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+Anti-Cavalry - When fighting cavalry, gets 83% ATK and DEF bonus and "First Strike."
+Anti-Personnel - May not attack buildings.
+Build - May build and repair buildings.
+Buildings Only - May only attack buildings.
+Causes Fear - Opponents always suffer -25% ATK and DEF.
+Convert - May attempt to convert enemy units.
+Desert Charge - Gain +33% ATK when attacking units on Desert that don't have "Desert Charge."
+First Strike - Always strike first, even when defending (unless fighting another First Strike unit).
+Frenzy - Attack and counterattack at full health (100) until completely dead.
+Heal - May heal units; 20% per use (increased by certain techs)
+Hero Powers - Has Hero Powers (see section 2.1 - Heroes)
+Improved Convert - May attempt to convert enemies with an improved chance of success.
+Improved Heal - Heals unit; 30% per use.
+No Counterattacks - May not counterattack when attacked.
+No Move & Attack - May not attack in the turn that it moves.
+Plains Charge - Gains +33% ATK when attacking units on Plains that don't have "Plains Charge."
+Rapid Fire - When attacking, gets additional attack after opponent's counter-attack.
+Scares Horses - +33% ATK and DEF when fighting horse units.
+Scout - Mountains, forests, hills, and swamps only cost 2 move points.
+Seasoned Veteran - Achieves Veteran Status more quickly: 2 battles, 4, and 6.
+Skirmish - Gains First Strike against all units with a range of 1.
+volley - When health greater than 50% +33% ATK.
+Woodsman - +33% ATK and DEF when fighting in the forest.
+Zeal - Automatically heals 20 Health after any battle against another unit (but not buildings)