diff options
author | jacopograndi <jak.sk8@hotmail.it> | 2021-08-19 18:46:51 +0200 |
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committer | jacopograndi <jak.sk8@hotmail.it> | 2021-08-19 18:46:51 +0200 |
commit | a8bcacc95045102e67f2feabbdddf79535837554 (patch) | |
tree | 5781dd4cb2fe66b67deab84ff4641b7e21b9c174 /build/abilities.txt |
forgot to make repo until now
Diffstat (limited to 'build/abilities.txt')
-rw-r--r-- | build/abilities.txt | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/build/abilities.txt b/build/abilities.txt new file mode 100644 index 0000000..afe451c --- /dev/null +++ b/build/abilities.txt @@ -0,0 +1,24 @@ +Anti-Cavalry - When fighting cavalry, gets 83% ATK and DEF bonus and "First Strike." +Anti-Personnel - May not attack buildings. +Build - May build and repair buildings. +Buildings Only - May only attack buildings. +Causes Fear - Opponents always suffer -25% ATK and DEF. +Convert - May attempt to convert enemy units. +Desert Charge - Gain +33% ATK when attacking units on Desert that don't have "Desert Charge." +First Strike - Always strike first, even when defending (unless fighting another First Strike unit). +Frenzy - Attack and counterattack at full health (100) until completely dead. +Heal - May heal units; 20% per use (increased by certain techs) +Hero Powers - Has Hero Powers (see section 2.1 - Heroes) +Improved Convert - May attempt to convert enemies with an improved chance of success. +Improved Heal - Heals unit; 30% per use. +No Counterattacks - May not counterattack when attacked. +No Move & Attack - May not attack in the turn that it moves. +Plains Charge - Gains +33% ATK when attacking units on Plains that don't have "Plains Charge." +Rapid Fire - When attacking, gets additional attack after opponent's counter-attack. +Scares Horses - +33% ATK and DEF when fighting horse units. +Scout - Mountains, forests, hills, and swamps only cost 2 move points. +Seasoned Veteran - Achieves Veteran Status more quickly: 2 battles, 4, and 6. +Skirmish - Gains First Strike against all units with a range of 1. +volley - When health greater than 50% +33% ATK. +Woodsman - +33% ATK and DEF when fighting in the forest. +Zeal - Automatically heals 20 Health after any battle against another unit (but not buildings) |