match par.selected: + selected = par.name + match par.name: "back": statetype = Globals.StateType.TURRET build_option(state, statetype) Globals.StateType.MODULES: - selected = par.selected - match par.selected: + selected = par.name + match par.name: "back": statetype = Globals.StateType.TURRET build_option(state, statetype) @@ -207,6 +224,10 @@ func do (action, par = {}): func gui_editor_toggle_event (): ineditor = !ineditor + if !ineditor: + statetype = Globals.StateType.TURRET + to_pick() + gui.refresh() path.refresh_path(ineditor) @@ -215,3 +236,20 @@ func gui_start_wave_event (): path.refresh_path(ineditor) wave.start() gui.refresh() + +func gui_save_map_event (): saveload_map.map_save() + +func gui_save_as_map_event (mapname : String): + saveload_map.mapname = mapname + saveload_map.map_save() + +func gui_delete_map_event (mapname : String): + saveload_map.map_delete(mapname) + +func gui_change_map_event (mapname : String): + saveload_map.mapname = mapname + saveload_map.map_load() + gui.load_map.visible = false + + path.refresh_path(ineditor) + gui.refresh() diff --git a/scripts/enemies.gd b/scripts/enemies.gd index 4a58198..fe5ae14 100644 --- a/scripts/enemies.gd +++ b/scripts/enemies.gd @@ -46,6 +46,7 @@ func _ready(): if !load_shapes.loaded: yield(load_shapes, "done_loading") func spawn(name, node_cur=0, rel_pos=0): + print("spawned " + name) var instance = _enemy_blue.instance() add_child(instance) instance.transform.origin = _path.nodes[0].transform.origin; @@ -62,14 +63,21 @@ func spawn(name, node_cur=0, rel_pos=0): "hp": info.lives, "slowed_effect": 0, "slowed_time": 0, - "cur": 0, - "rel": 0, + "cur": node_cur, + "rel": rel_pos, "axis": [axis.x, axis.y, axis.z] } + instance.transform.origin = abs_pos(serial_enemy) serial_enemy += 1 func node_from_id (id): return get_node(str(id)) + +func abs_pos (id): + var enemy = enemies[id] + var from = _path.nodes[enemy.cur].transform.origin + var to = _path.nodes[enemy.cur+1].transform.origin + return lerp(from, to, enemy.rel) func _physics_process(delta): var delist = [] @@ -81,9 +89,9 @@ func _physics_process(delta): if enemy.hp <= 0: delist.append(id) enemy.rel = 0 - for n in info.get("spawn_num", 0): + for n in range(info.get("spawn_num", 0)): # todo rel +- epslion - spawn(enemy.spawn_on_death, enemy.cur, enemy.rel - n/10) + spawn(info.spawn_on_death, enemy.cur, enemy.rel - n/10) continue var speed = info.speed @@ -99,9 +107,7 @@ func _physics_process(delta): _resources.lives -= load_shapes.get_damage(enemy.hp, enemy.name) continue - var from = _path.nodes[enemy.cur].transform.origin - var to = _path.nodes[destination].transform.origin - child.transform.origin = lerp(from, to, enemy.rel) + child.transform.origin = abs_pos(id) var axis = Vector3(enemy.axis[0], enemy.axis[1], enemy.axis[2]) child.transform.basis = child.transform.basis.rotated(axis, delta) diff --git a/scripts/gui.gd b/scripts/gui.gd index 3ad47aa..2e63483 100644 --- a/scripts/gui.gd +++ b/scripts/gui.gd @@ -6,17 +6,30 @@ var wave : Node var bottom_bar : Control var top_bar : Control -var _wave_ongoing : Panel +var wave_ongoing : Panel +var load_map : PanelContainer +var save_as : AcceptDialog +var delete_confirm : AcceptDialog +var saveload : Node +var saveload_map : Node func _fetch (): var root = get_tree().root.get_node("world") player = root.get_node("player") control = player.get_node("control") wave = root.get_node("wave") + saveload = root.get_node("saveload") + saveload_map = saveload.get_node("saveload_map") if bottom_bar == null: bottom_bar = get_node("bottom_bar") if top_bar == null: top_bar = get_node("top_bar") - if _wave_ongoing == null: _wave_ongoing = $wave_ongoing_indicator + if wave_ongoing == null: wave_ongoing = $wave_ongoing_indicator + if load_map == null: load_map = $gui_load_map + if save_as == null: + save_as = $save_as + save_as.register_text_enter(save_as.get_node("line_edit")) + if delete_confirm == null: + delete_confirm = $delete_confirm func _ready(): _fetch() @@ -27,5 +40,22 @@ func refresh (): bottom_bar.refresh(control.ineditor) top_bar.refresh(control.ineditor) - if wave.ongoing: _wave_ongoing.visible = true - else: _wave_ongoing.visible = false + if wave.ongoing: wave_ongoing.visible = true + else: wave_ongoing.visible = false + +func save_as_mapname(): + var mapname = save_as.get_node("line_edit").text + if !mapname.ends_with(".json"): mapname += ".json" + control.gui_save_as_map_event(mapname) + save_as.visible = false + load_map.build() + +func _on_save_as_confirmed(): + save_as_mapname() + +func _on_delete_confirmed(): + control.gui_delete_map_event(load_map.selected_delete) + load_map.build() + +func _on_close_load_map(): + load_map.visible = false diff --git a/scripts/gui_bottom_bar.gd b/scripts/gui_bottom_bar.gd index bd63a51..af987a4 100644 --- a/scripts/gui_bottom_bar.gd +++ b/scripts/gui_bottom_bar.gd @@ -5,10 +5,14 @@ var picker : Control var gui : Control +var load_map : Control +var map_name : Label + func _fetch (): if gui == null: gui = get_parent() if editor_bar == null: editor_bar = $editor_bar if picker == null: picker = $picker + if map_name == null: map_name = $editor_bar/hbox_map/mapname func refresh (in_editor : bool): _fetch() @@ -19,6 +23,8 @@ func refresh (in_editor : bool): editor_bar.visible = false picker.refresh() + + map_name.text = gui.saveload_map.mapname func _on_turrets_button_up(): gui.control.do(Globals.PlayerActions.CHANGE_TYPE, @@ -39,3 +45,14 @@ func _on_voxel_button_up(): func _on_palette_button_up(): gui.control.do(Globals.PlayerActions.CHANGE_TYPE, { "statetype": Globals.StateType.VOXEL_PALETTE }) + +func _on_save_button_up(): + gui.control.gui_save_map_event() + +func _on_load_button_up(): + gui.load_map.build() + gui.load_map.visible = true + +func _on_save_as_button_up(): + gui.save_as.popup() + gui.save_as.get_node("line_edit").grab_focus() diff --git a/scripts/gui_button.gd b/scripts/gui_button.gd index 41ebae1..a36b0f4 100644 --- a/scripts/gui_button.gd +++ b/scripts/gui_button.gd @@ -1,3 +1,3 @@ extends TextureButton -var option : String +var option : Dictionary diff --git a/scripts/gui_load_map.gd b/scripts/gui_load_map.gd new file mode 100644 index 0000000..288f937 --- /dev/null +++ b/scripts/gui_load_map.gd @@ -0,0 +1,51 @@ +extends PanelContainer + +var vbox_items +var _gui_item : Resource = load("res://scenes/gui/gui_map_item.tscn") +var saveload_map : Node + +var control : Node +var gui : Control + +var selected_delete = "" + +func _fetch (): + if gui == null: gui = get_parent() + if saveload_map != null: return; + + vbox_items = $"vbox/vbox_items" + + var root = get_tree().root.get_node("world") + control = root.get_node("player").get_node("control") + saveload_map = root.get_node("saveload").get_node("saveload_map") + +func build (): + _fetch() + + var txt = "load map from " + saveload_map.mappath + get_node("vbox").get_node("title").text = txt + + var mapnames = saveload_map.get_mapnames() + for child in vbox_items.get_children(): child.queue_free() + + for mapname in mapnames: + var item = _gui_item.instance() + item.get_node("name").text = mapname + vbox_items.add_child(item) + + var button_load = item.get_node("hbox").get_node("load") + button_load.connect("pressed", self, "_load_pressed", [mapname]) + + var button_delete = item.get_node("hbox").get_node("delete") + button_delete.connect("pressed", self, "_delete_pressed", [mapname]) + +func refresh (): + _fetch() + +func _delete_pressed (mapname : String): + gui.delete_confirm.popup() + gui.delete_confirm.dialog_text = "You are about to delete this map:\n"+mapname + selected_delete = mapname + +func _load_pressed (mapname : String): + control.gui_change_map_event(mapname) diff --git a/scripts/gui_picker.gd b/scripts/gui_picker.gd index 616b3e8..9a7e373 100644 --- a/scripts/gui_picker.gd +++ b/scripts/gui_picker.gd @@ -33,7 +33,7 @@ func build (options : Array = []): _options = options for opt in _options: var button = _gui_button.instance() - button.option = opt.name + button.option = opt if opt.type == "turret buy": var tinfo = load_turrets.info[opt.name] @@ -60,11 +60,11 @@ func build (options : Array = []): func refresh (): _fetch() -func _on_gui_turret_mouse_entered(option : String): - hovering = option; +func _on_gui_turret_mouse_entered(option : Dictionary): + hovering = option.name; -func _on_gui_turret_mouse_exited(option : String): +func _on_gui_turret_mouse_exited(option : Dictionary): hovering = "" -func _on_gui_turret_pressed(option : String): - gui.control.do(Globals.PlayerActions.PICK, { "selected": option }) +func _on_gui_turret_pressed(option : Dictionary): + gui.control.do(Globals.PlayerActions.PICK, option) diff --git a/scripts/load_map.gd b/scripts/load_map.gd index 1e4405c..13d9255 100644 --- a/scripts/load_map.gd +++ b/scripts/load_map.gd @@ -1,9 +1,13 @@ extends Node +var mapname = "map0.json" +var mappath = "user://" + var _world : VoxelMesh = null var _path_holder : Node = null var _attach_point_holder : Node = null +var saveload : Node = null var _load_scenes : Node = null func _ready(): @@ -17,8 +21,9 @@ func fetch (): _path_holder = root.get_node("path") if _attach_point_holder == null: _attach_point_holder = root.get_node("attach") + if saveload == null: saveload = root.get_node("saveload") if _load_scenes == null: - _load_scenes = root.get_node("saveload").get_node("load_scenes") + _load_scenes = saveload.get_node("load_scenes") func get_map_state (): fetch() @@ -90,14 +95,14 @@ func set_map_state (state): func map_save(): var save_game = File.new() - save_game.open("user://map0.json", File.WRITE) + save_game.open(mappath+mapname, File.WRITE) save_game.store_string(to_json(get_map_state())) save_game.close() print("saved") func map_load(): var save_game = File.new() - save_game.open("user://map0.json", File.READ) + save_game.open(mappath+mapname, File.READ) var raw = save_game.get_as_text() save_game.close() @@ -107,9 +112,17 @@ func map_load(): _path_holder.refresh_path(false) +func map_delete (mapname : String): + var dir = Directory.new() + dir.remove(mappath+mapname) + +func get_mapnames (): + return saveload.parse_dir(mappath, ".json") + func _process(_delta): if Input.is_action_just_released("save"): map_save() if Input.is_action_just_released("load"): - map_load() + #map_load() + pass diff --git a/scripts/load_shapes.gd b/scripts/load_shapes.gd index 9ac9f3c..289afd9 100644 --- a/scripts/load_shapes.gd +++ b/scripts/load_shapes.gd @@ -30,7 +30,6 @@ func load_thumbnails(): thumbnails.clear() var files = saveload.parse_dir("res://assets/textures/thumbnails/enemies", ".png") for turr in files: - print(turr) thumbnails[turr] = load("res://assets/textures/thumbnails/enemies/" + turr) func load_info(): diff --git a/scripts/placer.gd b/scripts/placer.gd index 032900f..991f333 100644 --- a/scripts/placer.gd +++ b/scripts/placer.gd @@ -150,8 +150,8 @@ func inst_attach (pos, rot): instance.transform.basis = Basis(rot); return instance -func inst_voxel (pos, rot): - world.set_voxel(pos + normal, int(control.selected)) +func inst_voxel (pos, rot, block): + world.set_voxel(pos + normal, int(block)) world.update_mesh() func nearest_child (node, pos): @@ -254,7 +254,7 @@ func _pointer (): Globals.StateType.PATH: g = "path" match control.selected: - "start path": g = "voxel" + "start path": g = "voxels" if Input.is_action_just_pressed("use"): if colliding && g in colliding_group: @@ -266,6 +266,7 @@ func _pointer (): else: control.do(Globals.PlayerActions.CANCEL) if Input.is_action_just_pressed("cancel"): - control.do(Globals.PlayerActions.DELETE, { - "pos": colliding_node.transform.origin, - "rot": colliding_node.transform.basis.get_rotation_quat() }) + if colliding: + control.do(Globals.PlayerActions.DELETE, { + "pos": colliding_node.transform.origin, + "rot": colliding_node.transform.basis.get_rotation_quat() }) |