diff options
author | jacopograndi <jak.sk8@hotmail.it> | 2021-08-30 14:48:06 +0200 |
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committer | jacopograndi <jak.sk8@hotmail.it> | 2021-08-30 14:48:06 +0200 |
commit | fb5a98b72ab79949d1da7f75a3d6150c2906ef40 (patch) | |
tree | 9097b4e1f31e530874df9ab85be03f763fc4ef1b /game/ground.cpp | |
parent | ace5c3f3093c50ff7fa6f8b281a377e3788abbd5 (diff) |
gui: tech representation, menu, tile & unit info, attack info
Diffstat (limited to 'game/ground.cpp')
-rw-r--r-- | game/ground.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/game/ground.cpp b/game/ground.cpp index 0ea273d..e6055bf 100644 --- a/game/ground.cpp +++ b/game/ground.cpp @@ -88,9 +88,7 @@ std::vector<int> Ground::move_area (Gst &gst, Entity &ent) { std::vector<int> Ground::attack_targets (Gst &gst, Entity &ent) { std::vector<int> attacks; - int range = ent.info->range; - range += gst.tiles[gst.ground.tiles[gst.ground.at(ent.x, ent.y)]] - .range_bonus; + int range = gst.get_range(ent); bool builds = !gst.info_has_ability(ent.info, "Units Only"); bool units = !gst.info_has_ability(ent.info, "Buildings Only"); for (Entity &e : gst.entities) { |