diff options
author | jacopograndi <jak.sk8@hotmail.it> | 2021-09-06 20:11:36 +0200 |
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committer | jacopograndi <jak.sk8@hotmail.it> | 2021-09-06 20:11:36 +0200 |
commit | 411d2f6d6a6e5370d33f0f54b2f2de7147a9d977 (patch) | |
tree | 82b631079a3d7226ce6384f695f2e3b213a2c635 /game/ai | |
parent | 522a43d16e812e10ff69747ee916918b4bd29f2f (diff) |
started ai
Diffstat (limited to 'game/ai')
-rw-r--r-- | game/ai/action.cpp | 76 | ||||
-rw-r--r-- | game/ai/action.h | 52 | ||||
-rw-r--r-- | game/ai/engine.h | 66 | ||||
-rw-r--r-- | game/ai/evaluator.h | 30 | ||||
-rw-r--r-- | game/ai/generator.h | 102 | ||||
-rw-r--r-- | game/ai/performer.h | 49 | ||||
-rw-r--r-- | game/ai/tactic.h | 32 |
7 files changed, 407 insertions, 0 deletions
diff --git a/game/ai/action.cpp b/game/ai/action.cpp new file mode 100644 index 0000000..63218ba --- /dev/null +++ b/game/ai/action.cpp @@ -0,0 +1,76 @@ +#include "action.h" + +bool ai::compare_action(ai::action a, ai::action b) { + return (a.heuristic < b.heuristic); +} + +std::string ai::action::to_string () { + if (type == actype::attack) { + if (abs(x-mx)+abs(y-my) != 0) { + return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + + " move " + + "[" + std::to_string(mx) + ", " + std::to_string(my) + "]" + + " attack " + + "[" + std::to_string(tx) + ", " + std::to_string(ty) + "]"; + } else { + return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + + " attack " + + "[" + std::to_string(tx) + ", " + std::to_string(ty) + "]"; + } + } + if (type == actype::heal) { + if (abs(x-mx)+abs(y-my) != 0) { + return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + + " move " + + "[" + std::to_string(mx) + ", " + std::to_string(my) + "]" + + " heal " + + "[" + std::to_string(tx) + ", " + std::to_string(ty) + "]"; + } else { + return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + + " heal " + + "[" + std::to_string(tx) + ", " + std::to_string(ty) + "]"; + } + } + if (type == actype::convert) { + if (abs(x-mx)+abs(y-my) != 0) { + return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + + " move " + + "[" + std::to_string(mx) + ", " + std::to_string(my) + "]" + + " convert " + + "[" + std::to_string(tx) + ", " + std::to_string(ty) + "]"; + } else { + return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + + " convert " + + "[" + std::to_string(tx) + ", " + std::to_string(ty) + "]"; + } + } + if (type == actype::move) { + return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + + " move " + + "[" + std::to_string(mx) + ", " + std::to_string(my) + "]"; + } + if (type == actype::build) { + if (abs(x-mx)+abs(y-my) != 0) { + return "[" + std::to_string(x) + ", " + std::to_string(y) + + "]" + " move " + + "[" + std::to_string(mx) + ", " + std::to_string(my) + + "]" + " build " + + std::to_string(v); + } else { + return "[" + std::to_string(mx) + ", " + std::to_string(my) + + "]" + " build " + + std::to_string(v); + } + } + if (type == actype::train) { + return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + + " train " + std::to_string(v); + } + if (type == actype::trade) { + return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + + " trade " + std::to_string(v); + } + if (type == actype::tech) { + return "tech " + std::to_string(v); + } +}
