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-rw-r--r--scenes/attach_point.tscn17
-rw-r--r--scenes/enemy.tscn11
-rw-r--r--scenes/fx/enemy_damage.tscn6
-rw-r--r--scenes/gui.tscn55
-rw-r--r--scenes/path.tscn25
-rw-r--r--scenes/path_end.tscn25
-rw-r--r--scenes/path_start.tscn25
-rw-r--r--scenes/projectiles/bullet.tscn21
-rw-r--r--scenes/turret.tscn14
9 files changed, 199 insertions, 0 deletions
diff --git a/scenes/attach_point.tscn b/scenes/attach_point.tscn
new file mode 100644
index 0000000..ef5434e
--- /dev/null
+++ b/scenes/attach_point.tscn
@@ -0,0 +1,17 @@
+[gd_scene load_steps=3 format=2]
+
+[ext_resource path="res://models/attach.obj" type="ArrayMesh" id=1]
+
+[sub_resource type="ConvexPolygonShape" id=10]
+points = PoolVector3Array( 0, 0, -0.2, -0.0390368, 0, -0.196163, 0, 0.022124, -0.2, 0.0389977, 0, -0.196163, -0.0390368, 0.022124, -0.196163, -0.0765466, 0, -0.184808, 0.0389977, 0.022124, -0.196163, 0.0765074, 0, -0.184808, -0.0765466, 0.022124, -0.184808, -0.11112, 0, -0.166327, 0.0765074, 0.022124, -0.184808, 0.111081, 0, -0.166327, -0.11112, 0.022124, -0.166327, -0.141425, 0, -0.141425, 0.111081, 0.022124, -0.166327, 0.141386, 0, -0.141425, -0.141425, 0.022124, -0.141425, -0.166327, 0, -0.11112, 0.141386, 0.022124, -0.141425, 0.166288, 0, -0.11112, -0.166327, 0.022124, -0.11112, -0.184808, 0, -0.0765466, 0.166288, 0.022124, -0.11112, 0.184769, 0, -0.0765466, -0.184808, 0.022124, -0.0765466, -0.196163, 0, -0.0390368, 0.184769, 0.022124, -0.0765466, 0.196124, 0, -0.0390368, -0.196163, 0.022124, -0.0390368, -0.2, 0, 0, 0.196124, 0.022124, -0.0390368, 0.2, 0, 0, -0.2, 0.022124, 0, -0.196163, 0, 0.0389977, 0.2, 0.022124, 0, 0.196124, 0, 0.0389977, -0.196163, 0.022124, 0.0389977, -0.184808, 0, 0.0765074, 0.196124, 0.022124, 0.0389977, 0.184769, 0, 0.0765074, -0.184808, 0.022124, 0.0765074, -0.166327, 0, 0.111081, 0.184769, 0.022124, 0.0765074, 0.166288, 0, 0.111081, -0.166327, 0.022124, 0.111081, -0.141425, 0, 0.141386, 0.166288, 0.022124, 0.111081, 0.141386, 0, 0.141386, -0.141425, 0.022124, 0.141386, -0.11112, 0, 0.166288, 0.141386, 0.022124, 0.141386, 0.111081, 0, 0.166288, -0.11112, 0.022124, 0.166288, -0.0765466, 0, 0.184769, 0.111081, 0.022124, 0.166288, 0.0765074, 0, 0.184769, -0.0765466, 0.022124, 0.184769, -0.0390368, 0, 0.196124, 0.0765074, 0.022124, 0.184769, 0.0389977, 0, 0.196124, -0.0390368, 0.022124, 0.196124, 0, 0, 0.2, 0.0389977, 0.022124, 0.196124, 0, 0.022124, 0.2 )
+
+[node name="attachPoint" type="MeshInstance" groups=["attach"]]
+transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, -0.25, 0.25, 0.5 )
+mesh = ExtResource( 1 )
+skeleton = NodePath("")
+material/0 = null
+
+[node name="StaticBody" type="StaticBody" parent="."]
