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Diffstat (limited to 'hud')
-rw-r--r--hud/hud.c10
-rw-r--r--hud/hud_views.c8
2 files changed, 5 insertions, 13 deletions
diff --git a/hud/hud.c b/hud/hud.c
index 0e8b4d6..9c1d892 100644
--- a/hud/hud.c
+++ b/hud/hud.c
@@ -987,7 +987,7 @@ void hud_render_overlay_game (overlay_game *og, MKb *mkb,
float cost = 0;
for (int i=0; i<gst->army_bp[0].uslen; i++) {
- cost += info_unit_get_cost(info, &gst->army_bp[0].us[i].info);
+ cost += 10;
}
float cx = og->rect_army.x+5;
float cy = og->rect_army.y+5 + 30;
@@ -1102,7 +1102,7 @@ void hud_render_overlay_battle (overlay_battle *ob, MKb *mkb,
{
float cost = 0;
for (int i=0; i<gst->army_bp[0].uslen; i++) {
- cost += info_unit_get_cost(info, &gst->army_bp[0].us[i].info);
+ cost += 10;
}
float p[2] = { x+10, y+h };
char s[64]; sprintf(s, "COST: %.0f", cost);
@@ -1110,7 +1110,7 @@ void hud_render_overlay_battle (overlay_battle *ob, MKb *mkb,
float cost2 = 0;
for (int i=0; i<gst->army_bp[1].uslen; i++) {
- cost2 += info_unit_get_cost(info, &gst->army_bp[1].us[i].info);
+ cost2 += 10;
}
char p2[64]; sprintf(p2, "COST: %.0f", cost2);
float p2w = get_text_width(p2, t);
@@ -1122,7 +1122,7 @@ void hud_render_overlay_battle (overlay_battle *ob, MKb *mkb,
for (int i=0; i<gst->ar.uslen; i++) {
if (gst->ar.us[i].hp <= 0) continue;
if (gst->ar.us[i].owner == 0) {
- dps += info_unit_get_dps(info, &gst->ar.us[i].info);
+ dps += 3;
}
}
float p[2] = { x+10, y+h };
@@ -1133,7 +1133,7 @@ void hud_render_overlay_battle (overlay_battle *ob, MKb *mkb,
for (int i=0; i<gst->ar.uslen; i++) {
if (gst->ar.us[i].hp <= 0) continue;
if (gst->ar.us[i].owner == 1) {
- dps2 += info_unit_get_dps(info, &gst->ar.us[i].info);
+ dps2 += 3;
}
}
char p2[64]; sprintf(p2, "DAMAGE: %.0f", dps2);
diff --git a/hud/hud_views.c b/hud/hud_views.c
index a669034..2d3a9fd 100644
--- a/hud/hud_views.c
+++ b/hud/hud_views.c
@@ -115,7 +115,6 @@ void render_view_chassis (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int chassis, int lvl, SDL_Texture *sprites)
{
if (chassis != -1) {
- info_chassis *ch = info->chassis+chassis;
int h = 10;
stats_comp *comp = info->stats[STATS_CHASSIS]+chassis;
@@ -136,7 +135,6 @@ void render_view_battery (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int batt, int lvl)
{
if (batt != -1) {
- info_battery *battery = info->batteries+batt;
int h = 10;
stats_comp *comp = info->stats[STATS_BATTERY]+batt;
@@ -156,7 +154,6 @@ void render_view_armor (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int armor, int lvl)
{
if (armor != -1) {
- info_armor *arm = info->armors+armor;
int h = 10;
stats_comp *comp = info->stats[STATS_ARMOR]+armor;
@@ -174,7 +171,6 @@ void render_view_armor_detail (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int armor, int lvl)
{
if (armor != -1) {
- info_armor *arm = info->armors+armor;
int h = 10;
stats_comp *comp = info->stats[STATS_ARMOR]+armor;
@@ -195,7 +191,6 @@ void render_view_weapon (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int weapon, int lvl)
{
if (weapon != -1) {
- info_weapon *weap = info->weapons+weapon;
int h = 10;
stats_comp *comp = info->stats[STATS_WEAPONS]+weapon;
@@ -215,7 +210,6 @@ void render_view_weapon_detail (SDL_Renderer* rend, txtd *t,
int px, int py, infos *info, int weapon, int lvl)
{
if (weapon != -1) {
- info_weapon *weap = info->weapons+weapon;
int h = 10;
stats_comp *comp = info->stats[STATS_WEAPONS]+weapon;
@@ -236,7 +230,6 @@ void render_view_aug (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int aug, int lvl)
{
if (aug != -1) {
- info_aug *augm = info->augs+aug;
int h = 10;
stats_comp *comp = info->stats[STATS_AUGS]+aug;
@@ -254,7 +247,6 @@ void render_view_aug_detail (SDL_Renderer* rend, txtd *t, int px, int py,
infos *info, int aug, int lvl)
{
if (aug != -1) {
- info_aug *augm = info->augs+aug;
int h = 10;
stats_comp *comp = info->stats[STATS_AUGS]+aug;