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-rw-r--r--scenes/path_end.tscn25
1 files changed, 25 insertions, 0 deletions
diff --git a/scenes/path_end.tscn b/scenes/path_end.tscn
new file mode 100644
index 0000000..71d8b87
--- /dev/null
+++ b/scenes/path_end.tscn
@@ -0,0 +1,25 @@
+[gd_scene load_steps=4 format=2]
+
+[sub_resource type="CubeMesh" id=15]
+
+[sub_resource type="SpatialMaterial" id=16]
+albedo_color = Color( 0.00392157, 0.490196, 0, 1 )
+
+[sub_resource type="ConcavePolygonShape" id=17]
+data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 )
+
+[node name="path_end" type="Spatial" groups=["path"]]
+
+[node name="MeshInstance" type="MeshInstance" parent="."]
+transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0 )
+mesh = SubResource( 15 )
+skeleton = NodePath("")
+material/0 = SubResource( 16 )
+
+[node name="StaticBody" type="StaticBody" parent="."]
+transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0 )
+collision_layer = 2
+collision_mask = 2
+
+[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
+shape = SubResource( 17 )