diff options
34 files changed, 1309 insertions, 116 deletions
diff --git a/assets/blender/turrets.blend b/assets/blender/turrets.blend Binary files differindex ad8a28f..92b96f4 100644 --- a/assets/blender/turrets.blend +++ b/assets/blender/turrets.blend diff --git a/assets/blender/turrets.blend1 b/assets/blender/turrets.blend1 Binary files differindex 3c763d2..96d3dfe 100644 --- a/assets/blender/turrets.blend1 +++ b/assets/blender/turrets.blend1 diff --git a/assets/json/turrets.json b/assets/json/turrets.json index 65cd271..846300f 100644 --- a/assets/json/turrets.json +++ b/assets/json/turrets.json @@ -3,7 +3,6 @@ "name": "laser", "cost": { "T": 100 }, "cooldown": 1.0, - "damage": 1, "turn_speed": 3, "range": 5, "upgrades": [ "heavy laser", "sniper" ], @@ -11,6 +10,7 @@ "model_name": "laser.glb", "thumbnail_name": "laser.png", "projectile": { + "damage": 1, "type": "bullet", "speed": 5, "model_name": "laser_shot.glb", @@ -21,7 +21,6 @@ "name": "heavy laser", "cost": { "T": 250 }, "cooldown": 0.9, - "damage": 2, "turn_speed": 3, "range": 5, "upgrades": [ "minigun" ], @@ -29,6 +28,7 @@ "model_name": "laser.glb", "thumbnail_name": "laser.png", "projectile": { + "damage": 2, "type": "bullet", "speed": 5, "model_name": "laser_shot.glb", @@ -37,15 +37,15 @@ }, { "name": "minigun", - "cost": { "T": 1000 }, + "cost": { "T": 1000, "k": 1000 }, "cooldown": 0.2, - "damage": 2, "turn_speed": 10, "range": 5, "modules_max": 6, "model_name": "laser.glb", "thumbnail_name": "laser.png", "projectile": { + "damage": 2, "type": "bullet", "speed": 10, "model_name": "laser_shot.glb", @@ -56,7 +56,6 @@ "name": "sniper", "cost": { "T": 300 }, "cooldown": 2, - "damage": 3, "turn_speed": 1, "range": 7, "upgrades": [ "railgun" ], @@ -64,6 +63,7 @@ "model_name": "sniper.glb", "thumbnail_name": "sniper.png", "projectile": { + "damage": 3, "type": "ray", "model_name": "ray_laser.glb", "amount": 1 @@ -71,15 +71,15 @@ }, { "name": "railgun", - "cost": { "T": 1200 }, + "cost": { "T": 1200, "a": 1000 }, "cooldown": 5, - "damage": 10, "turn_speed": 1, "range": 8, "modules_max": 4, "model_name": "sniper.glb", "thumbnail_name": "laser.png", "projectile": { + "damage": 10, "type": "ray", "model_name": "ray_laser.glb", "amount": 1 @@ -89,7 +89,6 @@ "name": "shotgun", "cost": { "T": 250 }, "cooldown": 2.0, - "damage": 1, "turn_speed": 1, "range": 4, "upgrades": [ "cannon" ], @@ -97,6 +96,7 @@ "model_name": "shotgun.glb", "thumbnail_name": "shotgun.png", "projectile": { + "damage": 1, "type": "bullet", "speed": 5, "model_name": "bullet_shot.glb", @@ -108,32 +108,36 @@ "name": "cannon", "cost": { "T": 400 }, "cooldown": 2.0, - "damage": 5, "turn_speed": 1, "range": 4, - "upgrades": [ "tesla" ], + "upgrades": [ "triple cannon" ], "modules_max": 3, "model_name": "shotgun.glb", "thumbnail_name": "shotgun.png", "projectile": { - "type": "bomb", + "damage": 5, + "type": "bullet", + "area_of_effect": 1, "speed": 3, "model_name": "bullet_shot.glb" } }, { - "name": "tesla", - "cost": { "T": 800 }, + "name": "triple cannon", + "cost": { "T": 800, "d": 800 }, "cooldown": 1.0, - "damage": 2, "turn_speed": 1, "range": 4, "modules_max": 5, "model_name": "shotgun.glb", "thumbnail_name": "shotgun.png", "projectile": { - "type": "shock", - "jumps": 5, + "damage": 5, + "type": "bullet", + "area_of_effect": 1, + "spread": 45, + "speed": 3, + "amount": 3, "model_name": "bullet_shot.glb" } }, @@ -141,7 +145,6 @@ "name": "plastic", "cost": { "T": 400 }, "cooldown": 1.5, - "damage": 1, "turn_speed": 0.5, "range": 