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authorjacopograndi <jacopo.grandi@outlook.it>2022-01-17 16:22:55 +0100
committerjacopograndi <jacopo.grandi@outlook.it>2022-01-17 16:22:55 +0100
commitbedaaf9f57d0c24e2a81c0bf3c482a07382d78c1 (patch)
tree8f5e6f77f17b76f28f31a980d447bf6c49a79b4f /scripts
parente2b1324becf85fabfd046b3e4333b2639b9e1838 (diff)
Remove ignored files
Diffstat (limited to 'scripts')
-rw-r--r--scripts/control.gd73
-rw-r--r--scripts/globals.gd2
-rw-r--r--scripts/load_shapes.gd44
-rw-r--r--scripts/load_turrets.gd7
-rw-r--r--scripts/placer.gd106
5 files changed, 156 insertions, 76 deletions
diff --git a/scripts/control.gd b/scripts/control.gd
index b88874f..8ef1ff0 100644
--- a/scripts/control.gd
+++ b/scripts/control.gd
@@ -7,6 +7,9 @@ var selected = ""
var editing_turret = ""
var gui : Node
+var player : Node
+var placer : Node
+var resources : Node
var pointer : Node
var turret_holder : Node
var load_turrets : Node
@@ -16,8 +19,11 @@ var world : VoxelMesh
func fetch ():
if load_turrets != null: return
var root = get_tree().root.get_node("world")
- gui = root.get_node("gui")
+ player = root.get_node("player")
+ resources = player.get_node("resources")
+ placer = player.get_node("placer")
pointer = root.get_node("pointer")
+ gui = root.get_node("gui")
world = root.get_node("world")
path = root.get_node("path")
turret_holder = root.get_node("turrets")
@@ -48,8 +54,7 @@ func build_option (st, sttype):
for i in world.voxel_set.size():
var details = world.voxel_set.get_voxel(i)
var color = Color(1, 0, 1)
- if details.has("color"):
- color = details.color
+ if details.has("color"): color = details.color
opts += [ { "type": "color", "name": i, "color": color} ]
Globals.PlayerState.EDIT:
@@ -58,12 +63,27 @@ func build_option (st, sttype):
var tname = turret_holder.get_node(editing_turret).info.name
for t in load_turrets.get_upg_turrets(tname):
opts += [ { "type": "turret upg", "name": t.name } ]
- opts += [ { "type": "text", "name": "priority" } ]
+ opts += [ { "type": "text", "name": "targeting" } ]
opts += [ { "type": "text", "name": "modules" } ]
opts += [ { "type": "text", "name": "sell" } ]
opts += [ { "type": "text", "name": "back" } ]
+ Globals.StateType.TARGETING:
+ opts += [ { "type": "text", "name": "back" } ]
+
+ Globals.StateType.MODULES:
+ opts += [ { "type": "text", "name": "back" } ]
+
gui.bottom_bar.picker.build(opts)
+
+func sell (turr_name):
+ var turr = turret_holder.get_node(turr_name)
+ var info = turr.info
+
+ resources.add(info.cost)
+
+ placer.delete(Globals.StateType.TURRET,
+ turr.transform.origin, turr.transform.basis.get_rotation_quat())
func _refresh ():
gui.refresh(ineditor)
@@ -106,11 +126,27 @@ func do (action, par = {}):
Globals.PlayerActions.PLACE:
match statetype:
Globals.StateType.TURRET:
- editing_turret = par.placed
+ var obj = placer.inst_turret(
+ par.pos, par.rot, selected)
+ editing_turret = obj.name
state = Globals.PlayerState.EDIT
build_option(state, statetype)
+ Globals.StateType.ATTACH:
+ placer.inst_attach(par.pos, par.rot)
+ Globals.StateType.PATH:
+ match selected:
+ "start path": placer.inst_path_start(par.pos, par.rot)
+ "path": placer.inst_path(par.pos, par.rot)
+ "end path": placer.inst_path_end(par.pos, par.rot)
+ Globals.StateType.VOXEL:
+ placer.inst_voxel(par.pos, par.rot)
+
+ Globals.PlayerActions.PICK:
+ selected = par.selected
- Globals.PlayerActions.DELETE: pass
+ Globals.PlayerActions.DELETE:
+ placer.delete(statetype, par.pos, par.rot)
+
Globals.PlayerActions.CANCEL: to_pick()
Globals.PlayerActions.CHANGE_TYPE:
@@ -127,8 +163,31 @@ func do (action, par = {}):
Globals.StateType.TURRET:
selected = par.selected
match par.selected:
- "back":
+ "targeting":
+ statetype = Globals.StateType.TARGETING
+ build_option(state, statetype)
+ "modules":
+ statetype = Globals.StateType.MODULES
+ build_option(state, statetype)
+ "sell":
+ sell(editing_turret)
to_pick()
+ "back": to_pick()
+
+ Globals.StateType.TARGETING:
+ selected = par.selected
+ match par.selected:
+ "back":
+ statetype = Globals.StateType.TURRET
+ build_option(state, statetype)
+
+ Globals.StateType.MODULES:
+ selected = par.selected
+ match par.selected:
+ "back":
+ statetype = Globals.StateType.TURRET
