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authorjacopo grandi <jak.sk8@hotmail.it>2021-03-02 12:33:02 +0100
committerjacopo grandi <jak.sk8@hotmail.it>2021-03-02 12:33:02 +0100
commit8e6e6d67bcf371246583e16b05be15fa4ee2abe2 (patch)
treec5198d34b766b18e792ac313ba32d74af2267949 /design/design.txt
parent5c5c465dc0c98774d72f1cdc203ac515fd1d2735 (diff)
design expansion, raid concept
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@@ -2,9 +2,52 @@ major component redesign:
every component has a big struct with everything
when using the unit, condensate every component's struct into one, which is
used in parallel to the army array
+-> i actually did it i cant believe it.
+i want an overworld map graph
+why would you want to traverse the graph?
+ to get better loot
+ to get to the final boss
+ to evacuate -> i like this one
+what is in the nodes?
+ battles and loot
+
+expansion:
+ who are you?
+ a small army
+ what is the means of transportation?
+ a transport airship
+ a train
+ by foot, they are all vehicles afterall
+ what's the thing? the objective?
+ planetary explosion, evacuate
+ important information dispatching, get to comms facility
+ retreat to safety through a battlefield
+ do everybody know about the thing?
+ no, only you
+ yes, everybody is scrambling to save themself
+ what's the incentive to not blow up the infrastructure?
+ they don't even know
+ they need it
+ i need battles to happen:
+ there is a battlefield
+ everybody walks around with an army
+ there are enemy entities with the same objective as the player
-
+raid:
+ you and a small army are dropped in enemy territory
+
+ the objective is to
+ make a big army
+ by exploring and finding stuff
+ by battleing and scrapping enemy stuff
+ by events
+ get to a spaceship
+
+ you go around by train, combat troops do not transport themselves
+ every station has events/battles/shops
+ when you have a large enough army, get to a large spaceship and leave
+ the enemy redirects forces to fight you off, so be quick
descript: arena clone + autochess