diff options
author | jacopograndi <jak.sk8@hotmail.it> | 2021-08-29 13:57:41 +0200 |
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committer | jacopograndi <jak.sk8@hotmail.it> | 2021-08-29 13:57:41 +0200 |
commit | ace5c3f3093c50ff7fa6f8b281a377e3788abbd5 (patch) | |
tree | 8a52803dc2b777822e9b1cab148bec8798bfeadf /build/abilities.txt | |
parent | a8bcacc95045102e67f2feabbdddf79535837554 (diff) |
adding techs
Diffstat (limited to 'build/abilities.txt')
-rw-r--r-- | build/abilities.txt | 45 |
1 files changed, 27 insertions, 18 deletions
diff --git a/build/abilities.txt b/build/abilities.txt index afe451c..1f81a35 100644 --- a/build/abilities.txt +++ b/build/abilities.txt @@ -1,24 +1,33 @@ +> Combat Order Anti-Cavalry - When fighting cavalry, gets 83% ATK and DEF bonus and "First Strike." -Anti-Personnel - May not attack buildings. -Build - May build and repair buildings. -Buildings Only - May only attack buildings. -Causes Fear - Opponents always suffer -25% ATK and DEF. -Convert - May attempt to convert enemy units. -Desert Charge - Gain +33% ATK when attacking units on Desert that don't have "Desert Charge." +Skirmish - Gains First Strike against all units with a range of 1. First Strike - Always strike first, even when defending (unless fighting another First Strike unit). -Frenzy - Attack and counterattack at full health (100) until completely dead. -Heal - May heal units; 20% per use (increased by certain techs) -Hero Powers - Has Hero Powers (see section 2.1 - Heroes) -Improved Convert - May attempt to convert enemies with an improved chance of success. -Improved Heal - Heals unit; 30% per use. -No Counterattacks - May not counterattack when attacked. -No Move & Attack - May not attack in the turn that it moves. -Plains Charge - Gains +33% ATK when attacking units on Plains that don't have "Plains Charge." Rapid Fire - When attacking, gets additional attack after opponent's counter-attack. + +> Attack targets filter +Units Only - May not attack buildings. +Buildings Only - May only attack buildings. +No Counter - May not counterattack when attacked. +No Move & Attack - May not attack in the turn that it moves. + +> Battle bonuses +Causes Fear - Opponents always suffer -25% ATK and DEF. +Desert Charge - Gain +33% ATK when attacking units on Desert that don't have "Desert Charge" +Plains Charge - Gains +33% ATK when attacking units on Plains that don't have "Plains Charge" Scares Horses - +33% ATK and DEF when fighting horse units. -Scout - Mountains, forests, hills, and swamps only cost 2 move points. -Seasoned Veteran - Achieves Veteran Status more quickly: 2 battles, 4, and 6. -Skirmish - Gains First Strike against all units with a range of 1. -volley - When health greater than 50% +33% ATK. Woodsman - +33% ATK and DEF when fighting in the forest. +Volley - When health greater than 50% +33% ATK. +Frenzy - Attack and counterattack at full health (100) until completely dead. Zeal - Automatically heals 20 Health after any battle against another unit (but not buildings) + +> Movement discounts +Scout - Mountains, forests, hills, and swamps only cost 2 move points. + +> Activated Abilities +Convert - May attempt to convert enemy units. +Heal - May heal units; 20% per use (increased by certain techs) + +> Veteran +Seasoned Veteran - Achieves Veteran Status more quickly: 2 battles, 4, and 6. + +Hero Powers - Has Hero Powers (see section 2.1 - Heroes)
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