+ build_option(state, statetype)
+
_: to_pick()
Globals.PlayerActions.CANCEL: to_pick()
diff --git a/scripts/globals.gd b/scripts/globals.gd
index 8c66f03..c6862a0 100644
--- a/scripts/globals.gd
+++ b/scripts/globals.gd
@@ -12,6 +12,8 @@ enum StateType {
PATH,
VOXEL,
VOXEL_PALETTE
+ TARGETING
+ MODULES
}
enum PlayerActions {
diff --git a/scripts/load_shapes.gd b/scripts/load_shapes.gd
index 308f111..32e9104 100644
--- a/scripts/load_shapes.gd
+++ b/scripts/load_shapes.gd
@@ -1,29 +1,43 @@
extends Node
var saveload : Node
+
+var info : Dictionary
var models : Dictionary
+var thumbnails : Dictionary
-var loaded = false
+var loaded : bool = false
signal done_loading
-func get_saveload():
- if saveload == null: saveload = get_tree().root.get_node("world").get_node("saveload")
-
func _ready():
get_saveload()
load_models()
+ load_info()
emit_signal("done_loading")
loaded = true
+func get_saveload():
+ if saveload == null: saveload = get_tree().root.get_node("world").get_node("saveload")
+
func load_models():
- models = {}
- var dir = Directory.new()
- dir.open("res://assets/models/shapes")
- dir.list_dir_begin(true)
- var shape = dir.get_next()
- while shape != "":
- if (shape.ends_with(".glb")):
- var model = load("res://assets/models/shapes/" + shape)
- var sname = shape.substr(0, shape.length()-4)
- models[sname] = model
- shape = dir.get_next()
+ models.clear()
+ var files = saveload.parse_dir("res://assets/models/shapes", ".glb")
+ for turr in files:
+ models[turr] = load("res://assets/models/shapes/" + turr)
+
+func load_thumbnails():
+ thumbnails.clear()
+ var files = saveload.parse_dir("res://assets/textures/thumbnails/enemies", ".png")
+ for turr in files:
+ print(turr)
+ thumbnails[turr] = load("res://assets/textures/thumbnails/enemies/" + turr)
+
+func load_info():
+ info.clear()
+ var files = saveload.parse_dir("res://assets/json", ".json")
+ for f in files:
+ if f != "enemies.json": continue
+ var parsed = saveload.load_parse_json("res://assets/json/" + f)
+ if parsed != null:
+ for tin in parsed:
+ info[tin.name] = tin
diff --git a/scripts/load_turrets.gd b/scripts/load_turrets.gd
index 93e7841..3cfd802 100644
--- a/scripts/load_turrets.gd
+++ b/scripts/load_turrets.gd
@@ -39,9 +39,10 @@ func get_base_turrets():
func load_info():
info.clear()
- var files = saveload.parse_dir("res://assets", ".json")
- for turr in files:
- var parsed = saveload.load_parse_json("res://assets/" + turr)
+ var files = saveload.parse_dir("res://assets/json", ".json")
+ for f in files:
+ if f != "turrets.json": continue
+ var parsed = saveload.load_parse_json("res://assets/json/" + f)
if parsed != null:
for tin in parsed:
info[tin.name] = tin
diff --git a/scripts/placer.gd b/scripts/placer.gd
index 6547d02..032900f 100644
--- a/scripts/placer.gd
+++ b/scripts/placer.gd
@@ -86,14 +86,14 @@ func check_overlap_pointer():
return overlap
-func _inst_turret (pos, rot):
+func inst_turret (pos, rot, sel):
var instance = load_scenes.turret.instance()
turret_holder.add_child(instance)
instance.transform.origin = pos;
instance.transform.basis = Basis(rot);
instance.refresh_normal()
- var info = load_turrets.info[control.selected]
+ var info = load_turrets.info[sel]
var model = load_turrets.models[info.model_name]
var instance_model = model.instance()
instance_model.name = "model"
@@ -105,7 +105,7 @@ func _inst_turret (pos, rot):
child.add_to_group("attach")
var apos = child.global_transform.origin
var arot = child.global_transform.basis.get_rotation_quat()
- instance.pivot.add_child(_inst_attach(apos, arot))
+ instance.pivot.add_child(inst_attach(apos, arot))
child.queue_free()
instance.refresh_info(info)
@@ -119,51 +119,65 @@ func _inst_turret (pos, rot):
sb.get_node("CollisionShapeSphere").queue_free();
return instance
-func _inst_path_start (pos, rot):
+func inst_path_start (pos, rot):
var instance = load_scenes.path_start.instance()
path_holder.add_child(instance)
instance.transform.origin = pos + normal * 0.25;
instance.transform.basis = Basis(rot);
return instance
-func _inst_path (pos, rot):
+func inst_path (pos, rot):
var instance = load_scenes.path.instance()
path_holder.add_child(instance)
instance.transform.origin = pos + normal * 0.25;
instance.transform.basis = Basis(rot);