6, "upgrades": [ "heavy plastic" ], @@ -149,6 +152,7 @@ "model_name": "plastic.glb", "thumbnail_name": "plastic.png", "projectile": { + "damage": 1, "type": "bounce", "model_name": "bullet_bounce.glb", "speed": 5, @@ -160,7 +164,6 @@ "name": "heavy plastic", "cost": { "T": 400 }, "cooldown": 1.5, - "damage": 2, "turn_speed": 0.5, "range": 6, "upgrades": [ "plasma plastic" ], @@ -168,6 +171,7 @@ "model_name": "plastic.glb", "thumbnail_name": "plastic.png", "projectile": { + "damage": 2, "type": "bounce", "model_name": "bullet_bounce.glb", "speed": 7.5, @@ -177,15 +181,15 @@ }, { "name": "plasma plastic", - "cost": { "T": 800 }, + "cost": { "T": 1500 }, "cooldown": 1, - "damage": 2, "turn_speed": 0.5, "range": 6, "modules_max": 4, "model_name": "plastic.glb", "thumbnail_name": "plastic.png", "projectile": { + "damage": 2, "type": "bounce", "lifetime": 5, "model_name": "bullet_bounce.glb", @@ -194,53 +198,57 @@ } }, { - "name": "slower", + "name": "frost", "cost": { "T": 350 }, "cooldown": 1, "turn_speed": 5, "range": 5, - "upgrades": [ "heavy slower", "stopper" ], + "upgrades": [ "heavy frost", "stopper" ], "modules_max": 4, - "model_name": "slower.glb", - "thumbnail_name": "slower.png", - "slowness": 5, + "model_name": "frost.glb", + "thumbnail_name": "frost.png", "projectile": { "type": "bullet", + "slowness_time": 3, + "slowness_effect": 0.5, "model_name": "bullet_slow.glb", "speed": 10, "amount": 1 } }, { - "name": "heavy slower", + "name": "heavy frost", "cost": { "T": 500 }, "cooldown": 0.7, "turn_speed": 5, "range": 6, - "upgrades": [ "final slower" ], + "upgrades": [ "blizzard" ], "modules_max": 5, - "model_name": "slower.glb", - "thumbnail_name": "slower.png", - "slowness": 7, + "model_name": "frost.glb", + "thumbnail_name": "frost.png", "projectile": { "type": "bullet", + "slowness_time": 5, + "slowness_effect": 0.5, "model_name": "bullet_slow.glb", "speed": 10, "amount": 1 } }, { - "name": "final slower", - "cost": { "T": 1000 }, - "cooldown": 2, - "turn_speed": 5, + "name": "blizzard", + "cost": { "T": 1000, "s": 3000 }, + "cooldown": 0.5, + "turn_speed": 10, "range": 7, "modules_max": 5, - "model_name": "slower.glb", - "thumbnail_name": "slower.png", + "model_name": "frost.glb", + "thumbnail_name": "frost.png", "slowness": 10, "projectile": { "type": "ray", + "slowness_time": 5, + "slowness_effect": 0.7, "model_name": "ray_slow.glb", "amount": 1 } @@ -252,28 +260,35 @@ "range": 2, "upgrades": [ "heavy stopper" ], "modules_max": 4, - "model_name": "slower.glb", - "thumbnail_name": "slower.png", - "stop": 3, + "model_name": "frost.glb", + "thumbnail_name": "frost.png", "projectile": { - "type": "area", + "type": "bullet", + "area_of_effect": 2, + "slowness_time": 1, + "slowness_effect": 1, "model_name": "ray_slow.glb", - "amount": 1 + "amount": 1, + "lifetime": 0 } }, { "name": "heavy stopper", - "cost": { "T": 1000 }, + "cost": { "T": 1000, "s": 2000 }, "cooldown": 3, "range": 3, "modules_max": 5, - "model_name": "slower.glb", - "thumbnail_name": "slower.png", - "stop": 5, + "model_name": "frost.glb", + "thumbnail_name": "frost.png", "projectile": { - "type": "area", + "type": "bullet", + "area_of_effect": 3, + "slowness_time": 2, + "slowness_effect": 1, "model_name": "ray_slow.glb", - "amount": 1 + "amount": 1, + "lifetime": 0, + "damage": 5 } }, { @@ -287,7 +302,7 @@ }, { "name": "kad generator", - "cost": { "T": 400 }, + "cost": { "k": 400, "a": 400, "d": 400 }, "resource_per_wave": { "k": 30, "a": 30, "d": 30 }, "upgrades": [ "s generator" ], "max_modules": 