\ No newline at end of file diff --git a/game/ai/action.h b/game/ai/action.h new file mode 100644 index 0000000..12da451 --- /dev/null +++ b/game/ai/action.h @@ -0,0 +1,52 @@ +#ifndef ACTION_H +#define ACTION_H + +#include <string> +#include <vector> + +namespace ai { + +enum actype { + attack, heal, convert, build, train, trade, move, tech +}; + +class action { + public: + action (actype type, int v) : + type(type), v(v) {} + action (actype type, int x, int y, int v) : + type(type), x(x), y(y), v(v) {} + action (actype type, int x, int y, int mx, int my) : + type(type), x(x), y(y), mx(mx), my(my) {} + action (actype type, int x, int y, int mx, int my, int v) : + type(type), x(x), y(y), mx(mx), my(my), v(v) {} + action (actype type, int x, int y, int mx, int my, int tx, int ty) : + type(type), x(x), y(y), mx(mx), my(my), tx(tx), ty(ty) {} + action (actype type, int x, int y, int mx, int my, int tx, int ty, int v) : + type(type), x(x), y(y), mx(mx), my(my), tx(tx), ty(ty), v(v) {} + + action (const action& rhs) { + type = rhs.type; x = rhs.x; y = rhs.y; mx = rhs.mx; my = rhs.my; + tx = rhs.tx; ty = rhs.ty; v = rhs.v; + } + action& operator=(const action& rhs) { + type = rhs.type; x = rhs.x; y = rhs.y; mx = rhs.mx; my = rhs.my; + tx = rhs.tx; ty = rhs.ty; v = rhs.v; + } + + actype type; + int x, y; // start + int mx, my; // moved + int tx, ty; // target + int v; // value (id of trainee, building or f/g trade, or tech id) + + float heuristic { 0 }; + + std::string to_string (); +}; + +bool compare_action(action a, action b); + +} + +#endif
\ No newline at end of file diff --git a/game/ai/engine.h b/game/ai/engine.h new file mode 100644 index 0000000..d3755e1 --- /dev/null +++ b/game/ai/engine.h @@ -0,0 +1,66 @@ +#ifndef ENGINE_H +#define ENGINE_H + +#include <iostream> + +#include <string> +#include <vector> +#include <limits> +#include <cmath> + +#include "../ground.h" +#include "../gst.h" + +#include "action.h" +#include "tactic.h" +#include "generator.h" +#include "evaluator.h" +#include "performer.h" + +namespace ai { + +class engine { + public: + engine (Gst &gst) : init(gst) {} + Gst &init; + + tactic get_best () { + tactic t { search(init, 4) }; + std::cout << t.to_string(); + return t; + } + + tactic search (Gst &gst, int depth) { + generator gen { gst }; + std::vector<tactic> tactics = gen.tactics(); + tactic best; best.eval = std::numeric_limits<float>::lowest(); + for (tactic t : tactics) { + performer perf { gst }; + Gst next { perf.apply(t) }; + t.eval = negamax(next, depth, gst.turn); + std::cout << "depth " << depth << " eval " << t.eval << "\n"; + if (t.eval > best.eval) best = t; + } + return best; + } + + float negamax (Gst gst, int depth, int player) { + //for (int i=0; i<3-depth; i++) std::cout << " "; std::cout << depth << "\n"; + if (depth == 0) { + evaluator eval { gst }; + return eval.eval(player); + } + float value = std::numeric_limits<float>::lowest(); + generator gen { gst }; + auto tactics = gen.tactics(); + for (tactic t : tactics) { + performer perf { gst }; + Gst next { perf.apply(t) }; + value = fmax(value, negamax(next, depth-1, -player)); + } + return -value; + } +}; + +} +#endif
\ No newline at end of file diff --git a/game/ai/evaluator.h b/game/ai/evaluator.h new file mode 100644 index 0000000..75684de --- /dev/null +++ b/game/ai/evaluator.h @@ -0,0 +1,30 @@ +#ifndef EVALUATOR_H +#define EVALUATOR_H + +#include <iostream> + +#include <string> +#include <vector> + +#include "../ground.h" +#include "../gst.h" + +namespace ai { + +class evaluator { + public: + evaluator (Gst gst) : gst(gst) {} + Gst gst; + + float eval (int player) { + float val = 0; + for (Entity &ent : gst.entities) { + int own = (int)(ent.owner != player)*2-1; + val += own*(ent.info->cost[0] + ent.info->cost[1])*(ent.hp/100.0f); + } + return val; + } +}; + +} +#endif