instance.set_name("path")
+ # remove collision depencency
colliding_node.transform.basis = Basis(rot);
return instance
-func _inst_path_end (pos, rot):
+func inst_path_end (pos, rot):
var instance = load_scenes.path_end.instance()
path_holder.add_child(instance)
instance.transform.origin = pos + normal * 0.25
instance.transform.basis = Basis(rot);
return instance
-func _inst_attach (pos, rot):
+func inst_attach (pos, rot):
var instance = load_scenes.attach_point.instance()
attach_point_holder.add_child(instance)
instance.transform.origin = pos;
instance.transform.basis = Basis(rot);
return instance
-func place (group, inst : FuncRef):
- if colliding && group in colliding_group:
- var overlap = check_overlap_pointer()
- if overlap == "clear":
- var obj = inst.call_func(
- ptr.transform.origin,
- ptr.transform.basis.get_rotation_quat())
- return obj
- return null
+func inst_voxel (pos, rot):
+ world.set_voxel(pos + normal, int(control.selected))
+ world.update_mesh()
-func delete (group):
- if colliding && group in colliding_group:
- colliding_node.queue_free()
- return true
- return false
+func nearest_child (node, pos):
+ var mindist = 99999999999;
+ var minnode = null
+ for child in node.get_children():
+ var dist = child.transform.origin.distance_squared_to(pos)
+ if mindist > dist:
+ mindist = dist
+ minnode = child
+ return { "node": minnode, "dist": mindist }
+
+func delete (statetype, pos, rot):
+ match statetype:
+ Globals.StateType.TURRET:
+ var result = nearest_child(turret_holder, pos)
+ if result.dist < 0.01: result.node.queue_free()
+ Globals.StateType.ATTACH:
+ var result = nearest_child(attach_point_holder, pos)
+ if result.dist < 0.01: result.node.queue_free()
+ Globals.StateType.PATH:
+ var result = nearest_child(path_holder, pos)
+ if result.dist < 0.01: result.node.queue_free()
+ Globals.StateType.VOXEL:
+ world.erase_voxel(pos)
+ world.update_mesh()
func _pointer ():
if control.state == Globals.PlayerState.PLACE: ptr.visible = true
@@ -220,48 +234,38 @@ func _pointer ():
{ "selected": colliding_node.name })
if control.state == Globals.PlayerState.PLACE:
- var inst = null
var g = null
match control.statetype:
- Globals.StateType.TURRET:
- g = "attach"
- inst = funcref(self, "_inst_turret")
- Globals.StateType.ATTACH:
- g = "voxels"
- inst = funcref(self, "_inst_attach")
+ Globals.StateType.TURRET: g = "attach"
+ Globals.StateType.ATTACH: g = "voxels"
Globals.StateType.VOXEL:
if voxelpos != null:
var pos = Voxel.world_to_grid(voxelpos)
if Input.is_action_just_pressed("use"):
var overlap = check_overlap_pointer()
if overlap == "clear":
- world.set_voxel(pos + normal, int(control.selected))
- world.update_mesh()
- control.do(Globals.PlayerActions.PLACE)
+ control.do(Globals.PlayerActions.PLACE, {
+ "pos": pos,
+ "rot": ptr.transform.basis.get_rotation_quat() })
if Input.is_action_just_pressed("cancel"):
- world.erase_voxel(pos)
- world.update_mesh()
- control.do(Globals.PlayerActions.DELETE)
+ control.do(Globals.PlayerActions.DELETE, {
+ "pos": pos,
+ "rot": ptr.transform.basis.get_rotation_quat() })
Globals.StateType.PATH:
g = "path"
match control.selected:
- "start path":
- g = "voxel"
- inst = funcref(self, "_inst_path_start")
- "path": inst = funcref(self, "_inst_path")
- "end path": inst = funcref(self, "_inst_path_end")
+ "start path": g = "voxel"
- if inst != null:
- if Input.is_action_just_pressed("use"):
- var placed = place(g, inst);
- if placed != null:
- control.do(Globals.PlayerActions.PLACE,
- { "placed": placed.name })
- else:
- control.do(Globals.PlayerActions.CANCEL)
- if Input.is_action_just_pressed("cancel"):
- var has_deleted = delete(g)
- if has_deleted:
- control.do(Globals.PlayerActions.DELETE)
+ if Input.is_action_just_pressed("use"):
+ if colliding && g in colliding_group:
+ var overlap = check_overlap_pointer()
+ if overlap == "clear":
+ control.do(Globals.PlayerActions.PLACE, {
+ "pos": ptr.transform.origin,
+ "rot": ptr.transform.basis.get_rotation_quat() })
else:
control.do(Globals.PlayerActions.CANCEL)
+ if Input.is_action_just_pressed("cancel"):
+ control.do(Globals.PlayerActions.DELETE, {
+ "pos": colliding_node.transform.origin,
+ "rot": colliding_node.transform.basis.get_rotation_quat() })