+
+[node name="CollisionShape2" type="CollisionShape" parent="StaticBody"]
+shape = SubResource( 10 )
diff --git a/scenes/enemy.tscn b/scenes/enemy.tscn
new file mode 100644
index 0000000..ea40f17
--- /dev/null
+++ b/scenes/enemy.tscn
@@ -0,0 +1,11 @@
+[gd_scene load_steps=2 format=2]
+
+[sub_resource type="SphereShape" id=17]
+
+[node name="enemy" type="Spatial" groups=["enemies"]]
+
+[node name="KinematicBody" type="KinematicBody" parent="."]
+
+[node name="CollisionShape" type="CollisionShape" parent="KinematicBody"]
+transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0 )
+shape = SubResource( 17 )
diff --git a/scenes/fx/enemy_damage.tscn b/scenes/fx/enemy_damage.tscn
new file mode 100644
index 0000000..57ba4e7
--- /dev/null
+++ b/scenes/fx/enemy_damage.tscn
@@ -0,0 +1,6 @@
+[gd_scene load_steps=2 format=2]
+
+[ext_resource path="res://scripts/fx/fx_enemy_damage.gd" type="Script" id=1]
+
+[node name="enemy_damage" type="Spatial"]
+script = ExtResource( 1 )
diff --git a/scenes/gui.tscn b/scenes/gui.tscn
new file mode 100644
index 0000000..cde9dce
--- /dev/null
+++ b/scenes/gui.tscn
@@ -0,0 +1,55 @@
+[gd_scene load_steps=3 format=2]
+
+[ext_resource path="res://scripts/gui.gd" type="Script" id=1]
+[ext_resource path="res://scripts/debug.gd" type="Script" id=2]
+
+[node name="gui" type="Control"]
+anchor_right = 1.0
+anchor_bottom = 1.0
+__meta__ = {
+"_edit_use_anchors_": false
+}
+
+[node name="Panel" type="Panel" parent="."]
+margin_left = 10.0
+margin_top = 11.0
+margin_right = 133.0
+margin_bottom = 124.0
+script = ExtResource( 2 )
+
+[node name="Button" type="Button" parent="Panel"]
+margin_left = 8.0
+margin_top = 4.0
+margin_right = 98.0
+margin_bottom = 37.0
+text = "spawn"
+
+[node name="Button2" type="Button" parent="Panel"]
+margin_left = 5.0
+margin_top = 57.0
+margin_right = 80.0
+margin_bottom = 93.0
+text = "compute path"
+__meta__ = {
+"_edit_use_anchors_": false
+}
+
+[node name="Panel2" type="Panel" parent="."]
+margin_left = 21.0
+margin_top = 544.0
+margin_right = 101.0
+margin_bottom = 573.0
+script = ExtResource( 1 )
+
+[node name="Label" type="Label" parent="Panel2"]
+margin_left = 6.0
+margin_top = 6.0
+margin_right = 55.0
+margin_bottom = 20.0
+text = "aawfawf"
+__meta__ = {
+"_edit_use_anchors_": false
+}
+
+[connection signal="button_down" from="Panel/Button" to="Panel" method="_on_Button_button_down"]
+[connection signal="button_down" from="Panel/Button2" to="Panel" method="_on_Button2_button_down"]
diff --git a/scenes/path.tscn b/scenes/path.tscn
new file mode 100644
index 0000000..cd46718
--- /dev/null
+++ b/scenes/path.tscn
@@ -0,0 +1,25 @@
+[gd_scene load_steps=4 format=2]
+
+[ext_resource path="res://models/pointer.obj" type="ArrayMesh" id=1]
+
+[sub_resource type="SpatialMaterial" id=16]
+albedo_color = Color( 1, 0, 0, 1 )
+
+[sub_resource type="ConcavePolygonShape" id=17]
+data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 )
+
+[node name="path" type="Spatial" groups=["path"]]
+
+[node name="MeshInstance" type="MeshInstance" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0 )
+mesh = ExtResource( 1 )
+skeleton = NodePath("")
+material/0 = SubResource( 16 )
+
+[node name="StaticBody" type="StaticBody" parent="."]
+transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0 )
+collision_layer = 2
+collision_mask = 2
+
+[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
+shape = SubResource( 17 )
diff --git a/scenes/path_end.tscn b/scenes/path_end.tscn
new file mode 100644
index 0000000..71d8b87
--- /dev/null
+++ b/scenes/path_end.tscn
@@ -0,0 +1,25 @@
+[gd_scene load_steps=4 format=2]
+
+[sub_resource type="CubeMesh" id=15]
+
+[sub_resource type="SpatialMaterial" id=16]
+albedo_color = Color( 0.00392157, 0.490196, 0, 1 )
+
+[sub_resource type="ConcavePolygonShape" id=17]
+data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 )
+
+[node name="path_end" type="Spatial" groups=["path"]]
+
+[node name="MeshInstance" type="MeshInstance" parent="."]
+transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0 )
+mesh = SubResource( 15 )
+skeleton = NodePath("")
+material/0 = SubResource( 16 )
+
+[node name="StaticBody" type="StaticBody" parent="."]
+transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0 )
+collision_layer = 2
+collision_mask = 2
+
+[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
+shape = SubResource( 17 )
diff --git a/scenes/path_start.tscn b/scenes/path_start.tscn
new file mode 100644
index 0000000..ecbaf55
--- /dev/null
+++ b/scenes/path_start.tscn
@@ -0,0 +1,25 @@
+[gd_scene load_steps=4 format=2]
+
+[sub_resource type="CubeMesh" id=15]
+
+[sub_resource type="SpatialMaterial" id=16]
+albedo_color = Color( 0.490196, 0, 0, 1 )
+
+[sub_resource type="ConcavePolygonShape" id=17]
+data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 )
+
+[node name="path_start" type="Spatial" groups=["path"]]
+
+[node name="MeshInstance" type="MeshInstance" parent="."]
+transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0 )
+mesh = SubResource( 15 )
+skeleton = NodePath("")
+material/0 = SubResource( 16 )
+
+[node name="StaticBody" type="StaticBody" parent="."]
+transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0 )
+collision_layer = 2
+collision_mask = 2
+
+[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
+shape = SubResource( 17 )
diff --git a/scenes/projectiles/bullet.tscn b/scenes/projectiles/bullet.tscn
new file mode 100644
index 0000000..bb49525
--- /dev/null
+++ b/scenes/projectiles/bullet.tscn
@@ -0,0 +1,21 @@
+[gd_scene load_steps=4 format=2]
+
+[ext_resource path="res://scripts/bullet.gd" type="Script" id=1]
+
+[sub_resource type="SphereShape" id=1]
+
+[sub_resource type="SphereMesh" id=2]
+
+[node name="bullet" type="Spatial"]
+script = ExtResource( 1 )
+
+[node name="Area" type="Area" parent="."]
+
+[node name="CollisionShape" type="CollisionShape" parent="Area"]
+transform = Transform( 0.03, 0, 0, 0, 0.03, 0, 0, 0, 0.03, 0, 0, 0 )
+shape = SubResource( 1 )
+
+[node name="MeshInstance" type="MeshInstance" parent="Area"]
+transform = Transform( 0.03, 0, 0, 0, 0.03, 0, 0, 0, 0.03, 0, 0, 0 )
+mesh = SubResource( 2 )
+material/0 = null
diff --git a/scenes/turret.tscn b/scenes/turret.tscn
new file mode 100644
index 0000000..61ab365
--- /dev/null
+++ b/scenes/turret.tscn
@@ -0,0 +1,14 @@
+[gd_scene load_steps=3 format=2]
+
+[ext_resource path="res://scripts/turret.gd" type="Script" id=1]
+
+[sub_resource type="BoxShape" id=1]
+
+[node name="turret" type="Spatial" groups=["turrets"]]
+script = ExtResource( 1 )
+
+[node name="turret" type="StaticBody" parent="." groups=["turrets"]]
+
+[node name="CollisionShape" type="CollisionShape" parent="turret"]
+transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0.25, 0 )
+shape = SubResource( 1 )