2, @@ -296,8 +311,8 @@ }, { "name": "s generator", - "cost": { "T": 800 }, - "resource_per_wave": { "s": 30 }, + "cost": { "s": 2000 }, + "resource_per_wave": { "s": 100 }, "max_modules": 3, "model_name": "finance.glb", "thumbnail_name": "finance.png" diff --git a/assets/models/turrets/frost.glb b/assets/models/turrets/frost.glb Binary files differnew file mode 100644 index 0000000..85934a7 --- /dev/null +++ b/assets/models/turrets/frost.glb diff --git a/assets/models/turrets/frost.glb.import b/assets/models/turrets/frost.glb.import new file mode 100644 index 0000000..595dc7b --- /dev/null +++ b/assets/models/turrets/frost.glb.import @@ -0,0 +1,1065 @@ +[remap] + +importer="scene" +type="PackedScene" +path="res://.import/frost.glb-815af56ed5a3eb04cf6fd14589a32414.scn" + +[deps] + +source_file="res://assets/models/turrets/frost.glb" +dest_files=[ "res://.import/frost.glb-815af56ed5a3eb04cf6fd14589a32414.scn" ] + +[params] + +nodes/root_type="Spatial" 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b/assets/textures/thumbnails/turrets/frost.png.import index 42775a8..0b61c57 100644 --- a/assets/textures/thumbnails/turrets/slower.png.import +++ b/assets/textures/thumbnails/turrets/frost.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/slower.png-564311ab0a6b2d42a68471a253272d1a.stex" +path="res://.import/frost.png-98680390741fd56be15b564785e45f35.stex" metadata={ "vram_texture": false } [deps] -source_file="res://assets/textures/thumbnails/turrets/slower.png" -dest_files=[ "res://.import/slower.png-564311ab0a6b2d42a68471a253272d1a.stex" ] +source_file="res://assets/textures/thumbnails/turrets/frost.png" +dest_files=[ "res://.import/frost.png-98680390741fd56be15b564785e45f35.stex" ] [params] diff --git a/assets/textures/thumbnails/turrets/laser.png b/assets/textures/thumbnails/turrets/laser.png Binary files differindex a34c207..e2dba80 100644 --- a/assets/textures/thumbnails/turrets/laser.png +++ b/assets/textures/thumbnails/turrets/laser.png diff --git a/assets/textures/thumbnails/turrets/plastic.png b/assets/textures/thumbnails/turrets/plastic.png Binary files differindex 67cbc5c..f29f892 100644 --- a/assets/textures/thumbnails/turrets/plastic.png +++ b/assets/textures/thumbnails/turrets/plastic.png diff --git a/assets/textures/thumbnails/turrets/shotgun.png b/assets/textures/thumbnails/turrets/shotgun.png Binary files differindex be8ff61..a409543 100644 --- a/assets/textures/thumbnails/turrets/shotgun.png +++ b/assets/textures/thumbnails/turrets/shotgun.png diff --git a/assets/textures/thumbnails/turrets/sniper.png b/assets/textures/thumbnails/turrets/sniper.png Binary files differindex 0c88f91..bc13cc9 100644 --- a/assets/textures/thumbnails/turrets/sniper.png +++ b/assets/textures/thumbnails/turrets/sniper.png diff --git a/assets/textures/thumbnails/turrets/structI.png b/assets/textures/thumbnails/turrets/structI.png Binary files differindex 481f259..b6199e0 100644 --- a/assets/textures/thumbnails/turrets/structI.png +++ b/assets/textures/thumbnails/turrets/structI.png diff --git a/assets/textures/thumbnails/turrets/structT.png b/assets/textures/thumbnails/turrets/structT.png Binary files differindex 834fdc4..b318449 100644 --- a/assets/textures/thumbnails/turrets/structT.png +++ b/assets/textures/thumbnails/turrets/structT.png diff --git a/assets/textures/thumbnails/turrets/structX.png b/assets/textures/thumbnails/turrets/structX.png Binary files differindex 14ca95e..668629d 100644 --- a/assets/textures/thumbnails/turrets/structX.png +++ b/assets/textures/thumbnails/turrets/structX.png diff --git a/docs/turret/turrets/cannon.md b/docs/turret/turrets/cannon.md index 3da758f..6910dcf 100644 --- a/docs/turret/turrets/cannon.md +++ b/docs/turret/turrets/cannon.md @@ -17,5 +17,6 @@ stats: - max modules: 3 - projectile: - type: splash + - area of effect: 1 - speed: 3 diff --git a/docs/turret/turrets/final slower.md b/docs/turret/turrets/final slower.md index 5df0525..dd13407 100644 --- a/docs/turret/turrets/final slower.md +++ b/docs/turret/turrets/final slower.md @@ -11,6 +11,7 @@ stats: - turn speed: 5 - range: 7 - max modules: 5 -- slowness: 15 (seconds) - projectile: - type: ray + - slowness time: 5 (seconds) + - slowness effect: 0.7 diff --git a/docs/turret/turrets/heavy slower.md b/docs/turret/turrets/heavy slower.md index 75e6e2e..9266c5c 100644 --- a/docs/turret/turrets/heavy slower.md +++ b/docs/turret/turrets/heavy slower.md @@ -14,7 +14,8 @@ stats: - turn speed: 5 - range: 6 - max modules: 5 -- slowness: 15 (seconds) - projectile: + - slowness time: 5 (seconds) + - slowness effect: 0.5 - type: bullet - speed: 10 diff --git a/docs/turret/turrets/heavy stopper.md b/docs/turret/turrets/heavy stopper.md index 90cddab..af53b8a 100644 --- a/docs/turret/turrets/heavy stopper.md +++ b/docs/turret/turrets/heavy stopper.md @@ -10,6 +10,8 @@ stats: - cooldown: 3 - range: 3 - max modules: 5 -- stop: 3 (seconds) - projectile: - type: area + - area of effect: 3 + - slowness time: 2 (seconds) + - slowness effect: 1 diff --git a/docs/turret/turrets/slower.md b/docs/turret/turrets/slower.md index fa9218a..101aefc 100644 --- a/docs/turret/turrets/slower.md +++ b/docs/turret/turrets/slower.md @@ -18,7 +18,8 @@ stats: - turn speed: 5 - range: 5 - max modules: 4 -- slowness: 10 (seconds) - projectile: + - slowness time: 3 (seconds) + - slowness effect: 0.5 (half speed) - type: bullet - speed: 10 diff --git a/docs/turret/turrets/stopper.md b/docs/turret/turrets/stopper.md index 76d4d9a..90496d4 100644 --- a/docs/turret/turrets/stopper.md +++ b/docs/turret/turrets/stopper.md @@ -13,6 +13,9 @@ stats: - cooldown: 5 - range: 2 - max modules: 4 -- stop: 3 (seconds) - projectile: - type: area + - area of effect: 2 + - slowness time: 1 (seconds) + - slowness effect: 1 + diff --git a/scenes/fx/fx_explosion.tscn b/scenes/fx/fx_explosion.tscn new file mode 100644 index 0000000..ca68adb --- /dev/null +++ b/scenes/fx/fx_explosion.tscn @@ -0,0 +1,16 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://scripts/fx/selfdestruct.gd" type="Script" id=1] + +[sub_resource type="SphereMesh" id=1] + +[sub_resource type="SpatialMaterial" id=2] +flags_transparent = true +albedo_color = Color( 1, 1, 1, 0.337255 ) + +[node name="fx_explosion" type="Spatial"] +script = ExtResource( 1 ) + +[node name="MeshInstance" type="MeshInstance" parent="."] +mesh = SubResource( 1 ) +material/0 = SubResource( 2 ) diff --git a/scenes/gui/gui_button.tscn b/scenes/gui/gui_button.tscn index 1922583..f5c69c0 100644 --- a/scenes/gui/gui_button.tscn +++ b/scenes/gui/gui_button.tscn @@ -1,8 +1,11 @@ -[gd_scene load_steps=4 format=2] +[gd_scene load_steps=5 format=2] [ext_resource path="res://scripts/gui_button.gd" type="Script" id=1] [ext_resource path="res://themes/snub_theme.tres" type="Theme" id=2] +[sub_resource type="StyleBoxFlat" id=4] +bg_color = Color( 0, 0, 0, 0.305882 ) + [sub_resource type="StyleBoxFlat" id=3] bg_color = Color( 0.6, 0.6, 0.6, 0 ) border_width_left = 1 @@ -59,6 +62,16 @@ __meta__ = { "_edit_use_anchors_": false } +[node name="panel_cash" type="Panel" parent="."] +visible = false +anchor_right = 1.0 +margin_bottom = 20.0 +theme = ExtResource( 2 ) +custom_styles/panel = SubResource( 4 ) +__meta__ = { +"_edit_use_anchors_": false +} + [node name="name" type="Label" parent="."] anchor_right = 1.0 margin_top = 101.0 diff --git a/scenes/projectiles/ray.tscn b/scenes/projectiles/ray.tscn index c537ebd..37c520d 100644 --- a/scenes/projectiles/ray.tscn +++ b/scenes/projectiles/ray.