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authorjacopograndi <jak.sk8@hotmail.it>2021-08-19 18:46:51 +0200
committerjacopograndi <jak.sk8@hotmail.it>2021-08-19 18:46:51 +0200
commita8bcacc95045102e67f2feabbdddf79535837554 (patch)
tree5781dd4cb2fe66b67deab84ff4641b7e21b9c174 /build
forgot to make repo until now
Diffstat (limited to 'build')
-rw-r--r--build/abilities.txt24
-rw-r--r--build/content/entities.json11
-rw-r--r--build/content/gf.bmpbin0 -> 28474 bytes
-rw-r--r--build/content/sprites.bmpbin0 -> 199734 bytes
-rw-r--r--build/content/tiles.json24
-rw-r--r--build/fsm.jpegbin0 -> 54064 bytes
-rw-r--r--build/sdl_test.exebin0 -> 1570341 bytes
7 files changed, 59 insertions, 0 deletions
diff --git a/build/abilities.txt b/build/abilities.txt
new file mode 100644
index 0000000..afe451c
--- /dev/null
+++ b/build/abilities.txt
@@ -0,0 +1,24 @@
+Anti-Cavalry - When fighting cavalry, gets 83% ATK and DEF bonus and "First Strike."
+Anti-Personnel - May not attack buildings.
+Build - May build and repair buildings.
+Buildings Only - May only attack buildings.
+Causes Fear - Opponents always suffer -25% ATK and DEF.
+Convert - May attempt to convert enemy units.
+Desert Charge - Gain +33% ATK when attacking units on Desert that don't have "Desert Charge."
+First Strike - Always strike first, even when defending (unless fighting another First Strike unit).
+Frenzy - Attack and counterattack at full health (100) until completely dead.
+Heal - May heal units; 20% per use (increased by certain techs)
+Hero Powers - Has Hero Powers (see section 2.1 - Heroes)
+Improved Convert - May attempt to convert enemies with an improved chance of success.
+Improved Heal - Heals unit; 30% per use.
+No Counterattacks - May not counterattack when attacked.
+No Move & Attack - May not attack in the turn that it moves.
+Plains Charge - Gains +33% ATK when attacking units on Plains that don't have "Plains Charge."
+Rapid Fire - When attacking, gets additional attack after opponent's counter-attack.
+Scares Horses - +33% ATK and DEF when fighting horse units.
+Scout - Mountains, forests, hills, and swamps only cost 2 move points.
+Seasoned Veteran - Achieves Veteran Status more quickly: 2 battles, 4, and 6.
+Skirmish - Gains First Strike against all units with a range of 1.
+volley - When health greater than 50% +33% ATK.
+Woodsman - +33% ATK and DEF when fighting in the forest.
+Zeal - Automatically heals 20 Health after any battle against another unit (but not buildings)
diff --git a/build/content/entities.json b/build/content/entities.json
new file mode 100644
index 0000000..52b7147
--- /dev/null
+++ b/build/content/entities.json
@@ -0,0 +1,11 @@
+[
+ {
+ "name": "Militia",
+ "move" : 7,
+ "spritebounds": [ 96, 16 ]
+ },{
+ "name": "Light Cavalry",
+ "move" : 10,
+ "spritebounds": [ 112, 64 ]
+ }
+] \ No newline at end of file
diff --git a/build/content/gf.bmp b/build/content/gf.bmp
new file mode 100644
index 0000000..dbe9758
--- /dev/null
+++ b/build/content/gf.bmp
Binary files differ
diff --git a/build/content/sprites.bmp b/build/content/sprites.bmp
new file mode 100644
index 0000000..f23ead4
--- /dev/null
+++ b/build/content/sprites.bmp
Binary files differ
diff --git a/build/content/tiles.json b/build/content/tiles.json
new file mode 100644
index 0000000..bb34075
--- /dev/null
+++ b/build/content/tiles.json
@@ -0,0 +1,24 @@
+[
+ {
+ "name": "Plains",
+ "move_cost": 2,
+ "sight_cost": 2,
+ "range_bonus": 0,
+ "defence_bonus": 0.2,
+ "spritebounds": [ 0, 16 ]
+ },{
+ "name": "Mountain",
+ "move_cost": 4,
+ "sight_cost": 4,
+ "range_bonus": 1,
+ "defence_bonus": 0.4,
+ "spritebounds": [ 16, 16 ]
+ },{
+ "name": "Forest",
+ "move_cost": 3,
+ "sight_cost": 4,
+ "range_bonus": -1,
+ "defence_bonus": 0.2,
+ "spritebounds": [ 80, 16 ]
+ }
+] \ No newline at end of file
diff --git a/build/fsm.jpeg b/build/fsm.jpeg
new file mode 100644
index 0000000..ceee428
--- /dev/null
+++ b/build/fsm.jpeg
Binary files differ
diff --git a/build/sdl_test.exe b/build/sdl_test.exe
new file mode 100644
index 0000000..d9ff8be
--- /dev/null
+++ b/build/sdl_test.exe
Binary files differ