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Anti-Cavalry - When fighting cavalry, gets 83% ATK and DEF bonus and "First Strike."
Anti-Personnel - May not attack buildings.
Build - May build and repair buildings.
Buildings Only - May only attack buildings.
Causes Fear - Opponents always suffer -25% ATK and DEF.
Convert - May attempt to convert enemy units.
Desert Charge - Gain +33% ATK when attacking units on Desert that don't have "Desert Charge."
First Strike - Always strike first, even when defending (unless fighting another First Strike unit).
Frenzy - Attack and counterattack at full health (100) until completely dead.
Heal - May heal units; 20% per use (increased by certain techs)
Hero Powers - Has Hero Powers (see section 2.1 - Heroes)
Improved Convert - May attempt to convert enemies with an improved chance of success.
Improved Heal - Heals unit; 30% per use.
No Counterattacks - May not counterattack when attacked.
No Move & Attack - May not attack in the turn that it moves.
Plains Charge - Gains +33% ATK when attacking units on Plains that don't have "Plains Charge."
Rapid Fire - When attacking, gets additional attack after opponent's counter-attack.
Scares Horses - +33% ATK and DEF when fighting horse units.
Scout - Mountains, forests, hills, and swamps only cost 2 move points.
Seasoned Veteran - Achieves Veteran Status more quickly: 2 battles, 4, and 6.
Skirmish - Gains First Strike against all units with a range of 1.
volley - When health greater than 50% +33% ATK.
Woodsman - +33% ATK and DEF when fighting in the forest.
Zeal - Automatically heals 20 Health after any battle against another unit (but not buildings)