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=3 format=2] -[ext_resource path="res://scripts/bullet.gd" type="Script" id=1] +[ext_resource path="res://scripts/fx/selfdestruct.gd" type="Script" id=1] [sub_resource type="CubeMesh" id=1] size = Vector3( 1, 1, 1 ) diff --git a/scripts/bullet.gd b/scripts/bullet.gd index 3a50a12..86319bb 100644 --- a/scripts/bullet.gd +++ b/scripts/bullet.gd @@ -1,9 +1,14 @@ extends Spatial var _enemies_holder +var _fx_holder +var load_scenes var shooter var damage = 0 +var aoe = 0 +var slowness_effect = 0 +var slowness_time = 0 var timer = 0 var time_life = 3 @@ -15,60 +20,89 @@ var hitlist = [] var ignore_collisions = false func _ready(): - if ignore_collisions: return - _enemies_holder = get_tree().root.get_node("world").find_node("enemies") + var root = get_tree().root.get_node("world") + _enemies_holder = root.get_node("enemies") + _fx_holder = root.get_node("fx") var _err = $Area.connect("body_entered", self, "collided") + var saveload = root.get_node("saveload") + load_scenes = saveload.get_node("load_scenes") + +func bounce_physics (delta): + var forward_dir = -global_transform.basis.z.normalized() + var space: PhysicsDirectSpaceState = get_world().direct_space_state + var from = transform.origin + var to = transform.origin + forward_dir * speed * delta + var mask = 0b0101 + var result = space.intersect_ray(from, to, [], mask) + if result.size() > 0: + hitlist.clear() + var bounced = forward_dir.bounce(result.normal).normalized() + var z = -bounced; + var x = bounced.cross(result.normal).normalized(); + var y = x.cross(z).normalized(); + var basis = Basis(x, y, z); + global_transform.basis = basis + forward_dir = -global_transform.basis.z.normalized() + var dist = transform.origin.distance_to(result.position) + transform.origin = result.position + var amt = speed * delta - dist + global_translate(forward_dir * amt) + else: + global_translate(forward_dir * speed * delta) func _physics_process(delta): timer += delta if timer >= time_life: + if aoe > 0: explode() queue_free() return - - if ignore_collisions: return - var forward_dir = -global_transform.basis.z.normalized() if bounce: - var space: PhysicsDirectSpaceState = get_world().direct_space_state - var from = transform.origin - var to = transform.origin + forward_dir * speed * delta - var mask = 0b0101 - var result = space.intersect_ray(from, to, [], mask) - if result.size() > 0: - hitlist.clear() - var bounced = forward_dir.bounce(result.normal).normalized() - var z = -bounced; - var x = bounced.cross(result.normal).normalized(); - var y = x.cross(z).normalized(); - var basis = Basis(x, y, z); - global_transform.basis = basis - forward_dir = -global_transform.basis.z.normalized() - var dist = transform.origin.distance_to(result.position) - transform.origin = result.position - var amt = speed * delta - dist - global_translate(forward_dir * amt) - else: - global_translate(forward_dir * speed * delta) + bounce_physics(delta) else: + var forward_dir = -global_transform.basis.z.normalized() global_translate(forward_dir * speed * delta) +func explode (): + var space = get_world().direct_space_state + + var shape = SphereShape.new() + shape.radius = aoe + + var params: = PhysicsShapeQueryParameters.new() + params.set_shape(shape) + params.collision_mask = 0b1000 + params.transform = transform + + var result = space.intersect_shape(params) + for body in result: + apply_damage(body.collider.get_parent().name) + + var fx_ex = load_scenes.fx_explosion.instance() + fx_ex.transform = transform + fx_ex.transform.basis = fx_ex.transform.basis.scaled(Vector3.ONE * aoe) + fx_ex.time_life = 0.2 + _fx_holder.add_child(fx_ex) + func collided(body): - if ignore_collisions: return var parent = body.get_parent() if parent == shooter: return if parent in hitlist: return if hit_something == false: var groups = parent.get_groups() - if "enemies" in groups: - _enemies_holder.damage(parent.name, damage) + ## TODO design? aoe damages twice: on hit and aoe + if "enemies" in groups: apply_damage(parent.name) + if aoe > 0: explode() - if !bounce: hit_something = true + if aoe > 0: explode() queue_free() else: hitlist.append(parent) - print(hitlist) +func apply_damage (enemyname): + _enemies_holder.damage(enemyname, damage, slowness_effect, slowness_time) + diff --git a/scripts/control.gd b/scripts/control.gd index 7c8b95d..68b0bb4 100644 --- a/scripts/control.gd +++ b/scripts/control.gd @@ -88,8 +88,8 @@ func build_option (st, sttype): func buy (pos, rot, turr_name): var info = load_turrets.info[turr_name] - if resources.greater_than(info.cost): - resources.sub(info.cost) + if ineditor or resources.greater_than(info.cost): + if !ineditor: resources.sub(info.cost) var obj = placer.inst_turret(pos, rot, turr_name) editing_turret = obj.name state = Globals.PlayerState.EDIT @@ -100,8 +100,8 @@ func buy (pos, rot, turr_name): func upgrade (turr_inst_name, upg_name): var info = load_turrets.info[upg_name] - if resources.greater_than(info.cost): - resources.sub(info.cost) + if ineditor or resources.greater_than(info.cost): + if !ineditor: resources.sub(info.cost) var prv = turret_holder.get_node(turr_inst_name) var pos = prv.transform.origin var rot = prv.transform.basis.get_rotation_quat() @@ -254,6 +254,15 @@ func gui_start_wave_event (): wave.start() gui.refresh() +func end_wave_event (): + wave.end() + + for turr in turret_holder.get_children(): + if turr.info.has("resource_per_wave"): + resources.add(turr.info.resource_per_wave) + + _refresh() + func gui_save_map_event (): saveload_map.map_save() func gui_save_as_map_event (mapname : String): diff --git a/scripts/enemies.gd b/scripts/enemies.gd index fe5ae14..a0f4416 100644 --- a/scripts/enemies.gd +++ b/scripts/enemies.gd @@ -7,7 +7,7 @@ var _enemy_blue var _dissolve_mat : ShaderMaterial var _enemy_mat : Material -var wave +var control var _fx_holder var _fx_enemy_damage @@ -33,7 +33,7 @@ var colors = [ func _ready(): var root = get_tree().root.get_node("world") _fx_holder = root.get_node("fx") - wave = root.get_node("wave") + control = root.get_node("player").get_node("control") _path = root.get_node("path") _resources = root.get_node("player").get_node("resources") _dissolve_mat = load("res://shaders/dissolve_mat.tres") @@ -61,8 +61,8 @@ func spawn(name, node_cur=0, rel_pos=0): enemies[serial_enemy] = { "name": name, "hp": info.lives, - "slowed_effect": 0, - "slowed_time": 0, + "slow_effect": 0, + "slow_time": 0, "cur": node_cur, "rel": rel_pos, "axis": [axis.x, axis.y, axis.z] @@ -93,8 +93,11 @@ func _physics_process(delta): # todo rel +- epslion