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extends Control
var player : Node
var _in_editor : bool
var bottom_bar : Control
var top_bar : Control
func _fetch ():
var root = get_tree().root.get_child(0)
player = root.get_node("player")
if bottom_bar == null: bottom_bar = get_node("bottom_bar")
if top_bar == null: top_bar = get_node("top_bar")
func _ready():
_fetch()
bottom_bar.build()
func refresh (in_editor : bool):
_fetch()
bottom_bar.refresh(in_editor)
top_bar.refresh(in_editor)
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