\ No newline at end of file diff --git a/game/ai/generator.h b/game/ai/generator.h new file mode 100644 index 0000000..c6cb288 --- /dev/null +++ b/game/ai/generator.h @@ -0,0 +1,102 @@ +#ifndef GENERATOR_H +#define GENERATOR_H + +#include <iostream> + +#include <string> +#include <vector> + +#include "../ground.h" +#include "../gst.h" +#include "action.h" +#include "tactic.h" +#include "performer.h" + +namespace ai { + +const int maxiter = 100000; + + +class generator { + public: + generator (Gst &gst) : init(gst) {} + Gst &init; + + std::vector<action> valid_actions (Gst &gst) { + Ground &gr = gst.inv->ground; + std::vector<action> acts; + for (Entity &ent : gst.entities) { + if (ent.done) continue; + if (ent.owner != gst.turn) continue; + + std::vector<action> ent_acts; + + std::vector<int> moves = gr.move_area(gst, ent); + for (auto move : moves) { + int mx = move%gr.sizex, my = move/gr.sizex; + action act { actype::move, ent.x, ent.y, mx, my }; + + performer perf { gst }; + Gst next { gst }; + next = perf.act(next, act); + Entity &matk = next.get_at(mx, my); + std::vector<int> atks = gr.attack_targets(next, matk); + for (auto atk : atks) { + int tx = atk%gr.sizex, ty = atk/gr.sizex; + action act_atk { actype::attack, ent.x, ent.y, + mx, my, tx, ty }; + Entity &mdef = next.get_at(tx, ty); + + BattleResult res = gst.battle_res(matk, mdef); + float heur = (mdef.hp-res.def_hp); + heur *= (mdef.info->cost[0] + mdef.info->cost[1]); + act_atk.heuristic = heur; + ent_acts.push_back(act_atk); + } + + int dist = 999999; + int pos = gst.get_nearest_enemy(ent, dist); + float heur = 1.0f/dist; + act.heuristic = heur; + ent_acts.push_back(act); + } + std::sort(ent_acts.begin(), ent_acts.end(), compare_action); + for (int i=0; i<3 && i<ent_acts.size(); i++) { + acts.push_back(ent_acts[i]); + } + } + std::sort(acts.begin(), acts.end(), compare_action); + return acts; + } + + tactic valid_tactic (int &n) { + tactic t; + Gst gst { init }; + for (int i=0; i<ai::maxiter; i++) { + std::vector<action> acts { valid_actions(gst) }; + if (acts.size() == 0) break; + performer perf { gst }; + int j = n % (acts.size()); + n /= acts.size(); + action &act = acts[j]; + gst = perf.act(gst, act); + t.acts.push_back(act); + //std::cout << act.to_string() << std::endl; + } + return t; + } + + std::vector<tactic> tactics () { + std::vector<tactic> ts; + for (int i=0; i<3; i++) { + int n = i; + tactic t = valid_tactic(n); + if (n > 0) break; + ts.push_back(t); + } + return ts; + } +}; + +} +#endif
\ No newline at end of file diff --git a/game/ai/performer.h b/game/ai/performer.h new file mode 100644 index 0000000..472773b --- /dev/null +++ b/game/ai/performer.h @@ -0,0 +1,49 @@ +#ifndef PERFORMER_H +#define PERFORMER_H + +#include <iostream> + +#include <string> +#include <vector> + +#include "../ground.h" +#include "../gst.h" +#include "action.h" +#include "tactic.h" + +namespace ai { + +class performer { + public: + performer (Gst &gst) : init(gst) {} + Gst &init; + + Gst apply (tactic t) { + Gst next { init }; + for (action a : t.acts) { + next = act(next, a); + } + next.end_day(); + return next; + } + + Gst& act (Gst &gst, action a) { + if (a.type == actype::move) { + Entity &ent = gst.get_at(a.x, a.y); + ent.x = a.mx; ent.y = a.my; + ent.moved = 1; ent.done = true; + } + if (a.type == actype::attack) { + Entity &ent = gst.get_at(a.x, a.y); + ent.x = a.mx; ent.y = a.my; + ent.moved = 1; + Entity &def = gst.get_at(a.tx, a.ty); + gst.battle(ent, def); + ent.done = true; + } + return gst; + } +}; + +} +#endif
\ No newline at end of file diff --git a/game/ai/tactic.h b/game/ai/tactic.h new file mode 100644 index 0000000..7eefef9 --- /dev/null +++ b/game/ai/tactic.h @@ -0,0 +1,32 @@ +#ifndef TACTIC_H +#define TACTIC_H + +#include <string> +#include <vector> + +#include "action.h" + +namespace ai { + +class tactic { + public: + tactic () { } + + std::vector<action> acts; + float eval = 0; + + // copy constructor + tactic (const tactic& rhs) { acts = rhs.acts; eval = rhs.eval; } + tactic& operator=(const tactic& rhs) { acts = rhs.acts; eval = rhs.eval; } + + std::string to_string () { + std::string str = "tactic eval= " + std::to_string(eval) + "\n"; + for (action act : acts) { + str += act.to_string() + "\n"; + } + return str; + } +}; + +} +#endif
\ No newline at end of file |