spawn(info.spawn_on_death, enemy.cur, enemy.rel - n/10) continue + + enemy.slow_time -= delta + if enemy.slow_time < 0: enemy.slow_effect = 0 - var speed = info.speed + var speed = info.speed * (1-enemy.slow_effect) enemy.rel += speed * delta while enemy.rel > 1: enemy.rel -= 1 @@ -120,18 +123,22 @@ func _physics_process(delta): enemies.erase(id) if enemies.size() == 0: - wave.end() + control.end_wave_event() -func damage(name, amt): +func damage(name, dam, slow_effect=0, slow_time=0): var id = int(name) var enemy = enemies[id] var info = load_shapes.info[enemy.name] if enemy.hp > 0: - enemy.hp -= amt - _resources.add({ info.resource: amt }) - fx_damage(name) + if dam > 0: + enemy.hp -= dam + _resources.add({ info.resource: dam }) + fx_damage(name) + if slow_effect > 0: + enemy.slow_effect = max(slow_effect, enemy.slow_effect) + enemy.slow_time = slow_time func fx_damage(name): var id = int(name) diff --git a/scripts/fx/selfdestruct.gd b/scripts/fx/selfdestruct.gd new file mode 100644 index 0000000..14f941f --- /dev/null +++ b/scripts/fx/selfdestruct.gd @@ -0,0 +1,8 @@ +extends Node + +var timer = 0 +var time_life = 3 + +func _physics_process(delta): + timer += delta + if timer >= time_life: queue_free() diff --git a/scripts/gui_picker.gd b/scripts/gui_picker.gd index b888572..85909ec 100644 --- a/scripts/gui_picker.gd +++ b/scripts/gui_picker.gd @@ -52,11 +52,13 @@ func build (options : Array = []): if opt.type == "turret buy": var tinfo = load_turrets.info[opt.name] button.get_node("name").text = tinfo.name + button.get_node("panel_cash").visible = true button.get_node("cash").text = resources.dict_to_str(tinfo.cost) button.get_node("texture").texture = load_turrets.thumbnails[tinfo.thumbnail_name] if opt.type == "turret upg": var tinfo = load_turrets.info[opt.name] button.get_node("name").text = tinfo.name + button.get_node("panel_cash").visible = true button.get_node("cash").text = resources.dict_to_str(tinfo.cost) button.get_node("texture").texture = load_turrets.thumbnails[tinfo.thumbnail_name] tback.texture = thumbs_generic["upgrade.svg"] diff --git a/scripts/load_scenes.gd b/scripts/load_scenes.gd index fe237a4..0c28061 100644 --- a/scripts/load_scenes.gd +++ b/scripts/load_scenes.gd @@ -5,3 +5,5 @@ var path_start : PackedScene = load("res://scenes/path_start.tscn") var path : PackedScene = load("res://scenes/path.tscn") var path_end : PackedScene= load("res://scenes/path_end.tscn") var attach_point : PackedScene = load("res://scenes/attach_point.tscn") + +var fx_explosion : PackedScene = load("res://scenes/fx/fx_explosion.tscn") diff --git a/scripts/placer.gd b/scripts/placer.gd index 991f333..18e72e8 100644 --- a/scripts/placer.gd +++ b/scripts/placer.gd @@ -132,7 +132,7 @@ func inst_path (pos, rot): instance.transform.origin = pos + normal * 0.25; instance.transform.basis = Basis(rot); instance.set_name("path") - # remove collision depencency + # TODO multiplayer remove collision depencency colliding_node.transform.basis = Basis(rot); return instance diff --git a/scripts/resources.gd b/scripts/resources.gd index 2575cb3..53462a6 100644 --- a/scripts/resources.gd +++ b/scripts/resources.gd @@ -12,8 +12,11 @@ func get_names(): return "Tkads" func dict_to_str (cost): var st = "" + var i = 0 for n in cost.keys(): - st += str(cost[n]) + n + st += str(cost[n]) + n + if i <= cost.keys().size()-2: st += " " + i += 1 return st func add (cost): diff --git a/scripts/turret.gd b/scripts/turret.gd index a9dfb74..fd44ce0 100644 --- a/scripts/turret.gd +++ b/scripts/turret.gd @@ -2,6 +2,7 @@ extends Spatial var _path : Node var _enemies : Node +var _fx_holder : Node var _projectiles_holder : Node var _enemies_holder : Node @@ -27,6 +28,7 @@ func _ready(): _enemies = root.get_node("enemies") _projectiles_holder = root.get_node("projectiles") _enemies_holder = root.find_node("enemies") + _fx_holder = root.find_node("fx") projectile = load("res://scenes/projectiles/bullet.tscn") ray = load("res://scenes/projectiles/ray.tscn") @@ -81,7 +83,7 @@ func get_target(): else: return null func _physics_process(delta): - if !info.has("damage"): return + if !info.has("projectile"): return if !_enemies.enemies.has(_target): _target = null @@ -93,6 +95,8 @@ func _physics_process(delta): _target = get_target() _target = get_target() + + var turn_speed = info.get("turn_speed", 0) if _target != null: var enemy = _enemies.node_from_id(_target) @@ -112,14 +116,14 @@ func _physics_process(delta): var base_basis = base.global_transform.basis.get_rotation_quat() var base_angle = base_basis.angle_to(base_rot) if base_angle > 0.01: - var base_amt = (info.turn_speed * delta) / base_angle + var base_amt = (turn_speed * delta) / base_angle base_amt = min(1, base_amt) base.global_transform.basis = Basis(base_basis.slerp(Basis(base_rot), base_amt)) var gun_basis = gun.transform.basis.get_rotation_quat() var gun_angle = gun_basis.angle_to(gun_rot) if gun_angle > 0.01: - var gun_amt = (info.turn_speed * delta) / gun_angle + var gun_amt = (turn_speed * delta) / gun_angle gun_amt = min(1, gun_amt) gun.transform.basis = Basis(gun_basis.slerp(Basis(gun_rot), gun_amt)) @@ -142,7 +146,7 @@ func spread (amt : int) -> Array: return dirs func shoot (): - if info.projectile.amount > 1: + if info.projectile.get("amount", 1) > 1: for dir in spread(info.projectile.amount): shoot_switch(dir) else: @@ -160,9 +164,13 @@ func shoot_bullet (dir : Basis, bounce = false): instance.transform.basis = dir instance.transform.origin = _shooting_point - dir.z*0.3; instance.shooter = self - instance.damage = info.damage - instance.speed = info.projectile.speed + instance.damage = info.projectile.get("damage", 0) + instance.speed = info.projectile.get("speed", 0) instance.bounce = bounce + instance.aoe = info.projectile.get("area_of_effect", 0) + instance.slowness_effect = info.projectile.get("slowness_effect", 0) + instance.slowness_time = info.projectile.get("slowness_time", 0) + instance.time_life = info.projectile.get("lifetime", 3) func shoot_ray (dir : Basis): var space: PhysicsDirectSpaceState = get_world().direct_space_state @@ -175,14 +183,17 @@ func shoot_ray (dir : Basis): var parent = result.collider.get_parent() var groups = parent.get_groups() if "enemies" in groups: - _enemies_holder.damage(parent.name, info.damage) + var dam = info.projectile.get("damage", 0) + var eff = info.projectile.get("slowness_effect", 0) + var tim = info.projectile.get("slowness_time", 0) + _enemies_holder.damage(parent.name, dam, eff, tim) var distance = result.position.distance_to(from) var instance = ray.instance() - instance.ignore_collisions = true - _projectiles_holder.add_child(instance) + _fx_holder.add_child(instance) instance.transform.origin = _shooting_point - dir.z*0.3; instance.transform.basis = dir instance.transform.basis.z *= distance instance.time_life = 0.05 + diff --git a/scripts/wave.gd b/scripts/wave.gd index c4c43c7..e61dfef 100644 --- a/scripts/wave.gd +++ b/scripts/wave.gd @@ -91,4 +91,3 @@ func start(): func end(): ongoing = false wave_num += 1 - gui.refresh() |