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-rw-r--r--scripts/control.gd4
-rw-r--r--scripts/gui_turret_detail.gd28
-rw-r--r--scripts/turret.gd23
3 files changed, 39 insertions, 16 deletions
diff --git a/scripts/control.gd b/scripts/control.gd
index 2fd7164..ff2d8da 100644
--- a/scripts/control.gd
+++ b/scripts/control.gd
@@ -245,8 +245,8 @@ func do (action, par = {}):
_:
statetype = Globals.StateType.MODULES
var turr = turret_holder.get_node(editing_turret)
- turr.mods += [par.name]
- turr.make_info_mod()
+ turr.modules += [par.name]
+ turr.refresh_info(turr.info)
build_option(state, statetype)
_: to_pick()
diff --git a/scripts/gui_turret_detail.gd b/scripts/gui_turret_detail.gd
index 2f42833..c1e0519 100644
--- a/scripts/gui_turret_detail.gd
+++ b/scripts/gui_turret_detail.gd
@@ -33,29 +33,39 @@ func flatten (dict : Dictionary):
else: flat[k] = dict[k]
return flat
-func refresh (turret_info : Dictionary, upgraded : Dictionary = {}):
+func refresh (turret_info : Dictionary, comp : Dictionary = {}):
_fetch()
get_node("vbox").get_node("name_label").text = "name: " + turret_info.name
var base_labels = hbox_global.get_node("hbox_labels")
var base_values = hbox_global.get_node("hbox_values")
+ var base_cmp = hbox_global.get_node("hbox_cmp")
for child in base_labels.get_children(): child.queue_free()
for child in base_values.get_children(): child.queue_free()
+ for child in base_cmp.get_children(): child.queue_free()
var flat = flatten(turret_info)
+ var flat_comp = flatten(comp)
var skip = ["upgrades"]
for k in flat:
if k in skip or "name" in k: continue
- var val = str(flat[k])
var label_lab = Label.new()
label_lab.text = k
base_labels.add_child(label_lab)
+
+ var val = str(flat[k])
var label_val = Label.new()
label_val.text = val
base_values.add_child(label_val)
+
+ var cmp_val = str(flat_comp.get(k, ""))
+ if (cmp_val == val): cmp_val = ""
+ var label_cmp = Label.new()
+ label_cmp.text = cmp_val
+ base_cmp.add_child(label_cmp)
func _process(delta):
_fetch()
@@ -85,6 +95,20 @@ func _process(delta):
if highlight != null:
info = highlight.info_mod
+
+ var opts = ["back", "targeting", "modules", "sell", "add"]
+ if gui.control.state == Globals.PlayerState.EDIT and \
+ gui.control.statetype == Globals.StateType.TURRET and \
+ gui.bottom_bar.picker.hovering != "" and \
+ not gui.bottom_bar.picker.hovering in opts:
+ comp = load_turrets.info[gui.bottom_bar.picker.hovering]
+
+ elif gui.control.state == Globals.PlayerState.EDIT and \
+ gui.control.statetype == Globals.StateType.MODULES_PICK and \
+ gui.bottom_bar.picker.hovering != "" and \
+ not gui.bottom_bar.picker.hovering in opts:
+ comp = highlight.make_info_mod(highlight.modules + [gui.bottom_bar.picker.hovering])
+
elif placing != null:
info = load_turrets.info[placing]
elif hovering != null:
diff --git a/scripts/turret.gd b/scripts/turret.gd
index f365898..32fb17a 100644
--- a/scripts/turret.gd
+++ b/scripts/turret.gd
@@ -24,7 +24,7 @@ var ray : PackedScene
var info : Dictionary
var info_mod : Dictionary
-var mods = []
+var modules = []
func dict_get (d, keys : Array):
var val = d
@@ -33,10 +33,10 @@ func dict_get (d, keys : Array):
val = dict_get(d.get(key, null), keys)
return val
-func complete (prev, chain):
+func complete (prev, chain, mods):
for k in prev:
if prev[k] is Dictionary:
- complete(prev[k], chain + [k])
+ complete(prev[k], chain + [k], mods)
else:
for m in mods:
var mod = load_turrets.modules[m]
@@ -49,11 +49,11 @@ func complete (prev, chain):
prev[h] = 0
break
-func traverse (prev, next, chain):
+func traverse (prev, next, chain, mods):
for k in prev:
if prev[k] is Dictionary:
if not next.has(k): next[k] = {}
- traverse(prev[k], next[k], chain + [k])
+ traverse(prev[k], next[k], chain + [k], mods)
else:
var add = 0
var mul = 0
@@ -68,12 +68,11 @@ func traverse (prev, next, chain):
next[k] = next[k] * (1+mul)
else: next[k] = prev[k]
-func make_info_mod ():
- info_mod.clear()
- complete(info, [])
- traverse(info, info_mod, [])
-
- print(info, info_mod)
+func make_info_mod (mods):
+ var modded = {}
+ complete(info, [], mods)
+ traverse(info, modded, [], mods)
+ return modded
func _ready():
var root = get_tree().root.get_node("world")
@@ -101,7 +100,7 @@ func refresh_model():
func refresh_info(tinfo):
self.info = tinfo
- make_info_mod()
+ info_mod = make_info_mod(modules)
func filter_in_range(set):
var filtered = []