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authorjacopo grandi <jak.sk8@hotmail.it>2021-02-25 16:36:55 +0100
committerjacopo grandi <jak.sk8@hotmail.it>2021-02-25 16:36:55 +0100
commit2f345b1d6e130177efe4fa47d5b2bd11f352ce85 (patch)
tree3db145e227d3c90d683f0ca021f066e37c92154f /hud/hud_views.c
parente8bc1eab9a45b8893701e3acbd008fe259c53a4c (diff)
guillotined dead code
Diffstat (limited to 'hud/hud_views.c')
-rw-r--r--hud/hud_views.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/hud/hud_views.c b/hud/hud_views.c
index a669034..2d3a9fd 100644
--- a/hud/hud_views.c
+++ b/hud/hud_views.c
@@ -115,7 +115,6 @@ void render_view_chassis (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int chassis, int lvl, SDL_Texture *sprites)
{
if (chassis != -1) {
- info_chassis *ch = info->chassis+chassis;
int h = 10;
stats_comp *comp = info->stats[STATS_CHASSIS]+chassis;
@@ -136,7 +135,6 @@ void render_view_battery (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int batt, int lvl)
{
if (batt != -1) {
- info_battery *battery = info->batteries+batt;
int h = 10;
stats_comp *comp = info->stats[STATS_BATTERY]+batt;
@@ -156,7 +154,6 @@ void render_view_armor (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int armor, int lvl)
{
if (armor != -1) {
- info_armor *arm = info->armors+armor;
int h = 10;
stats_comp *comp = info->stats[STATS_ARMOR]+armor;
@@ -174,7 +171,6 @@ void render_view_armor_detail (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int armor, int lvl)
{
if (armor != -1) {
- info_armor *arm = info->armors+armor;
int h = 10;
stats_comp *comp = info->stats[STATS_ARMOR]+armor;
@@ -195,7 +191,6 @@ void render_view_weapon (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int weapon, int lvl)
{
if (weapon != -1) {
- info_weapon *weap = info->weapons+weapon;
int h = 10;
stats_comp *comp = info->stats[STATS_WEAPONS]+weapon;
@@ -215,7 +210,6 @@ void render_view_weapon_detail (SDL_Renderer* rend, txtd *t,
int px, int py, infos *info, int weapon, int lvl)
{
if (weapon != -1) {
- info_weapon *weap = info->weapons+weapon;
int h = 10;
stats_comp *comp = info->stats[STATS_WEAPONS]+weapon;
@@ -236,7 +230,6 @@ void render_view_aug (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int aug, int lvl)
{
if (aug != -1) {
- info_aug *augm = info->augs+aug;
int h = 10;
stats_comp *comp = info->stats[STATS_AUGS]+aug;
@@ -254,7 +247,6 @@ void render_view_aug_detail (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int aug, int lvl)
{
if (aug != -1) {
- info_aug *augm = info->augs+aug;
int h = 10;
stats_comp *comp = info->stats[STATS_AUGS]+aug;