diff options
Diffstat (limited to 'build')
-rw-r--r-- | build/abilities.txt | 24 | ||||
-rw-r--r-- | build/content/entities.json | 11 | ||||
-rw-r--r-- | build/content/gf.bmp | bin | 0 -> 28474 bytes | |||
-rw-r--r-- | build/content/sprites.bmp | bin | 0 -> 199734 bytes | |||
-rw-r--r-- | build/content/tiles.json | 24 | ||||
-rw-r--r-- | build/fsm.jpeg | bin | 0 -> 54064 bytes | |||
-rw-r--r-- | build/sdl_test.exe | bin | 0 -> 1570341 bytes |
7 files changed, 59 insertions, 0 deletions
diff --git a/build/abilities.txt b/build/abilities.txt new file mode 100644 index 0000000..afe451c --- /dev/null +++ b/build/abilities.txt @@ -0,0 +1,24 @@ +Anti-Cavalry - When fighting cavalry, gets 83% ATK and DEF bonus and "First Strike." +Anti-Personnel - May not attack buildings. +Build - May build and repair buildings. +Buildings Only - May only attack buildings. +Causes Fear - Opponents always suffer -25% ATK and DEF. +Convert - May attempt to convert enemy units. +Desert Charge - Gain +33% ATK when attacking units on Desert that don't have "Desert Charge." +First Strike - Always strike first, even when defending (unless fighting another First Strike unit). +Frenzy - Attack and counterattack at full health (100) until completely dead. +Heal - May heal units; 20% per use (increased by certain techs) +Hero Powers - Has Hero Powers (see section 2.1 - Heroes) +Improved Convert - May attempt to convert enemies with an improved chance of success. +Improved Heal - Heals unit; 30% per use. +No Counterattacks - May not counterattack when attacked. +No Move & Attack - May not attack in the turn that it moves. +Plains Charge - Gains +33% ATK when attacking units on Plains that don't have "Plains Charge." +Rapid Fire - When attacking, gets additional attack after opponent's counter-attack. +Scares Horses - +33% ATK and DEF when fighting horse units. +Scout - Mountains, forests, hills, and swamps only cost 2 move points. +Seasoned Veteran - Achieves Veteran Status more quickly: 2 battles, 4, and 6. +Skirmish - Gains First Strike against all units with a range of 1. +volley - When health greater than 50% +33% ATK. +Woodsman - +33% ATK and DEF when fighting in the forest. +Zeal - Automatically heals 20 Health after any battle against another unit (but not buildings) diff --git a/build/content/entities.json b/build/content/entities.json new file mode 100644 index 0000000..52b7147 --- /dev/null +++ b/build/content/entities.json @@ -0,0 +1,11 @@ +[ + { + "name": "Militia", + "move" : 7, + "spritebounds": [ 96, 16 ] + },{ + "name": "Light Cavalry", + "move" : 10, + "spritebounds": [ 112, 64 ] + } +]
\ No newline at end of file diff --git a/build/content/gf.bmp b/build/content/gf.bmp Binary files differnew file mode 100644 index 0000000..dbe9758 --- /dev/null +++ b/build/content/gf.bmp diff --git a/build/content/sprites.bmp b/build/content/sprites.bmp Binary files differnew file mode 100644 index 0000000..f23ead4 --- /dev/null +++ b/build/content/sprites.bmp diff --git a/build/content/tiles.json b/build/content/tiles.json new file mode 100644 index 0000000..bb34075 --- /dev/null +++ b/build/content/tiles.json @@ -0,0 +1,24 @@ +[ + { + "name": "Plains", + "move_cost": 2, + "sight_cost": 2, + "range_bonus": 0, + "defence_bonus": 0.2, + "spritebounds": [ 0, 16 ] + },{ + "name": "Mountain", + "move_cost": 4, + "sight_cost": 4, + "range_bonus": 1, + "defence_bonus": 0.4, + "spritebounds": [ 16, 16 ] + },{ + "name": "Forest", + "move_cost": 3, + "sight_cost": 4, + "range_bonus": -1, + "defence_bonus": 0.2, + "spritebounds": [ 80, 16 ] + } +]
\ No newline at end of file diff --git a/build/fsm.jpeg b/build/fsm.jpeg Binary files differnew file mode 100644 index 0000000..ceee428 --- /dev/null +++ b/build/fsm.jpeg diff --git a/build/sdl_test.exe b/build/sdl_test.exe Binary files differnew file mode 100644 index 0000000..d9ff8be --- /dev/null +++ b/build/sdl_test.exe |